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Author Topic: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]  (Read 108052 times)

Tiruin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #105 on: October 02, 2016, 10:24:40 am »

I'm personally putting my ship point as a classification-trait then. :P Because I am happy with my scout rifle neo-dog platform.
> Convertible Light Cruiser-class vessel; refurbished from a salvage and/or survey vessel, built for long times in space, with specialized holds for basic resources like goods and otherwise--easily modifiable given the niche it fills, from sensors to thrust, to the bridge and its controls, to its weapons systems. [as in the hull was of a light cruiser build]. (so it's speedy but also able to handle interstellar stuffs--like boarding actions and otherwise, in SPACE)

Hmm... That doesn't seem quite fair. General ship size and class should be something everyone has a say in, not something you have to spend your one trait on. 

Granted, some people, like the ones with the ability to buy/overhaul ships, might have meatier votes.
OH O_O That's how I read:
The size is sort of up to you guys. Right now you have a blank slate, and whatever traits you define will become certain things that the ship is or has. [...]

I misread. :-X sorry. But yeah--I'm personally thinking about a vessel that can aid our crew rather than act as a forward battleship-type idea. If it's in battle, then at least having the capabilites to use its crew to potential (ie boarding or having specialized shuttles). The Normandy, referenced from Mass Effect comes to mind given the idea I'm thinking about. :O
Also do I miss the Mako and running it around.
But that's just me being silly :P I added a 'refurbished' idea because of it being passed around so much and noted as being cheap given its wear and tear, that it may have just sounded like another second-hand ship. (although I love the ideas of 'seems cheap and useless but not really, just didn't have anyone that trained in making it shine with its hidden potentials)

We could do with lore on spaceships here too Draig :3 Like, are they usually EXPENSIVE and extremely hard to acquire? What is used in traversing the star systems of the future? Does anything impede such?

I would also love it if waitlisters got their say on the 3rd thing you mentioned :P

BUT, that said:
One trait Kesari would love is an advanced sensor array for planetary stuff or space-stuff... (or at least a specialized food hold, like an arboretum, that can even be modified by our doctors--for long voyages through the stars \o/)
Or maybe internal armoring so that our ship can actually take some hitting more than same-type vessels of its hull class :P

> But I'm mainly going for that advanced sensor array as my trait insert.
« Last Edit: October 02, 2016, 10:38:06 am by Tiruin »
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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #106 on: October 02, 2016, 10:34:08 am »

Ooh!

 - No crew problems but it would be interesting to know how two (part) doctors will work together. I'm also slightly but pleasantly surprised by how non-obviously fighty we are. I'm looking forward to it.

- No command preferences but don't think Aubrey would be a commander. Not enough social skills for a mixed species crew for a start. Although she is very confident is her specialist abilities.

- It would be nice to have either a smaller agile ship, or a detachable fighter for insertions etc. Other ship trait Aubrey would want is advanced systems for interfering with defence/detection systems I guess. And a sound proof secure private quarters...
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Harry Baldman

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #107 on: October 02, 2016, 10:44:39 am »

Ah, didn't get in.

Well, I know what I'll do! Start my own, with worm people and science!

If you need a slaver cameo, just let me know.
« Last Edit: October 02, 2016, 10:46:12 am by Harry Baldman »
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hops

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #108 on: October 02, 2016, 10:50:41 am »

Ah, I didn't expect to get in with my terrible prose anyways.
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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #109 on: October 02, 2016, 10:51:21 am »

Ooh please do, HB :)

Also re: the 2 doctors and fightiness - I just read Scarlet's sheet and have no further questions mlud.
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Chevaleresse

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #110 on: October 02, 2016, 11:48:40 am »

Idk that Scarlet herself would have any preferences, but I imagine a ship on the smaller end, probably some sort of modified freighter (what do you mean that's not a reference to anything) that was picked up on the cheap because it's kind of a pain in the ass to maintain due to being passed around a few too many times to a few too many people who got "creative" and now the accumulated mods don't necessarily line up perfectly well. It'd probably be pretty quick, emphasizing that over armor or firepower, maybe with some sort of weapon system of questionably legal status to surprise people that thought we were easy pickings. This seems like it works with people's backgrounds, too.

EDIT: Whoops, one thing... hm. Alright: the ship has a surprisingly well-stocked kitchen with nice appliances and such. Not that Scarlet will admit to liking this.

As far as leadership, well, she probably wouldn't leap at it, but Scarlet would be willing to step up if no one else did.

Editing in what would probably be Scarlet's impressions of the other crewmembers in a second...

Boris: The whole "king" thing rubs her the wrong way, but she can't really hate the guy because she empathizes with his whole "quest for revenge" thing.
Sadish: Would probably think the various stories were interesting to listen to, and generally get along rather amiably, if with somewhat one-sided conversations.
Aubrey: Has probably threatened to turn her into fried chicken out of irritability but has no real beefs with her.
Khate: A little -too- optimistic and she could shut up about the damn show, but at least she's interesting to watch.
Kesari: Probably has a fair amount of admiration for her general attitude as well has her skills. No actual reasons they wouldn't get along.
« Last Edit: October 02, 2016, 12:15:03 pm by KingMurdoc »
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #111 on: October 02, 2016, 11:56:21 am »

Ah, didn't get in.

Well, I know what I'll do! Start my own, with worm people and science!

YES.

We could do with lore on spaceships here too Draig :3 Like, are they usually EXPENSIVE and extremely hard to acquire? What is used in traversing the star systems of the future? Does anything impede such?

Ships... Well, you can think of the expense similar to owning a ship today. A used light ship that doesn't need to break atmo or handle reentry and can take a small number of people from point A to B in local space (same star system) via Bore can be quite affordable. (If you're used to thinking in USD: $4500 equivalent) Now, the ship will not be self sufficient. It probably doesn't have its own reactor and relies on recharging batteries via stellar energy or recharges at ports. It's probably old enough to need an overhaul, and the maintenance costs will overtake the purchase costs within three years, but it'll do what it's supposed to do. Probably.  Granted, that same ship can run up 100x that cost for a brand-new teched out version, and even higher if it's a for a specific sport or designed for combat.

A ship capable of opening a Bore between star systems is probably closer to the 20k region at bare bones minimum for a ship that is a micro-meteorite away from salvage, with 100-200K and up being much more expected prices. You start adding on armor, weapon systems, advanced sensors, etc... You're looking at a much higher price.

So, most middle-income families could technically afford a ship capable of stellar travel, much in the same way that middle income families today could technically afford to buy this steel hull shrimper. It's possible, but there's no real reason to.

I should probably post something about the galactic energy credit system...
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Dwarmin

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Now, three orders of business. First, if you have any misgivings about your fellow crew-mates, or believe some dynamic would have led to internal meltdown long before you became a team, speak now. Even if you don't all get along all the time, it's important that you don't murder each other before I get around to killing you.

Second, you need to decide if there is any particular leadership structure. Doesn't have to be formal, just who handles what. (If there is any structure.)

Third, your ship. Each of you gets to pick one thing about the ship that they like. It could be a system that works well for their trade, it could be a system of their own design, or it could just be something about the ship that tickles their fancy. After your traits are in I'll feel in the rest of the ship and I'll get to play five-card stud with that while I set up the intro mission.

Everyone understand?

1. How my character would react to everyone
~Boris: Constantly recounting the amazing and bloody history of Strenger graveyard, or asking him odd questions.
"Salvage isn't exactly my game, but do you remember exactly how many derelict Gonian Light Cruisers were located in the quadrant L-49? The Emperor of Gonia was said to have deployed exactly 212 cruisers to the battle of the green crescent, which were all destroyed, give to take 10%. It was supposed to coincide with that years Imperial Honorum, to match the exact number of all his children and grandchildren, but a deficit could imply he scorned his 5th wife's maternal side, as is rumored by Kalendars 9th volume, Gonian Throne Games...

Is this an organ or an generator, by the way? I don't want to find out once I've stuck a needle in it."


~Aubrey: No problems, but has no idea why is on board at first.
"What is you do exactly? Move things from place to place, you say? ...Not things you've stolen? ...Not always? ...But it's still illegal? But you're a pilot? ...And you fly to dangerous places? ...But these places are usually dangerous because of the things you're carrying in the first place?

Also, hold still, this is only going to sting for approximately 48 hours. Then, it's going to really hurt."


~Scarlet: Together, Scarlets blunt sarcasm and Sadish's airheaded meandering make us the absolutely last pair of doctors you want treating you. Sadish is likely to apologize for her comrades rudeness, then launch into a semi-canon rant mid sentence.
"...Relax, I'm sure Scarlet didn't mean to call you a 'Afflemarked Scowheaded Paloon'. I mean, do you know what a Paloon is? No? Let me tell you! See, first you have to tease out the root 'Palo', which is closely related to 'Purloo'', a linguistic term in old Acantean for 'Blood Shitting Wagon'...

It's really quite clever, if you consider the nature of your wounds."


~Khate: They'd get along pretty well, I think. Aside from the tendency toward murder, they're actually pretty similar in personality-happy at what they do. They love their jobs!
"It might be a bother, but could you save me the skulls? I need to examine them for evolutionary comparison with the Kowloonian Monkey Bat.

...You brought me much more skulls than I asked for-I didn't think there was even this many mercenaries in that ship...and there's hardly any cranial damage...I see you severed the femoral artery in 4/5 of the subjects. Very nice-my great thanks, friend.

Anyway, let me pull some of those darts out of you. Did you know they make the toxin on the tips from their very own saliva? ..No?"

 
~Kesari: Generally treats her with professional politeness. Strangely, Kesari's 'grounded' nature clashes with Sadish more imaginative one.
"I agree, yes yes, life is 'beautiful', from a purely aesthetic viewpoint, in certain ways, sometimes, I mean but  not really...Anyway, take a look at these skulls Khate 'found' for me!

Don't worry, I can reattach that later, at any point give or take a week, then it'll never grow back. No worries!"



...

2. No idea on the leadership :P

...

3.  Sadish would definitely want a huge part biolab/museum for her to do all her work in. If you want her suggestion on a ship (you don't) she wants a huge freighter the size of a moon. Preferably with a huge scoop to eat smaller moons for her to study. Realistic design might be a bit smaller.
« Last Edit: October 02, 2016, 12:35:12 pm by Dwarmin »
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Chevaleresse

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #113 on: October 02, 2016, 12:17:26 pm »

Dwarmin, I love that, js.
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Pencil_Art

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #114 on: October 02, 2016, 03:24:23 pm »

Ah well. Congratulations on everybody who got in!
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lawastooshort

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #115 on: October 02, 2016, 04:44:52 pm »

Right so, clearer second try.

Leadership / who does what:
Aubrey wants to do the piloting and have a large say in route setting, not take chances leaving it to someone she can't trust as much as herself.

Ship component:
Something that would let her fly and use her augment simultaneously. (I'd like to imagine her flying in low whilst disabling enemy defences and explaining to that damn fish exactly what she does here)
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IronyOwl

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #116 on: October 02, 2016, 04:57:35 pm »

I see no breaking points in team comp.

I think we're leaning towards The King being nominally in charge but with a strong piratey quasi-democratic/individualist vibe. We seem like more of a "quick, everyone drift towards your specialties" crew than a "report to your designated station, ensign" one.

For ship features, I'll take an advanced entertainment system for watching Pre- Dead Neo Running! some extensive, heavily reinforced cells and chambers for storing and maintaining dangerous entertainment-related cargo.
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Harry Baldman

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #117 on: October 02, 2016, 05:42:27 pm »

Ah, didn't get in.

Well, I know what I'll do! Start my own, with worm people and science!

YES.

INDEED
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Digital Hellhound

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #118 on: October 02, 2016, 05:56:15 pm »

This ship is shaping up to be a mishmash of features, so something cobbled together from many different sources into one beautiful piece of junk could make sense.

...I rather liked the thought of the ship not being an entirely known quantity, so would it be possible for my ship component to be something unknown to us? A secret capability, an unmapped area of the ship, a ghost in the machine, subject to GM's choice (but, err, preferably something positive-ish)? If that's not possible, I'll go for something else.
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #119 on: October 02, 2016, 08:02:10 pm »

Spoiler: The Starset Resort (click to show/hide)

Any questions about your ship or things you'd like to have had your characters change?

((PPE: And there's another 20K I need to find someplace to store.))
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