"Thank you for advice elder, I will try even harder this time." Azura says before taking the bag and moving away to more quieter to room to exam all of the pieces, hoping she could make a working creation.
Azura began first by trying to making skeleton for the avian like skull using a piece of bone, she then grabs the piece of flesh to make innards and muscles for the skull, after that she grabs the mouth and teeth and tries to form the beak using the avian skull shape to support it, she then grabs the eyes and place them to upper side of face to allow the creature to see forward and sideways, she then places the small brain in the centre of skull and finally adds another piece of flesh to make outer skin and ears of the skull.
Azura then catches her breath before getting to work on the body, she first uses 3 pieces of bones to make large skeletal rib cage frame and wing structure, she then grabs 2 pieces of flesh and begins making innards and muscles for the body, she then grabs the organs and manipulate them into functional organ system.
She then decided to work on the limbs using 3 piece of bone she formed long ball and socket type legs with five toes for support and two short arms with 5 digits on each for grasping prey, using 3 pieces of flesh to make innards and muscles for the limbs. For the final piece of bone she try to make small spiky ridges on the top of the body for carrying people and protection and used the last piece of flesh to form nerves to connect all the muscles, bones and senses together.
After you have finished your work you turn to admire your creation. Ultimately it resembles what you imagined, however slightly less birdlike. Without feathers it appears more like a giant fleshy beast, but birdlike in its appearance. Its beak is decently proportional, given that it was made of bone and teeth, you're quite happy about its outcome as it truly does look and function like a beak. However you're finding that wings are still quite difficult to master. Creating wings, legs, and arms using the materials given made the entire thing less durable than you'd like. Its bones are thin and light and its flesh is stretched thin. Yet all the parts are there and functioning, just not exactly the prettiest featherless giant bird you could have imagined. The bone spikes look cool, but really dont provide more function than that.
As its brain activates and begins controlling its body, it begins stretching its arms legs and wings. All and all it can stand, peck, grasp using its arms. It doesn't seem to be able to capable of continuous flight, but given its lightness in comparison to wing size, it should be able to glide given its wingspan.
"Indeed. Lessons must be learned..." She said thoughtfully.
...
Action: Alys begins her own work by constructing what amounts to a snake skeleton-a long, solid vertebrae instersped with spiny ribs, and a cyclopean skull at one end. She makes the skull and neck heavier, wider, and larger (hence the one eye, requires less resources inside) to accommodate her own body weight. The being should not be required to lift it's head much, as it will rely on me to guide it. The skull also has two distinct features-two blunt spurs on it's head like horns, for hand holds and guiding the animal, and a bony hollow in the very center of it's head between the spurs, that can safely store the glass of liquid. She modifies the spurs so that they can be manipulated by hand, cause the animal mild irritation when pulled left or right-no more than an unpleasant itchy sensation, hopefully. This sensation goes away when the creature turns in that direction. This is probably the tricky part.
She pays particular attention to making the skeletons serpentine movements as smooth as possible-this will make the final product a much smoother ride (who wants saddle sores!) and allow her to carry the liquid without shattering it. She also makes sure to fashion these bones harmonically, as carrier of vibration-this is integral to the final product.
Having constructed what she hopes is a stable foundation, she begins to shape the flesh. This is of course, much more difficult-a fulling functioning system of organs in a hollow fleshy tube is her design. It's not entirely unlike how she made the worm, though this time she knows her base materials are mammalian in origin, she knows not to try and duplicate them. She places the brain in the very center of the dense, heavy skull-well protected, and close to the ground. Not far from that, a single eye with connective tissue gives the creature monocular vision. This eyesight is very simple-it doesn't need to see color, or even very far, and only very basic movement. Ideally, she wants to limit the 'circuity' she has to create, opting for simple is better. It has no sense of hearing, smell or and only very basic sense of taste (mostly to tell the difference between vegetable, animal, and mineral), mostly feeling and harmonic (explained below).
Then, more perks.
She opts not to give the creature actual teeth, instead giving it a sort of 'vacuum' sucker mouth-something that can't harm her if it goes berserk-it should be able to swallow any food whole, but hopefully not her. She then mimics the design of a birds crop internally, effectively allowing food to be stored, ground up, and softened in the interior of the body. The teeth need to be reshaped into the grinding mechanism utilized in this organ. If possible, she tries to link the fullness of this 'crop' to the creatures feelings of being fed, which should keep it content. (I'm not sure if we can 'reprogram' the creatures brain in this way)
Finally, allowing the creature to move requires she allows it to sense incoming obstacles or obstructions. Her final touches allow the creature (along with a harmonically balanced skeleton) to feel vibrations in the ground, that are detected from it's skeletal system and translated to it's tiny brain. It should have an aversion to running into anything or being caught by anything it detects that is moving (mostly my competitors)
You decide to take a more serpentine approach to your fleshmancy. Creating a limbless wide snakelike creature was not incredibly difficult. Figuring out where there should be more muscle and nerves took a bit of thought, but you end up being rather pleased with the outcome, which should, in theory, give the creature a side to side snakelike movement. Giving it nerves on its underside should allow it to sense vibrations nearby. Its head has a single eye, which gives it rather poor vision, but the extra sensitive horns on the side of its head should allow you to control its movement. Nestled in its skull is a place to place your cup of liquid.
Once you release your magic on the creature its brain activates and it begins thrashing. At first you thought you'd done something wrong, but then it seems to figure out its body. Its not very capable of making sharp turns, but its long flat body make it very good at moving in straight lines. It slithers to the edge of the hut and immediately bashes its head into the wall. It makes a gutteral sound that makes you think it is more confused by the obstacle than hindered by it. It lifts up part of its body and flops over, making an unorthodox, but effective change in direction. Its mouth flap opens and closes as it looks around the room.
"I will learn from my previous mistake, elder..."
Delector shapes three units of flesh into the abdomen for the creature. The abdomen is shaped like a 3d horizontal oval. He then shapes one unit of bone to support the abdomen. He then shapes the creatures 3 legs which form a tripod shape, and are connected to the creatures abdomen, using 3 units of flesh. The legs are strong and sturdy, each one containing one unit of bone. The legs end in 3 toed feet, of which the middle toe is significantly larger. The middle toe of the front leg ends in a sharp claw, formed by half a unit of teeth, and is retractable. The creature has small wings, each utilizing half a bone unit and covered by a unit of flesh. The creature is intended to have a strange gait, using its three legs to jump forwards and flapping its wings to propel itself forward. The organs are placed in the abdomen.
Delector then forms a small, narrow skull from one unit of bone, which he places the brain in. The skull is not covered by flesh, but has two eyes on the side of the head, giving the creature a 360 degrees view. Delector then forms a long, thin neck from the last remaining unit of flesh, the fleshless skull resting on the neck. The creature has a small mouth, and a small ball of tooth which it uses to slowly grind up its food.
WIP finished
Your creature is by far stranger than the other, but in its own way, ingenious. Its three legs give it a loping gaint that allows it to move quickly over short distances and propel itself into the air. Its small wings don't allow it to fly, but does smooth out the jerky leap. Its long neck and 360 vision give the creature a great ability to observe its surroundings, but doesn't really allow it to focus on anything. Its mouth seems functional, but you wont really know until it needs to eat.
The creature, once you complete your magic, immediately collapses. After a few tries it manages to figure out which leg goes where and how to put them in front of eachother. Its legs seem to be filled with power, and its uneven gaunt makes you worry that you may have difficulty keeping all your liquid in your cup.
"I Will Learn From my Mystakes."
I Flatten my creature out into a Thick cylinder I Could Easily Sit upon, Next I Move Bone until it had a flat Shell with a Lip on top And Some interior Structure to build upon, the next step I Do Is Place Most Organs into One Side and the Mouth, teeth, and any eyes provided on the other, I Then give it four Thick Limbs with three joints Each, one to each corner, To Move with and place bone within them. The brain Goes to the center and is surounded with a skull. Above that I Stick a Chunk of bone and flesh with a hole in the center to hold onto.
Your creature is unlike any in the room. Its cylindrical body has a shell above it that is easy to sit upon and its lack of head makes it compact. Its triple jointed limbs should give it decent range of motion for moving across uneven terrain. Most importantly, it has a handle sticking up off of its body that will allow you to hold onto it. While the creature is not lean like some of the others, its stocky body and unique limbs may prove a powerful advantage if there are any obstacles in your path.
When you release your magic on the creature it makes a strange cooing noise and sits. It seems, at first, confused about its body and its limbs, but manages to gain control of them quickly. It seems to find its body acceptable, if a little stocky.
The elder escorts you to the edge of town where you see a tunnel that extends into the shifting caverns. Without much ado he says
GO! and you are on your way. The beasts you are riding each move of their own volition at the word and sprint off into the dimness of the tunnel. It is not until several minutes have passed do you realize you'd never gone very far from the village at all.
The four beasts are rather tied for speed, all within sight of eachother for the first hour of the journey, but then you come to the first obstacle. A cavern opens before you. It has a river rushing across it. There seems to be a high cliff along the left that would allow you to pass over it, but its narrow and seems to be crumbling. There does, far off to your right, seem to be an area where the river slows and shallows. And of course there is always the direct route, but falling into the river or trying to swim it here where it is deep and swift, could be quite dangerous, but not impossible.