I don't know.
I'm officially in that state where I curse myself repeatedly when I write and worry constantly over whether or not I'm actually allowing people to make choices or just making them feel like they're being punished arbitrarily.
*boop*
When worry happens over one situation, this idea will alleviate the worry. There is always a follow up :3
Thingy blows up near protagonists interrupting their plans? Follow up with something they can work with. It's like the idea of seeing stuff in movies/novels/literature, the protags are in trouble--what do they do? Then we find it's a bit more difficult in text because you've to describe the environment, but we can also (GM) describe thoughts relevant in the character's personalities.
Otherwise, our actions are pretty much in response to our environments too :O
So worry less on planting the situation, when you can add to it. If something like our reactor bays or otherwise blow up because of something we probably didn't notice, make forewarning ._. but also leeway!
I want to. I love writing lore for this setting, and the overall vibe, but I constantly feel like I'm shorting the other people involved.
Directness can help
You PMing the folks you feel shorted can be done in PMs.
But I don't feel shorted.
I just want to ride
this glorified cruise liner // the Milennium Resort Kingly 6-person-comfy ship and try to blast that other ship out.
I mean, unless I'm wrong, I've all the details on our weaponry systems and propulsion/engine systems that I'm working with all of them other than knowing their specific details \o/
Post post post Draig :3 Worry may signify anxiety, which ONLY applies in the futuristic perspective [anxiety is that. It is futuristic. It has the sense of lacking control or handling the situation. But if it is social, remember the situation is always mutual instead of you having to handle us
]
You can do the thing Draig
We CAN be helpless and that's okay. (I actually feel very
that la and Digi are acting it out very well!) But we can only be as helpless for so long.
Just like how our good times can only be for so long u_u (What counters all this is we grow in skill and experience!)