November 5th, 2016"We're looking at the site of a very strange roadway robbery. A truck from the Peaceforce security consultation firm was forcibly stopped in the middle of its tripped and was robbed. Behind me, you can see the investigators of both our local police and private investigators hired by Peaceforce. Both police and Peaceforce have denied attempts at interviews. Channel 4 news; we'll keep you updated."The TV at the library switches back to uninteresting ads and you head back to the garage.
On the way there you stop at the store to buy some
Basic Metalworking Equipment for
$140. Expensive, but they should save you lots of trouble moving forward.
You arrive at the garage to check on the scorpions. Through some unexplained
very accurate process with no scientific errors whatsoever, there are now
4x Scorplings residing in the terrarium. The terrarium is going to be a bit cramped but still fine for all 6 scorpions once they're fully grown.
Based on some prior research, you determine that the scorplings will likely mature in about a month. Until then, they won't really be producing anything useful (and by "useful" you mean "things that you can sell for money or use for science") but hey, at least they're cute from a certain perspective! You consider making an elaborate science show but with scorpions as the hosts to educate the scorplings, but apparently making a science education show with talking scorpions is
hard. You shelf the idea for later.
Finished handling The Miracle(s) of Life, you take the looted art from the heist and hang it up around the garage. You're sure it looks nice, but you luckily don't have an eye for art.
Now. Time for
science. The first thing you consider (and promptly give up on) is little, uh, things, to put on your fingers to avoid fingerprints.
This plan has problems. Problem one is money. While you could probably afford it, it would take all your cash. Normally, this wouldn't be that major of a negative, but it amplifies the second problem. Which is the fact that there's already an invention for this - gloves. You don't
completely give up on the idea, as it's still very possible. Just not practical to do this particular day.
When looking over your previous projects in the data terminal, your eyes glance across the shock baton. Truly a sad turn of events. But reflecting across this
failed moral success of a project, you come up with a new idea. A backpack power generator that can be easily worn and different tools can be plugged in.
After an hours of working with your fancy new metalworking tools,
$40 worth of purchased scrap metal, and
2x Electronics, you take a look at your finished product. The
Backmounted Energy Distributor. or BED for short. The BED, while uncomfortable and large, is surprisingly easy to carry considering its function.
It's a simple design, really. Opening it up reveals two slots for MK4 Energ-E Fuel Cells. With the fuel cells inserted, external equipment can be plugged into the BED to receive power from these cells. Unfortunately, it only has two slots for equipment due to some minor engineering problems.
With the BED ready, it's time to revisit the Shock Baton! Normally you wouldn't have enough money, but thanks to the fact that you already have the Shock Baton, it only takes
1x Scrap Metal and
1x Electronic to make the adjustments.
The new
Shock Baton MK2 is much better than the last. The most noticeable improvement is the power usage. Through some extremely clever techniques, it uses next to no power. In fact, once plugged into a power source the caliber ofa MK4 Energ-E Fuel Cell, it could be used for a virtually unlimited amount of times. Handling has been massively improved as well, with the clunky fuel cell gone. With the center of mass adjusted and overall weight lower, use of it feels much more natural and akin to a regular baton. Some...
field tests, have revealed the extent of the new shocking capability. If your calculations are in fact right, it won't outright incapacitate a man, but it will remove their ability to do just about anything other than stand in place writhing in pain for about 10 seconds.
An extreme improvement over the last iteration, but it does have to be plugged in, limiting its effective use scenarios.
With nothing left to invent for the day, you head to the university to do some research into the idea of wireless energy transfer. It's not a new idea by any means, but you plan to be the one to
get it right. Completely perfecting a technology such as this would be a long task, but you think that given enough time to research at the university, you could likely come up with a basic plan for effective-enough wireless energy transfer to tinker with.
You gained $36 today working at your part-time job.
You harvested 2 ml of venom, turned it into lasting venom, then sold it for
$60.
Cash: $29
Housing: Trashy Garage
Holdings:
Structures
- Makeshift Data Terminal
- Hydrogen Fuel Cell MK3 w/ Wheels [95%]
- Basic Chemistry Equipment (Flasks, Tubing, Beakers, Safety Equipment, Bunsen Burner, Measuring Equipment, Droppers etc.)
- - Peltier Heat Pump (Cooling Device)
- Makeshift Terrarium
- Roach Trap
Clothing
- Baggy outfit
- Raccoon mask (face-concealing)
Special
- 4x Semi-Valuable ($0-10,000) Paintings [Hung up]
Tools & Equipment
- Basic Metalworking Equipment
- Cheap Welder
- Handheld Drill
- Shovel
- Glass Cutter
- Basic Chemicals (Used for experiments; doesn't require replenishment)
- Stinger-resistant Gloves
- Protective Work Gear - Boots, Gloves, Painter's Equipment, Goggles, Respirator
- Black Gloves
Miscellaneous Creations
- Backmounted Energy Distributor [0/2 Fuel Cells]
- "Energ-E" MK4 Fuel Cell [87.4%]
- Aerial Remote-Controlled Drone & Controller
- Laser Impact Triangulation Device
- Remote-Controlled Robot & Controller
- Wireless Jamming Device
- Battery-less Buggy
- 6 ml Powdered Venom
Items and Materials
- 2 ml Knockout Venom [Expires in: 2 days]
- 10 ml Thermite
- 1 ml Dynamite
- 4x Electronics
- 1x Plumbing Parts
- 1x Gas-filled Fire Extinguisher
- 2x Regular Computer Parts
- 5x Old Phone
Weapons
- Injector Crossbow
- Shock Baton MK2
- 1x Glock 20
Ammunition
- 1x 10mm Magazine - 17/17
- 1x 10mm Magazine - 11/17
Miscellaneous Items
- Fake University Scientist ID
- Fake Military Scientist ID
- Fake Government Scientist ID
Makeshift Terrarrium
Scorpions
- [F] Nineteen (Fed by Roach Trap) [Maze Navigation] [Stingerpainting]
- [M] Eighty-four (Fed by Roach Trap) [Maze Navigation] [Stingerpainting]
- 4x Scorplings (Fed by Roach Trap) (Mature at December 5th, 2016)
Makeshift Data TerminalSpeed: Okay
Hardware
Core - Regular/Basic
Memory - 8gb
Display - 14-inch CRT Display
Extras
- 3x USB 3.1 Type-C ports
- Basic Internet Connection
Software
- Data Entry
- Programming/Script Creator
- Internet Browser
- Packed Probe Virus
- Evan Williams, University Researcher(?)
- Modern Art Dealer
- Shock Baton MK2: A handheld energy-based baton that will temporarily stun another person when struck with the baton. Stun lasts 10 seconds. Has to be plugged in. Has no noticeable energy draw when plugged in.
- Backmounted Energy Distributor: A moderately-sized contraption with the appearance of a backpack. Uncomfortable to wear, but doesn't restrict wearer's mobility in drastic fashion. Fuel cells are slotted in, and equipment can be plugged by cable into its slots to receive power from these cells. 2x slots, Takes 2x MK4 Energ-E Fuel Cells.
- Injector Crossbow: A crudely-made crossbow that fires custom-made darts intended for hitting a person or other entity. It requires custom-made darts to function. Mid-range to close-range. Is somewhat inaccurate. Costs $30 and 2x Scrap Metal to make.
- Knockout Venom: A very effective chemical that almost immediately knocks someone out for hours with just 1 ml once inside their body. Costs $2 to make 5 ml Knockout Venom from 1 ml Scorpion Venom. Can be converted back to Scorpion Venom at the same ratio of 5 ml Knockout/1 ml Regular. Expires in 3 days.
- Probe Virus: A basic computer virus sent over email to its target. It doesn't spread to other computers of its own accord, but is very stealthy at gathering information and sending it back to its owner.
- Aerial Remote-Controlled Drone: A small-ish remote-controlled aerial drone. Is extremely maneuverable and quick with a grabber-arm that can grab most small objects, putting them into the drone's container bin, or the arm can perform very limited manipulation of the surrounding environment. Has a small open-air storage bin on the top that's shallow and is 1 1/2" long+wide. A camera on the front transmits a video feed to its controller. Uses MK4 "Energ-E" Cells to power itself. Has a range of 10 miles. Lasts a week on a MK4 "Energ-E" Cell.
- Laser Impact Triangulation Device: A handheld device that can detect the exact position of impacts on surfaces with extreme accuracy up to a mile away. Used for tasks such as determining the location of a person or vehicle on a surface. Utilizes a small display located on the device to display data. Has a range of up to a mile. Extremely unwieldy due to power source. Powered for a week by a MK4 "Energ-E" Fuel Cell.
- Remote-Controlled Robot: A small remote-controlled wheeled vehicle powered by a "Energ-E" MK4 cell, and its accompanying controller. Extremely maneuverable and can navigate over obstacles its size or smaller, can very quickly make turns, and has a great speed relative to other remote-controlled vehicles. The controller and bot have a range of 10 miles and the bot lasts a week on a single "Energ-E" MK4 Cell.
- Hydrogen Fuel Cell MK4 - "Energ-E" (Patented): A hydrogen fuel cell identical to the MK3 in power output and fuel usage, but takes the form of a small cylinder 3 inches in diameter with a height matching about a foot. Can be easily inserted/removed from objects and hot-swapped in addition to being used like an engine similar to the previous Fuel Cells. Utilizes the Hydrogen Fuel Cell Catalyst. Costs $170 to make.
- Hydrogen Fuel Cell MK3: A hydrogen fuel cell that's very roughly about half a meter in length, height, and width. Lasts a day once fully fueled and can provide a fairly large amount of power - a bit more than is needed to run a regular consumer car. Utilizes the Hydrogen Fuel Cell Catalyst. Costs $170 to make.
- Hydrogen Fuel Cell MK2: A hydrogen fuel cell that's very roughly about half a meter in length, height, and width. Lasts a month once fueled. Outputs very little power. Costs $150 to make.
- Hydrogen Fuel Cell Catalyst: A chemical compound that speeds up the electrolysis process in fuel cells. Should increase power output at the cost of fuel usage. Costs $20. (Price is added onto the price to create a fuel cell utilizing catalyst)
- Hydrogen Fuel Cell MK1 - "The Long Count": A very large hydrogen fuel cell that takes in hydrogen and oxygen to output power. Once fueled, can continue running for years. Outputs very little power. Is extremely large. Costs $150 to make.
- Antivenom: Antivenom neutralizing venom that can be made in a lab. Requires 1 ml of Venom and $40 for 2 ml of Antivenom.
- QuadChopper: A Quadcopter with dual knives and a wi-fi camera that can reliabily kill or maim a person. Requires other device to control+see camera feed; Needs wi-fi connection
- Wireless Jamming Device: A backpack-like device that jams all wireless operations, including communications such as cell phones, in a 60 meter radius around the device. Goes around back (or can be held, but it is heavy) and can be operated from there. Also around the size of a backpack. Powered by a MK4 Energ-E Fuel Cell. A single fuel cell provides 20 pulses.
- Buggy: A buggy. Tiny single-person open-ended low-to-the-ground vehicle with a top speed of 40mph. Has an open-bed container with minor walling that can carry 1mx1m worth of materials. Uses a single Energ-E MK4 Fuel Cell to run for 36 hours on a full charge.
- SPCAAD Ammonia Grenade: A makeshift ammonia grenade that disperses ammonia on impact via the glass container shattering. Effective blast site measures 28 meters in diameter.
- Powdered Venom: Scorpion venom in powder form that lasts forever without expiration. Poses no threat to organisms and can't naturally turn into liquid form.
- Lasting Venom: Scorpion venom that lasts for 2 weeks while remaining just as potent. Sells for $40/ml. Requires 1 ml of Venom and $10 to make 1 ml of Lasting Venom.
- Handheld Microwave Jammer: A handheld (makeshift) gun that disrupts communications in the area it's pointed at. Can also cook food like a microwave if close enough and you really wanted to cook food. Needs to be plugged in.
- Venom Bullet: A bullet that will 'inject' scorpion venom into the victim. Venom expires after 2 days in the bullet.
- Butane Cannon: A projectile cannon that operates off of butane to propel the projectile roughly 40 meters away.
- Makeshift Data Terminal: A rudimentary terminal that accepts and stores data.