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Author Topic: Discussion: Technological advancement during worldgen  (Read 742 times)

Hapchazzard

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Discussion: Technological advancement during worldgen
« on: September 28, 2016, 10:50:23 am »

Do you foresee some sort of technological progress system to apply during worldgen? Currently, no matter how many millennia pass, technology stays completely the same. While I understand that this is a very common fantasy trope, it would be nice if there was an option for some sort of system that supports this.

Technologies could be a mix of real-world ones(e.g. gunpowder, printing press) and procedural ones, interacting with the magic system/world-specific features(e.g. a high-strength alloy of copper and a fictional metal unique to the universe of the current game, automata powered by a certain primordial force, etc.). After originating in a certain site(most likely dwarven or human), the technology could slowly spread through sites of the same civilization, and eventually sites of other civilizations and races.

Since many technologies would be exclusive to a certain few civilizations for a long time, it would mean that a large-scale catastrophe that wipes out the said civilizations would make the technology 'lost', so you'd have situations where, say, a sword produced 400 years ago is highly coveted and expensive due to the unique alloy it is made of, whose recipe is now lost.

How would you like a technology system to look like in the game?
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obolisk0430

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Re: Discussion: Technological advancement during worldgen
« Reply #1 on: September 28, 2016, 11:09:24 am »

I don't really like the idea of major technological development byond what the game has, but the idea of a world starting with less development and working up to the point we're at now could be interesting.
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Fleeting Frames

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Re: Discussion: Technological advancement during worldgen
« Reply #2 on: September 29, 2016, 06:15:35 am »

There is already something like that, with scholarly, poetry and animal training system. Additionally, what materials you can take on embark depends on what your civilization finds during world gen.