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Author Topic: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]  (Read 108937 times)

IronyOwl

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #375 on: November 14, 2016, 01:04:51 am »

Also I'm out of the current updates--did anyone act on or get Kes' message on the buyer in system? Did you all get the item? :D
Aubrey and Scarlet were blacked out at the time, so they didn't get it. Khate received it but assumed others were handling it.


So we have a Situation.

If we take the deal, best case we're poor. Worst case kitty renegotiates on us.

If we don't take the deal, best case we rampage through three other mercy teams on our way to actually doing our jobs. Worst case we three stooges around the station while Varkonius murders everyone around him, activates the Flounder's self destruct mechanism, and flees.

Or... if the other three mercy teams are entirely in the four shuttles on planet, "best" case the other mercies subdue him while we uncover the conveniently placed package the other mercies couldn't find even though they had control of the whole station, "worst" case Varkonius murders all of them and we get to solo battle him when he gets back.


Thoughts?
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #376 on: November 14, 2016, 01:54:42 am »

I don't think we can trust a deal as 25% or 12.5% is not good enough for any of the parties involved.

But we also have to assume the other mercies are our equal in terms of ability, and superior in terms of number. Hmm.
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Dwarmin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #377 on: November 14, 2016, 03:16:44 pm »

Also I'm out of the current updates--did anyone act on or get Kes' message on the buyer in system? Did you all get the item? :D
Aubrey and Scarlet were blacked out at the time, so they didn't get it. Khate received it but assumed others were handling it.


So we have a Situation.

If we take the deal, best case we're poor. Worst case kitty renegotiates on us.

If we don't take the deal, best case we rampage through three other mercy teams on our way to actually doing our jobs. Worst case we three stooges around the station while Varkonius murders everyone around him, activates the Flounder's self destruct mechanism, and flees.

Or... if the other three mercy teams are entirely in the four shuttles on planet, "best" case the other mercies subdue him while we uncover the conveniently placed package the other mercies couldn't find even though they had control of the whole station, "worst" case Varkonius murders all of them and we get to solo battle him when he gets back.

Thoughts?

First rule of the space pirate code, don't trust the space pirate code.

Best idea would be to set up all the mercies for a big fight, while we snag the item and go. It wouldn't be too hard to convince everyone a firefight has started. I mean, if we weren't willing to take 1/8th cut, I don't think it's very likely the other crews were planning on taking 1/4th anyway. KO her and continue on your mission. We still have a good idea where it is, if it's not found yet.

IMO

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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #378 on: November 15, 2016, 04:55:33 am »

I agree. Will post IC but wait for IO and KM to too.

Draignean - would it be quick to BSOD Zee?

I think we should knock out our captives, cover them in Khate's paralysis rainbow, and also disable their mindhack, just to be sure, and then lock them in the cupboard. I mean, if we could get out...

And then locate the room, head to it, and ultraviolence everything that gets in the way.

We should also ask what'shisname if he wants to be evacuated, and if so to man reception bravely until we get back. If not... into the cupboard!
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #379 on: November 15, 2016, 07:33:56 am »

I agree. Will post IC but wait for IO and KM to too.

Draignean - would it be quick to BSOD Zee?


If she's not resisting, about as long as it takes to run rm -rf /.

Well, a little longer. Maybe two minutes on the outside.  You're not doing anything fancy, just taking a virtual hammer to it.
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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #380 on: November 15, 2016, 09:32:16 am »

Ha, well - I don't know if we have 2 minutes to spare. Let's just cover her in paralysispaint.
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Dwarmin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #381 on: November 15, 2016, 12:26:51 pm »

@Draignean: Btw, does our game take place in a specific year/month/stardate or something? :P I can't find it if it's ever been mentioned.
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #382 on: November 15, 2016, 02:09:53 pm »

Ah, Dwarmin, you make me very happy. That Chronicle was gold.

So, as far as dates go, that's one of those little uncertain things that changes everywhere and is only united by the need for interstellar trade.

The common terms of time are the second, minute, and hour, all based around the cesium atom. (One second corresponds to 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the cesium 133 atom) Day, however, is the beginning of the uncertainty.

Every world runs, as one would imagine, on a different 'day'. One day often, but not always, corresponds to one solar cycle.  Each of those days are typically on a calendar that is seasonal (unique to the planet) or imperial (unique to the empire). Now, if the calendar is imperial, that means the year is imperial, and thus unifies the concept of year across one empire. However, if the calendar is seasonal, then the concept of year is individual, and typically represents a counter started from the time it was colonized. (Again, not always) Worlds that do not have a day/night cycle, such as colonies occupying the habitable belt of a tidally locked planet, either use some sort of arbitrary interval determined at the time of foundation or resort to more outlandish measures for determining the concept of day. Space stations, deep space colonies, underground civilizations, all of these have to run some concept of time, and, in many cases, it is more efficient to run an individualized concept of time. While this can make the interface between worlds rather grating, and is a staple of modern cinema for both drama and comedy, it is typically locally efficient.

However, 'locally efficient' doesn't cut it for interstellar work. There, a unified system of time is needed. Deals on the galactic market REQUIRE time to be unified across wildly disparate expanses of space. While relativity can occasionally be a pain and actually distort relative time, the galactic market is still the primary source of what might be considered a universally accepted time. Interestingly, however, the mechanism for keeping constant time was more discovered than invented by the merchants. The Deep, the galactic scale information network containing everything from pornography to advanced warship design specs, is a computer system that demands synchronization. While it is unlikely that even the most masterful legion of programmers could enforce a time, the Deep is made up of countless adaptive algorithms designed to 'learn' how to interface with one another- the only viable process when attempting to access a database that contains information across millennia, stored by countless forgotten empires. The requirement for synchronization across the Deep, and the truly freakish adaptability of the medium itself, creates a universal system clock that is capable of being used across the Deep. There is no information on when this clock started, and there is no information on when it will flip over, but it does allow for a universal concept of time.

The ability to compute a number that represents the present, and a number that represents the feature, and from those two numbers deduce a number of seconds, minutes, and hours between the two, is one of the principal reasons that an Empire must be able to utilize the GMS framework before it can be considered prime-tech. Without it, time is local and meaningless. However, that being said, while one could work out the number of hours that have based since the Deep clock began counting  (3.154e+8 | 0.3154Gh), this gives no notion of 'year' or 'date'. The Deep clock gives no notion of true beginning, only the number of milliseconds that have passed since an arbitrary point in time.  While this number might have enough backing to be capable of increasing until the universe ends, it is likely that it has an upper bound, after which point the clock will reset and begin counting from 0 again. There is no way of knowing when that will happen, or how many times it has happened in the past.

The present is a number. Set points in the present can likely be defined by a number (assuming they do not exceed the reset value), and times up to 3.154e+8 hours in the past can be defined by a number. The relationship between those numbers is useful for the stabilization of a galactic time, but there is no intrinsic meaning to it.

Make sense?
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Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Dwarmin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #383 on: November 15, 2016, 02:22:15 pm »

I understand it enough to realize 'universal time' probably won't matter for our game. :P

Also, always glad to make somebody happy!
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #384 on: November 15, 2016, 02:41:17 pm »

I understand it enough to realize 'universal time' probably won't matter for our game. :P

Also, always glad to make somebody happy!

Not really. The practical upshot of this is that Sadish can use whatever dates she wants! Hell, she can just pick the date systems five empires she was thinking of- which does double function since it gives hints at the historical crossword on page 4c.
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A: "No, not particularly."

IronyOwl

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #385 on: November 15, 2016, 05:03:19 pm »

I agree. Will post IC but wait for IO and KM to too.
Ha, well - I don't know if we have 2 minutes to spare. Let's just cover her in paralysispaint.
Are you sure you want Khate taking the initiative on these things? Because this is what happens when you let Khate take the initiative on these things.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #386 on: November 16, 2016, 04:27:55 am »

Well I guess that was the desired endpoint of our negotiations anyway :)

Now perhaps you could both drag the bodies into the storage room and give them a sharp blow to the head just to make sure, and we can be on our way to possibly get bogged down in firefights, get ambushed by a panther, and not find the artefact.

Hmm. I wonder if there is a more professional way to do things.
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Tiruin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #387 on: November 16, 2016, 06:09:44 am »

Well I guess that was the desired endpoint of our negotiations anyway :)

Now perhaps you could both drag the bodies into the storage room and give them a sharp blow to the head just to make sure, and we can be on our way to possibly get bogged down in firefights, get ambushed by a panther, and not find the artefact.

Hmm. I wonder if there is a more professional way to do things.
Since IC, Kes has no idea what's going on, here's her idea :P
> Go on with the 25% thingy.
> Earn Merc buddies
> Have connections
> Profit in the future by favor calls
 :P
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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #388 on: November 16, 2016, 07:43:09 am »

That does sound very reasonable, but Draignean suggested we'd earn so little we wouldn't be able to eat.

And now Khate has covered our only contact in paralysis rainbows, so, there you go.

:)
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Tiruin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #389 on: November 16, 2016, 07:51:47 am »

That does sound very reasonable, but Draignean suggested we'd earn so little we wouldn't be able to eat.

And now Khate has covered our only contact in paralysis rainbows, so, there you go.

:)
Yeah, hypothetically if that scenario was only what'll happen, so he did pretty much answer that :P But that doesn't mean his answer is what is only what can happen.

...*reads*
Aw fish. Now what do we do? D: Everyone is glorious!
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