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Author Topic: Alchemech Blessed^3: Alchemypunk RPG  (Read 6667 times)

Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #45 on: October 16, 2016, 04:52:15 pm »

this is still a thing? I want to join, let me dig up my old mech from the old thread.

That would be fine, its still going. I just made an update earlier today. It might be a bit slow though :P.
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Dustan Hache

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #46 on: October 16, 2016, 07:52:54 pm »

IT LIVES AGAIN!

Name: Tech.Sgt Dustan Hache.
Inventory:Mauser PDW Pistol With folding stock, Alchemech Pilot Armor, and 2 50 round splattercannon clips.

Pilot Stats:
Alchemechal Aiming:30. Most of his aiming is done for him by keeping up close and personal when he chooses to strike, or assisted by his AI  when the maneuver involves teleporting or rushing through fire.
Alchemechal Maneuvering:20. While he is a bit of an adrenaline junkie, he still has only human reflexes, and as such the speed of his armor is based on how well he and his AI are coordinating.
Alchemechal Synchronization:40. He and his AI are basically bonded to eachother, half due to the nature of their mech, and half due to a strange personal relation that would normally be discouraged in alchemech pilots. some would even dare to say that they are dating, though suspicions have not been confirmed.
Alchemechal Mechanics: 10. with most of the vital systems being carefully preserved by a single layer of metal, most of the repairs done are to the outer shell rather than the internal workings. he has basic training in that respect, but nothing more.

Alchemech Statistics:
Size: 2. Designed to act more as a recon and assassin than a tank, this armor is light, small, and absurdly agile.
Armor: 18. Even so, a bit of armor plating to prevent a stray bullet from taking out the pilot or the homunculus was needed, and so a bit of plating capable of withstanding a few shots was added on.
Spoiler: Weaponry (click to show/hide)
Homunculus: 50. In order to use some of the equipment on the armor, an advanced AI capable of thousands of calculations was needed, lest the user teleport into a tree and die of suffocation, or simply not reappear. add in the already delicate state of the armor, and evasion became the priority of the homunculus in question, meaning that rapid reaction was needed both mentally and physically.
Maneuvering: 50. the already small size and light weight of the armor are further enhanced by various devices to stabilize the user and keep them moving at high speed, making it into a comparatively fragile, but agile speed machine. coupled with it's weapons and abilities, slowing down is rarely ever done in combat.
Special: Teleport, 20. allows the user to instantly teleport to a location in the nearby vicinity, up to 10 yards away. it preserves momentum and direction. cannot be directly activated, requiring the homunculus to do so along with a somewhat large recharge time.
« Last Edit: October 16, 2016, 08:04:55 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #47 on: October 24, 2016, 05:56:47 pm »

Update penned for Wednesday. Had a couple of tests in a row, should have a little more time now :P.
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Supernerd

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #48 on: November 02, 2016, 07:02:14 pm »

When can we expect the next update?
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Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #49 on: November 02, 2016, 07:11:08 pm »

I'll probably be able to keep up a 1 post a week schedule for a while. I'd guess tomorrow or Friday, depending on how well my homework is going.
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Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #50 on: November 06, 2016, 02:48:13 pm »

I updated it on Friday as scheduled, by the way :P.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Supernerd

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #51 on: November 06, 2016, 02:49:58 pm »

I figure there is seriously no rush for me to post an action, since the game is not likely to update before a week passes.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #52 on: November 06, 2016, 02:51:45 pm »

True, but I do want to make sure everyone sees that it got updated.
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Supernerd

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #53 on: November 11, 2016, 01:39:35 pm »

I might recommend officially stating when you want people to have their action posted by. Admitting that the game will only have weekly updates really seems to have lost a lot of attention for the game.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Supernerd

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #54 on: November 13, 2016, 06:30:35 pm »

So... When can we expect the next update? Its been over a week now.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #55 on: November 14, 2016, 04:16:30 pm »

Expect it last Friday. That way, you will be equally disappointed whatever day it comes!
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Nakéen

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #56 on: November 17, 2016, 08:17:59 pm »

Heya all... eer, I disappeared for a month for personal reasons. Am I still in or not?

I deeply apologize for my sudden disappearance Stirk, I hope it didn't disturb the game. :/
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somemildmanneredidiot

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #57 on: November 17, 2016, 08:43:19 pm »

You should be fine.
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Stirk

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #58 on: November 17, 2016, 09:15:15 pm »

I think I got.....One update done in that time :P. I had warned you this would be slow*. You're fine, I understand having to do stuff for personal reasons.

Anyhows, I'll get the update up tomorrow. Because we where waiting on Nakeen, of course.


*May or may not have actually warned you about the game's slowness.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Nakéen

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Re: Alchemech Blessed^3: Alchemypunk RPG
« Reply #59 on: November 17, 2016, 09:59:55 pm »

That's great! I'm grateful for your slow pace Stirk :)
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