Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

A or B?

A
- 2 (22.2%)
B
- 7 (77.8%)

Total Members Voted: 9


Pages: 1 ... 19 20 [21] 22 23 ... 30

Author Topic: You are an Independent Scientist! (Nov 12, 2016)  (Read 37099 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are an Independent Scientist!
« Reply #300 on: January 02, 2017, 10:24:55 pm »

We could also use a disguise.
Go to several thrift shops and acquire cheap baggy clothing from them.

Then figure out some way to anonymously acquire a raccoon mask. Because, again, raccoons are just like us.
~~~
First things first.  Are we confident that we can successfully pull off the heist/robbery?  Once that's decidedly done, then we can look to the other stuff. 

That's something we can think about. Search around the Museum's systems to figure out some idea of what we'll be facing.
~~~
Figure out a way to turn knockout venom into Lasting and Powdered form. For later use after heist.
~~~
Then: spend time gathering scrap and electronics and whatnot. We'll need it for the more important projects we have planned later(gun device, stop truck device, carry loot device).
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: You are an Independent Scientist!
« Reply #301 on: January 02, 2017, 11:19:28 pm »

It might actually be easier to steal things out of the truck carrying them than the museum itself. Let's see if we can find out from the probe virus who and what will be carrying the art, and if possible what route they'll be taking.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are an Independent Scientist!
« Reply #302 on: January 02, 2017, 11:25:34 pm »

Let's see if we can find out from the probe virus who and what will be carrying the art, and if possible what route they'll be taking.

((Yeah, that's what we're doing. And it's what we've been planning on doing.))

+1 to the action, though. Though I imagine we already know much of that.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

stabbymcstabstab

  • Bay Watcher
  • OW SNAP!
    • View Profile
Re: You are an Independent Scientist!
« Reply #303 on: January 02, 2017, 11:32:13 pm »

You know we could use the probe virus to infect some banks and start collecting account information that we could eventually use to steal a shit ton of cash from people.
Logged
Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are an Independent Scientist!
« Reply #304 on: January 02, 2017, 11:33:32 pm »

We could. But banks are dangerous. And that leaves the risk of having to fight the... dreaded... IRS.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #305 on: January 03, 2017, 06:17:13 am »

Hmm, hmm!

We don't want to perform any major crimes, as that would bring too much attention on us. A little petty theft won't be a big enough deal to warrant an extensive search/investigation.

We should sell 5ml of the knockout venom. Someone is bound to want some.

Then we should make a syringe gun capable of depositing the venom into a victim at least a dozen meters away.
With no better ideas forthcoming, we should make some tiretraps/caltrops out of scrap metal. Not every step in the plan needs a crazy invention.
Just realized we don't have the materials for this. We should scavenge for materials to make these things.

(Once that has all been done) we will have 1)A way to stop the van 2)A way to block communications 3)A way to knock out the driver without him seeing us. We still lack 4)A way to transport the goods.
Our drones require batteries, which require money, which we don't have. As I mentioned previously, we could just rent a car, but that would A)Leave a trail and B)Not be very SCIENCE-y. So we need to come up with either a way of making a bunch of money pronto* or a different way of moving the loot.
Logged
Long Live United Forenia!

Funk

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #306 on: January 03, 2017, 07:35:00 am »

Hmm, hmm!

We don't want to perform any major crimes, as that would bring too much attention on us. A little petty theft won't be a big enough deal to warrant an extensive search/investigation.

We should sell 5ml of the knockout venom. Someone is bound to want some.

Then we should make a syringe gun capable of depositing the venom into a victim at least a dozen meters away.
With no better ideas forthcoming, we should make some tiretraps/caltrops out of scrap metal. Not every step in the plan needs a crazy invention.
Just realized we don't have the materials for this. We should scavenge for materials to make these things.

(Once that has all been done) we will have 1)A way to stop the van 2)A way to block communications 3)A way to knock out the driver without him seeing us. We still lack 4)A way to transport the goods.
Our drones require batteries, which require money, which we don't have. As I mentioned previously, we could just rent a car, but that would A)Leave a trail and B)Not be very SCIENCE-y. So we need to come up with either a way of making a bunch of money pronto* or a different way of moving the loot.
+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: You are an Independent Scientist!
« Reply #307 on: January 03, 2017, 03:18:11 pm »

Hmm, hmm!

We don't want to perform any major crimes, as that would bring too much attention on us. A little petty theft won't be a big enough deal to warrant an extensive search/investigation.

We should sell 5ml of the knockout venom. Someone is bound to want some.

Then we should make a syringe gun capable of depositing the venom into a victim at least a dozen meters away.
With no better ideas forthcoming, we should make some tiretraps/caltrops out of scrap metal. Not every step in the plan needs a crazy invention.
Just realized we don't have the materials for this. We should scavenge for materials to make these things.

(Once that has all been done) we will have 1)A way to stop the van 2)A way to block communications 3)A way to knock out the driver without him seeing us. We still lack 4)A way to transport the goods.
Our drones require batteries, which require money, which we don't have. As I mentioned previously, we could just rent a car, but that would A)Leave a trail and B)Not be very SCIENCE-y. So we need to come up with either a way of making a bunch of money pronto* or a different way of moving the loot.
+1
+1
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: You are an Independent Scientist!
« Reply #308 on: January 03, 2017, 09:55:17 pm »

November 2nd, 2016

Early this morning, mere minutes after waking up, you look into your nonexistent mirror and ask yourself: Are you truly confident that you can pull this off? That you can rob a truck of (somewhat) valuable art without drawing any heat or attention to yourself?
The answer, of course, is yes. You're a genius and you're 100% confident that you could rob the most secure military base in the world without anyone noticing. You're surprised that you're even questioning your mighty abilities.

But you don't let your knowledge of your true genius get in the way of planning and preparing for this so-called heist. The results from the security firm's probe virus are already sitting in your inbox and you open it up to take a look at the relevant information about the truck.

The security firm, Peaceforce Inc., is a fairly well-known and expansive entity, apparently. From what you can find in the information sent by the virus, they have all kinds of operations going on, from armored bank transport to private military operations in other countries. Impressive stuff. But luckily, they don't seem to particularly care about the art delivery considering its relative value. Here's what you learned:

The art will be delivered in a pretty-much standard freight truck.
There will be two people manning it - the driver and what appears to just be a guard. Both are armed but seem to be relatively unskilled and are under orders to detain through nonviolent means.
The truck is of course locked. It's something like an advanced padlock, but both guards have keys to open it.
The truck will be delivering all of the art in one shipment a bit before noon on the 4th.
You also found the exact truck (and its exact specifications and schematics can be found elsewhere online) as well as the complete route the truck will be taking.


Done with the corporate espionage for now, you decide to address the issue of the knockout venom. You have two ideas regarding this: One is to sell it, and the other is to determine if there's a theoretical way to convert it back into lasting or powdered venom.
Selling 5 ml of the stuff is easily accomplished through the same means that you're selling the lasting venom. You could only sell one milliliter for $6, but that's still enough to make you $30 in total from the 5 ml Knockout Venom.
You also think you've found a genius way to convert the knockout venom into regular venom at the same ratio. You won't regain the money spent making the knockout venom in the first place, of course, but you can get 1 ml of regular scorpion venom with your chemistry equipment and 5 ml of knockout venom.


Now for research! Regarding your IDs, in specific. You know you have fake IDs as a military, government, and university scientist. The university ID has proven to be very useful in gaining access to the university and its faculty, students, and advanced equipment. But you haven't figured out the actual use of the military and government IDs.
Through what may seem like yet another stroke of sheer luck, you think you've figured it out within the hour. The military and government IDs just simply aren't enough by themselves to get you through any sort of inspection in person. But when used online in various data repositories with low-enough security, they pass through the automated security with flying colors. The data stores are much too vast for a broad search, so if you do want to utilize these sources, you should have some specific search terms in mind.


Satisfied with those results, you leave the garage to do some anonymous shopping. Finding the appropriate kinda-shady stores, paying in cash, and some other minor methods should be enough to keep you anonymous. With these methods in mind, you spend $24 on some baggy clothes and a raccoon mask. Together, these articles of clothing will definitely serve to protect your identity.


You spend the rest of the day scavenging for scrap metal and electronics. After numerous hours of scavenging through dumpsters, junkyards, and behind the more industrial sites, you come out of the ordeal with 7x Scrap Metal and 6x Electronics. You considered getting additional storage space for your computer, but you really don't need that. Conserving space for you is mostly an aesthetic and organizational thing. You don't need to keep exact track of every single little thing.

Before bed, you purposely recall your name - Joseph B. Tesla. It's a name, and you remember the legacy behind your own last name, but you also remember that your accomplishments and footprint on history matter far more than a mere name.

A truck delivering $10,000 worth of art is scheduled to arrive at the Center of Art on Nov. 4th.
You got $36 today working at your part-time job.
You harvested 2 ml of venom, turned it into lasting venom, then sold it for $60.

Spoiler: You (click to show/hide)
Spoiler: Creatures (click to show/hide)
Makeshift Data Terminal
Spoiler: Contacts (click to show/hide)
« Last Edit: January 15, 2017, 10:58:04 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Paphi

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #309 on: January 03, 2017, 10:39:10 pm »

Make a mental note to, after the heist, research wireless energy transmission in the vein of our ancestor. Sure, the Energ-E is a great battery, but it's terribly unwieldy. A backpack containing several of them (and perhaps a few modular docks for drones etc) coupled with wireless power would open up entirely new avenues of !!SCIENCE!!

As for the heist, study the route to find the best compromise between seclusion and a speedy getaway . Sure, jamming comms is great, but the last thing we need is to hijack a truck near a payphone and nosy good citizens, or in the middle of nowhere and have the buggy break down in a shady neighborhood.

((Read through all of this last night, it's a fun ride!))
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: You are an Independent Scientist!
« Reply #310 on: January 04, 2017, 12:44:23 pm »

As for the heist, study the route to find the best compromise between seclusion and a speedy getaway . Sure, jamming comms is great, but the last thing we need is to hijack a truck near a payphone and nosy good citizens, or in the middle of nowhere and have the buggy break down in a shady neighborhood.

+1
~~~
Okay-dokay! We have one day left to prep for the heist!

We still lack: a way to stop the truck, a way to take out the guard and driver, and a way to get away with the loot.

As has been suggested before: caltrops. Let's turn some of that scrap metal into hollow caltrops. ((Ordinary caltrops stick in wheels and can take up to 5 minutes to deflate the tires due to plugging the holes they make. Hollow caltrops provide an exit for that air, speeding up the tire deflation by quite a bit. As demonstrated by Mythbusters.))

Should the caltrops fail, we can always stand directly in the truck's path so it brakes.

Let's make use of some more scrap and some semi-stretchy cord(purchased) to create an injection crossbow so we can knock out the guard and driver, preferably through the glass of the truck's windows.

We'll need to make some darts for it as well. Perhaps that's a purchase.

Finally, we need to improve the buggy so it can move faster and carry more.

Bonus points if we have enough time to create a trance-inducing drug using the knockout venom so we can effectively hypnotize the guards into giving us their keys.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: You are an Independent Scientist!
« Reply #311 on: January 04, 2017, 02:05:54 pm »

As for the heist, study the route to find the best compromise between seclusion and a speedy getaway . Sure, jamming comms is great, but the last thing we need is to hijack a truck near a payphone and nosy good citizens, or in the middle of nowhere and have the buggy break down in a shady neighborhood.

+1
~~~
Okay-dokay! We have one day left to prep for the heist!

We still lack: a way to stop the truck, a way to take out the guard and driver, and a way to get away with the loot.

As has been suggested before: caltrops. Let's turn some of that scrap metal into hollow caltrops. ((Ordinary caltrops stick in wheels and can take up to 5 minutes to deflate the tires due to plugging the holes they make. Hollow caltrops provide an exit for that air, speeding up the tire deflation by quite a bit. As demonstrated by Mythbusters.))

Should the caltrops fail, we can always stand directly in the truck's path so it brakes.

Let's make use of some more scrap and some semi-stretchy cord(purchased) to create an injection crossbow so we can knock out the guard and driver, preferably through the glass of the truck's windows.

We'll need to make some darts for it as well. Perhaps that's a purchase.

Finally, we need to improve the buggy so it can move faster and carry more.

Bonus points if we have enough time to create a trance-inducing drug using the knockout venom so we can effectively hypnotize the guards into giving us their keys.

What happened to 'shoot everybody'?
Logged
Eventually when you go far enough the insane start becoming the sane

NUKE9.13

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #312 on: January 04, 2017, 04:16:45 pm »

As for the heist, study the route to find the best compromise between seclusion and a speedy getaway . Sure, jamming comms is great, but the last thing we need is to hijack a truck near a payphone and nosy good citizens, or in the middle of nowhere and have the buggy break down in a shady neighborhood.

+1
~~~
Okay-dokay! We have one day left to prep for the heist!

We still lack: a way to stop the truck, a way to take out the guard and driver, and a way to get away with the loot.

As has been suggested before: caltrops. Let's turn some of that scrap metal into hollow caltrops. ((Ordinary caltrops stick in wheels and can take up to 5 minutes to deflate the tires due to plugging the holes they make. Hollow caltrops provide an exit for that air, speeding up the tire deflation by quite a bit. As demonstrated by Mythbusters.))

Should the caltrops fail, we can always stand directly in the truck's path so it brakes.

Let's make use of some more scrap and some semi-stretchy cord(purchased) to create an injection crossbow so we can knock out the guard and driver, preferably through the glass of the truck's windows.

We'll need to make some darts for it as well. Perhaps that's a purchase.

Finally, we need to improve the buggy so it can move faster and carry more.

Bonus points if we have enough time to create a trance-inducing drug using the knockout venom so we can effectively hypnotize the guards into giving us their keys.
Looks good, except for that last point. We don't need no stinking keys, we have thermite. It's just a padlock, thermite should go through it like a hot knife through butter.
Logged
Long Live United Forenia!

Funk

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #313 on: January 04, 2017, 04:20:56 pm »

As for the heist, study the route to find the best compromise between seclusion and a speedy getaway . Sure, jamming comms is great, but the last thing we need is to hijack a truck near a payphone and nosy good citizens, or in the middle of nowhere and have the buggy break down in a shady neighborhood.

+1
~~~
Okay-dokay! We have one day left to prep for the heist!

We still lack: a way to stop the truck, a way to take out the guard and driver, and a way to get away with the loot.

As has been suggested before: caltrops. Let's turn some of that scrap metal into hollow caltrops. ((Ordinary caltrops stick in wheels and can take up to 5 minutes to deflate the tires due to plugging the holes they make. Hollow caltrops provide an exit for that air, speeding up the tire deflation by quite a bit. As demonstrated by Mythbusters.))

Should the caltrops fail, we can always stand directly in the truck's path so it brakes.

Let's make use of some more scrap and some semi-stretchy cord(purchased) to create an injection crossbow so we can knock out the guard and driver, preferably through the glass of the truck's windows.

We'll need to make some darts for it as well. Perhaps that's a purchase.

Finally, we need to improve the buggy so it can move faster and carry more.

Bonus points if we have enough time to create a trance-inducing drug using the knockout venom so we can effectively hypnotize the guards into giving us their keys.
Looks good, except for that last point. We don't need no stinking keys, we have thermite. It's just a padlock, thermite should go through it like a hot knife through butter.

+1
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Carefulrogue

  • Bay Watcher
    • View Profile
Re: You are an Independent Scientist!
« Reply #314 on: January 04, 2017, 11:06:15 pm »

I believe thermite is a bit iffy when it comes to melting through metal.  It's not something I want to rely on.  Also, gloves, that are relatively common, (in make and locally popular,) are something we want to have.  Fingerprints and glove prints could be a problem. 

We knock out the guard and driver, (possibly drive the truck a little ways off the street,) take the keys, unlock back, and do the rest. 
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"
Pages: 1 ... 19 20 [21] 22 23 ... 30