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Author Topic: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]  (Read 109047 times)

Chevaleresse

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I should probably ask. . . What, exactly, do you have in mind with miners in this setting? I get the impression they're more "land on a planet and strip as much as physically possible off of it" rather than going down and digging for ores and such like the typical image of such. (Though that makes me think, are there planet-cracker "mining tools" around?)
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Pencil_Art

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Mostly finished? I promise you won't actually need a neck brace, it isn't that much to read (is it?).
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Draignean

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Mostly finished? I promise you won't actually need a neck brace, it isn't that much to read (is it?).

I wrote 80k for an intro. My problem is the whiplash, not the size.

I should probably ask. . . What, exactly, do you have in mind with miners in this setting? I get the impression they're more "land on a planet and strip as much as physically possible off of it" rather than going down and digging for ores and such like the typical image of such. (Though that makes me think, are there planet-cracker "mining tools" around?)

Your bootstrap miners typically use drones, or, if they're really, really poor, mechs. Mining by hand is a pretty sure sign that you're in a low-tech civ. Mining is typically heavily destructive when done in a hurry, employing the use of large scale explosive to excavate the soil layers and then running though whatever valuables pop out. While these explosions typically aren't nuclear (the radiation messes with sensors) the destruction from a few months of hardcore bootstrap mining can be on a similar scale. You still want the ore more than the soil, it costs to get things out of atmo, but you don't really give a damn about environmental regulations or preserving the landscape.

Planet cracking is certainly a business If you've got a planet that isn't colonizable, isn't useful for an orbital outpost or a gravitational body, large scale mining is certainly a go. Many apex civilizations have perfected planet mining and/or large scale asteroid mining. You need a shitload of raw material to build a Dyson sphere.

Ooh. I see. Damn. Why are you people so awesome. It makes my life difficult. I have but one game to run and I can't pick all of you.
Sorry :P And this isn't me speaking for myself. ;D
It's out of context.

ANYWAY
So yeah. My Neo-dog is limited in physical manipulation and relies heavily on tech. I would expound more on vocalization but by that point I already feel it's an augmentation :<
How do neo-species speak anyway?

Okay, as previously stated, and in the spoiler on the first page for 'Galactic Common', the reason I keep mentioning palette adaptations is that the uplift species are all capable of speech in a common language. It isn't english, or anything remotely close to it, but there is a standardized language for galactic trade utilizing sounds common to all five races. Naturally, every empire has their own language or set of languages, and those languages further depend upon the individual composition of that empire. A lost colony whose original population was entirely Fin and Human will have developed a very different system of expression and meaning than a Cane and Crow colony, and certainly different from a fully integrated society.
Hopefully we have a universal communicator? :P I would find it silly fun to be able to manipulate that with in-game rolls with any devices I have, or see others do that, so they can have fun communicating with others and stuff.

Having worked on a computer program to translate a perfectly well known language syntactically (Every translator program you've ever used was written by cheating bastards), I'm going to say that universal translator is a high level apex tech that 99.99(ad nauseum) people will not have access to. Translating shit is hard. Really hard. You'll have to rely on creole for people who never got the memo about galactic standard.


:P

Spoiler: WIP (click to show/hide)

Oh, that does make a nice addition to the mix... I could nitpick spelling and pronoun confusion, but overall I like it.
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Tiruin

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Having worked on a computer program to translate a perfectly well known language syntactically (Every translator program you've ever used was written by cheating bastards), I'm going to say that universal translator is a high level apex tech that 99.99(ad nauseum) people will not have access to. Translating shit is hard. Really hard. You'll have to rely on creole for people who never got the memo about galactic standard.

Aye ._. at least I know that isn't possible to--I also have gone into the translating process, or at least testing in text to speech via transcription and know how bloody complex it is considering the factors involved (ie tone, pronunciation, and even the physical theoretical aspects). Aww! :O

Star Trek is much more advanced than us. :P

Honestly, I'm finding myself imagining fun yet silly yet plausibly fun combinations--like my Neo-Dog with scout rifles (she's not armed with a sniper rifle despite the profession saying scout-sniper ._.) on her lateral sides, with her circlet acting as a coordinator for aiming and firing.
You've nice unconventional settings Draig :3 Cheers to all those who you'll pick!
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Pencil_Art

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Edited my sheet, yet again. Just a few details this time.
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hops

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I'd like to see Cinder's character sheet. I have 9 sheets, and I think I know the crew I want to select (which requires some bitterly hard calls), but Cin seems mostly done with their concept and I don't want to kill someone with the edge of a deadline. Sunday I'll propose the crew, and if the players are amicable to all being on the same boat... Well, then they get the boat and a job.

I'm slowly struggling with trying to get the background to work together, really. But I'll get something done today hopefully.
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hops

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I don't particularly like this, but here goes nothing.

Spoiler: Cari Nar Lys (click to show/hide)
« Last Edit: October 02, 2016, 08:04:11 am by Cinder »
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Draignean

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Alright, well, I have to pick a crew sometime, or I'm going to go mad with possibility. I had two really good options for a crew, largely because people seemed to naturally fall into two thematic bins. I really wish I had a clone so I could just run two games with both crews. Still, choices have to be made. Compromises abound, but this is a group that could have, in my head, come together without murdering one another.

Boris Mundus  |     as the Scrapper King                     (Digital Hellhound)     
Sadish           |     as the Restless Archaeologist          (Dwarmin)   
Aubrey          |    as the Augmented Smuggler            (Lawas)
Scarlet          |    as the Combat Medic w/ Flamer       (KingMurdoc)
Khate            |     as the walking murder promo         (Irony Owl. Dear god did I debate between your submissions)
Kesari           |    as the physicist/scout                     (Tiruin)

Well, I already feel drained from having to choose a crew from that list of entries..

Now, three orders of business. First, if you have any misgivings about your fellow crew-mates, or believe some dynamic would have led to internal meltdown long before you became a team, speak now. Even if you don't all get along all the time, it's important that you don't murder each other before I get around to killing you.

Second, you need to decide if there is any particular leadership structure. Doesn't have to be formal, just who handles what. (If there is any structure.)

Third, your ship. Each of you gets to pick one thing about the ship that they like. It could be a system that works well for their trade, it could be a system of their own design, or it could just be something about the ship that tickles their fancy. After your traits are in I'll feel in the rest of the ship and I'll get to play five-card stud with that while I set up the intro mission.

Everyone understand?
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Tiruin

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Alright, well, I have to pick a crew sometime, or I'm going to go mad with possibility. I had two really good options for a crew, largely because people seemed to naturally fall into two thematic bins. I really wish I had a clone so I could just run two games with both crews. Still, choices have to be made. Compromises abound, but this is a group that could have, in my head, come together without murdering one another.

Boris Mundus  |     as the Scrapper King                     (Digital Hellhound)     
Sadish           |     as the Restless Archaeologist          (Dwarmin)   
Aubrey          |    as the Augmented Smuggler            (Lawas)
Scarlet          |    as the Combat Medic w/ Flamer       (KingMurdoc)
Khate            |     as the walking murder promo         (Irony Owl. Dear god did I debate between your submissions)
Kesari           |    as the physicist/scout                     (Tiruin)

Well, I already feel drained from having to choose a crew from that list of entries..

Now, three orders of business. First, if you have any misgivings about your fellow crew-mates, or believe some dynamic would have led to internal meltdown long before you became a team, speak now. Even if you don't all get along all the time, it's important that you don't murder each other before I get around to killing you.

Second, you need to decide if there is any particular leadership structure. Doesn't have to be formal, just who handles what. (If there is any structure.)

Third, your ship. Each of you gets to pick one thing about the ship that they like. It could be a system that works well for their trade, it could be a system of their own design, or it could just be something about the ship that tickles their fancy. After your traits are in I'll feel in the rest of the ship and I'll get to play five-card stud with that while I set up the intro mission.

Everyone understand?
IF we gets a ship, can we have the other folks not picked to act as subordinate crew? As in, they ARE there but the focus (ie IC thread) revolves around the mission/away-team, which is the peoples you picked :3
And since I'm totally late in that PM to you--I'll suggest it here:
> An idea I've got (offline, notepad) about handling waitlisters is giving them something to do that is like an auxiliary to choices--like, they get to pick the improvements for the ship in a point-based scenario, for example. The PM in question also spiel'd about my future plans in making an RtD, and in that context--waitlisters 'got the idea' to choose improvements from a list (ala suggestion strategy game-ish tone), with their choice having the same weight as others, and their involvement either adding or heightening the consequence of failure or success given the personality/background of the person but yeah.

Now, three orders of business. First, if you have any misgivings about your fellow crew-mates, or believe some dynamic would have led to internal meltdown long before you became a team, speak now. Even if you don't all get along all the time, it's important that you don't murder each other before I get around to killing you.
Am totally ok with my crew unless I actually know they are ACTIVE BLACK MARKET SLAVERS--in the 'biased because trauma and you're jerks' kinda stereotypical way, and even then--no murderplans, just loathing and avoidance behavior, or grudging compliance.
...Unless I get to know that slaver dude more. :P

Quote
Second, you need to decide if there is any particular leadership structure. Doesn't have to be formal, just who handles what. (If there is any structure.)
I'm personally OK with anyone giving me orders. As long as I'm also listened to in turn.

Quote
Third, your ship. Each of you gets to pick one thing about the ship that they like. It could be a system that works well for their trade, it could be a system of their own design, or it could just be something about the ship that tickles their fancy. After your traits are in I'll feel in the rest of the ship and I'll get to play five-card stud with that while I set up the intro mission.

Everyone understand?
Could we have a general idea of 'mercenary ship' we're going on? Like, a frigate or something? I would personally love something that the waitlisters can interact with that has little burden on the GM, :P but I'll leave my last note here empty as of now.

Also, "traits are in"?
Everything is understood.
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spümpkin

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Can't say I'm surprised, as I knew from the start I had no chance competeing with such people :P

Have fun, y'all! I may watch from the shadows.

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TheBiggerFish

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #100 on: October 02, 2016, 09:44:17 am »

Aww, darn.  Waitlist meeeee

Will definitely watch this game.

Also okay with cameoing in case we need lots of explosions.
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Draignean

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Could we have a general idea of 'mercenary ship' we're going on? Like, a frigate or something? I would personally love something that the waitlisters can interact with that has little burden on the GM, :P but I'll leave my last note here empty as of now.

Also, "traits are in"?
Everything is understood.

The size is sort of up to you guys. Right now you have a blank slate, and whatever traits you define will become certain things that the ship is or has. Your ship is not going to be the size of a generation ship, but rough ship classification would be a trait. Perhaps this ship is a refurbished derelict luxury liner that Boris fixed up, able to be controlled easily by a small crew, but with massive internal size. Perhaps the ship is a mid-high prime tech vessel that has been bought and paid for by your group's efforts, that means it's small, but everything works properly and isn't likely to breach hull do to a strong sneeze.

As far as having the others on the ship... No, not at this juncture. The current crew is here largely because they all fit the theme of being, to one degree or another, space trash. I'm open to waitlisters being addable to the ship should you find them on your adventures, but, for right now in the narrative, I'd really like to count things simple. Also, because the mechanics are entirely narrative, point buy systems wouldn't work terribly well.

"Traits are in" here means that when everyone (or most everyone) has submitted what they want.

Aww, darn.  Waitlist meeeee

Will definitely watch this game.

Also okay with cameoing in case we need lots of explosions.

Waitlist cameos are certainly not out of the question.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."

Tiruin

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #102 on: October 02, 2016, 10:09:09 am »

I'm personally putting my ship point as a classification-trait then. :P Because I am happy with my scout rifle neo-dog platform.
> Convertible Light Cruiser-class vessel; refurbished from a salvage and/or survey vessel, built for long times in space, with specialized holds for basic resources like goods and otherwise--easily modifiable given the niche it fills, from sensors to thrust, to the bridge and its controls, to its weapons systems. [as in the hull was of a light cruiser build]. (so it's speedy but also able to handle interstellar stuffs--like boarding actions and otherwise, in SPACE)

I say salvage/survey, as it requires a small crew, but it can hold up to several more--it has a myriad number of utility uses, but may not really be a battle-oriented ship despite its hull class, as the focus is on our people! \o/

We can even wring it from a backstory of someone here.
Aww, darn.  Waitlist meeeee

Will definitely watch this game.

Also okay with cameoing in case we need lots of explosions.

Waitlist cameos are certainly not out of the question.
I was also thinking about waitlisters writing about what either they're doing in aiding what they're in contact with (ie If we're using big dice, it gives a minor bonus, like a variable from 1-10 in a 1d100).

But woo, really looking forward to references to the other dudes who waitlisted here, so there's some familiarity if or when we do meet!

"HEY, you're that person I saw on my cereal!"
« Last Edit: October 02, 2016, 10:13:01 am by Tiruin »
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Digital Hellhound

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #103 on: October 02, 2016, 10:11:39 am »

Perhaps this ship is a refurbished derelict luxury liner that Boris fixed up, able to be controlled easily by a small crew, but with massive internal size.

I rather like this idea. Mostly for the adventures we can have in unexplored corners of our own ship alone - who knows if there's someone else - something else - still lurking in the deepest shadows of our hulk? I'm open to any ship suggestions, though.

Now, three orders of business. First, if you have any misgivings about your fellow crew-mates, or believe some dynamic would have led to internal meltdown long before you became a team, speak now. Even if you don't all get along all the time, it's important that you don't murder each other before I get around to killing you.

Second, you need to decide if there is any particular leadership structure. Doesn't have to be formal, just who handles what. (If there is any structure.)


Hmm. I don't see any murderous conflicts between Mundus and his comrades. Many of them might get on his nerves, but a King must be gracious towards his lessers. Especially in his... reduced state.

I wouldn't mind if someone else took the Captain's chair, if we have a system that formal. Giving the leadership position to a potentially mentally unstable old man with a vendetta might not be the best of ideas, y'know. Mundus could be in charge of the ship as a chief engineer (or well, the only engineer) of sorts, maybe. A more collective system of leadership works for me too.
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Draignean

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Re: Small Mercies (OOC) | Mercenary Menageries in Space (6/[6]) [WARNING: TEXT]
« Reply #104 on: October 02, 2016, 10:14:21 am »

I'm personally putting my ship point as a classification-trait then. :P Because I am happy with my scout rifle neo-dog platform.
> Convertible Light Cruiser-class vessel; refurbished from a salvage and/or survey vessel, built for long times in space, with specialized holds for basic resources like goods and otherwise--easily modifiable given the niche it fills, from sensors to thrust, to the bridge and its controls, to its weapons systems. [as in the hull was of a light cruiser build]. (so it's speedy but also able to handle interstellar stuffs--like boarding actions and otherwise, in SPACE)

Hmm... That doesn't seem quite fair. General ship size and class should be something everyone has a say in, not something you have to spend your one trait on. 

Granted, some people, like the ones with the ability to buy/overhaul ships, might have meatier votes.
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Q: "Do you have any idea what you're doing?"
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