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Author Topic: You are an Independent Scientist! (Nov 12, 2016)  (Read 36697 times)

Puppyguard

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Re: You are an Independent Scientist!
« Reply #345 on: January 19, 2017, 06:57:19 pm »

Don't pack them with anything.  I believe someone wanted them hollow to allow the tires to vent faster.  Having them explode seems like a bad idea, and I don't think it'll be effective in such small dosages. 

We place/thrown caltrops on a the road in the tire ruts. 

We wait along the road, crossbow at the ready, and fire up the jammer. 

Shoot the driver and guard at close range as they get out to inspect the damage.

Steal keys and unlock the trucks rear. 

Use whatever equipment we have with us to take what we want, and then GTFO.

I oppose explosives for noise reasons.
+1 to both.
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Carefulrogue

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Re: You are an Independent Scientist!
« Reply #346 on: January 28, 2017, 09:05:12 pm »

Any objections?  Otherwise, let's kick this into high gear.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Chiefwaffles

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Re: You are an Independent Scientist!
« Reply #347 on: January 29, 2017, 07:17:13 pm »

November 4th, 2016

Today's the day!
You wake up early in the morning for preparations. You have three things in mind crucial for your plan to work. First is the Wireless Jamming Device. You'll need to make some slight adjustments to it to allow the Fuel Cell MK3 to be plugged into it from the outside instead of using an internal MK4 Energ-E. This is easily done without costing any materials.

The second item of the day is the caltrops. Your plan is based off of the use of 6 caltrops, and you only have 3. There's a slight obstacle, though - you only have 2 out of the 5 required scrap metal. But the gravitas of the situation requires fast action, so you buy 5x scrap metal for $25. It goes as you would expect, yielding a nice 3x Crude Hollow Caltrops.

Finally, you have to make the darts. You quickly think of how to make enough, and come up with a solid plan - 1x Scrap Metal, 3 ml Knockout Venom and $45 worth of materials from the store. Darts are a bit too complex for you to make with just scrap metal and no metalworking equipment. But it all works out and you get 3x Knockout Darts


With the initial preparations done, you notice that the time to leave is rapidly approaching. You insert the MK4 Energ-E fuel cell into the buggy, hook the Fuel Cell MK3 and mounted WJD, put on your surely intimidating baggy outfit and racoon mask (and gloves), grab the caltrops, and head out!
Wait, no, you also grab the Injector Crossbow and the 3 knockout darts, then head out!

...

The trip isn't particularly exciting. You get a few odd stares as your tiny Buggy makes its way through the alleys with steadfast determination, but you continue onwards!

...


Finally, you arrive with enough time to spare. It took about 20 minutes longer than you expected, but you continue with your plan. The Buggy, MK3 Cell, and the WJD are all moved off to the side of the road where they can't be easily seen but the Wireless Jamming Device's range still reaches past the road.
You lay the caltrops in the most prominent tire ruts of the dirt road, and also place some around for good measure. You pull over your mask and hide with the rest of your equipment, waiting for the opportunity to strike.


A truck is coming! You peer over the edge of the side and make out Peaceforce's distinctive logo. Today will be a good day for science! You move your head back down into cover and wait. Eventually you hear the truck starting to pull over.
You hit the switch on the Wireless Jamming Device, and a barely audible *beep* signifies that its pulse was successful.

The door of the truck opens, and you peer over again. The driver looks at both front wheels (that seem very flat) and sighs. He motions for the guard, who then gets out and joins him looking at the tire away from where you're standing. This is the time to strike. You grab your Injector Crossbow with its darts and stealth your way close to both of them in a miraculously undetected fashion, then open fire.


Three darts are sent flying through the air, and two of them hit their targets. The guard and the driver spin around, confused. The guard pulls out a dart from his back, looks at you, looks at your posture, then looks at the crossbow you're holding.

Then he makes the connection.
"HEY! STOP!" he yells as you quickly make your way back to the ditch. The BANG of a handgun resonates throughout the air as he thankfully misses you. Scared for your life, you make a mental note to run faster. But as you're doing this, you hear a thud behind you. Then another, quieter, one.

You look back and see that both the driver and the guard have collapsed. You wipe the sweat off your forehead and swipe the keys off of their bodies.


The buggy is quickly driven over to the back of the truck which is promptly unlocked. The doors slowly open to the tune of a quiet symphony played mentally and reveal six pieces of artwork lying scattered around the cabin. You quickly evaluate which ones seem the most valuable and grab four that you can fit onto your buggy. Once this is done, you drop the key and make your way back home.


...

Once again, the trip isn't exciting. But about midway through your trip, you hear sirens. How exciting! Surely, they won't know what hit them!
Hopefully.

...

Once back at home, you hide the artwork carefully inside the garage, and do some quick tasks before getting an early night's sleep. First, you check the charge of the batteries. The MK4 Energ-E is at 87.4% of max charge, and the MK3 is at 95% of max charge. Finally, you work on the soothing task of extracting venom from your lethal and somewhat-smart pet scorpions.
Tomorrow shall be a great day for science! Well, whenever you sell that art, it will be a great day for science, at least.


You would have gotten $36 today working at your part-time job, but you called in sick.
You harvested 2 ml of venom, turned it into lasting venom, then sold it for $60.

Spoiler: You (click to show/hide)
Spoiler: Creatures (click to show/hide)
Makeshift Data Terminal
Spoiler: Contacts (click to show/hide)

Spoiler: GM Note (click to show/hide)
« Last Edit: January 30, 2017, 10:01:00 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

☼Another☼

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Re: You are an Independent Scientist!
« Reply #348 on: January 29, 2017, 07:39:58 pm »

Get some proper metalworking tools, you'll need them soon.
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Yourmaster

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Re: You are an Independent Scientist!
« Reply #349 on: January 29, 2017, 08:13:58 pm »

Hang the artwork up. I mean, who's gonna buy it, really?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

S34N1C

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Re: You are an Independent Scientist!
« Reply #350 on: January 29, 2017, 08:21:21 pm »

It just occurred to me that both the darts and the caltrops probably have our fingerprints on them.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

RAM

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Re: You are an Independent Scientist!
« Reply #351 on: January 29, 2017, 09:20:06 pm »

It just occurred to me that both the darts and the caltrops probably have our fingerprints on them.
Isn't it great how that whole thing went off perfectly with no evidence!
Great minds think alike...
I like that the G.M. doesn't need to consider any possible ramifications!

Design a backpack-power generator with general-purpose sockets at the hips and shoulders.
Design a revised shock-baton with a wrist-strapped cable to the shoulder, more-stable grip, further reach, greater shock-area, and reduced weight.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

killerhellhound

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Re: You are an Independent Scientist!
« Reply #352 on: January 29, 2017, 10:23:09 pm »

Something we need to remember have our finger prints been recorded and would it even be possible to get a full print from such small items. Especially with the darts as they would be pulled out by the guard and our prints would be covered by his prints.
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

fourtytwo

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Re: You are an Independent Scientist!
« Reply #353 on: January 29, 2017, 11:00:45 pm »

We shouldn't really worry much about the fingerprints, fingerprints are rather useless if they don't already have them on a database. Assuming we aren't already on the database we should just be more carefully next time. If we are really worried we could use a bit of acid and painkillers to disfigure our fingerprints should it come to that.
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☼Another☼

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Re: You are an Independent Scientist!
« Reply #354 on: January 29, 2017, 11:19:16 pm »

We shouldn't really worry much about the fingerprints, fingerprints are rather useless if they don't already have them on a database. Assuming we aren't already on the database we should just be more carefully next time. If we are really worried we could use a bit of acid and painkillers to disfigure our fingerprints should it come to that.

That's a really bad idea. Just wear gloves next time.
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stabbymcstabstab

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Re: You are an Independent Scientist!
« Reply #355 on: January 30, 2017, 08:34:00 am »

We did wear gloves, the black ones in our inventory. And now should we wait a bit before selling the art?
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Long Live Arst- United Forenia!
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Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

FallacyofUrist

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Re: You are an Independent Scientist!
« Reply #356 on: January 30, 2017, 10:55:18 am »

((I can't find the art in our status.))

Get some proper metalworking tools, you'll need them soon.
It's fairly obvious that's a good idea now. +1 if we can afford it.
~~~
Buy a newspaper. The things are dirt cheap, and a recent one should help us learn what the police and whatnot know about us.
~~~
Begin work on a set of 10 little plastic thingies we put on our fingers to keep them from getting fingerprints on things. Bonus points if we can put another fingerprint on the plastic thingies to have that be the fingerprint that comes off when we touch something.
~~~
Scorpion birth! Be ready to assist.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Carefulrogue

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Re: You are an Independent Scientist!
« Reply #357 on: January 30, 2017, 11:03:41 am »

Tend to the newly born/hatched scorpion.  Extra money from venom sales
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

NUKE9.13

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Re: You are an Independent Scientist!
« Reply #358 on: January 30, 2017, 11:13:19 am »

We specifically spent money on gloves to avoid leaving fingerprints. We're fine.

Anyway, we should wait for a few days before attempting to sell the art.

Get some proper metalworking tools, you'll need them soon.
Yes.

Design a backpack-power generator with general-purpose sockets at the hips and shoulders.
That's basically what the MK4 is already.

Tend to the newly born/hatched scorpion.  Extra money from venom sales
Yes.
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Long Live United Forenia!

S34N1C

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Re: You are an Independent Scientist!
« Reply #359 on: January 30, 2017, 09:54:54 pm »

We shouldn't really worry much about the fingerprints, fingerprints are rather useless if they don't already have them on a database. Assuming we aren't already on the database we should just be more carefully next time. If we are really worried we could use a bit of acid and painkillers to disfigure our fingerprints should it come to that.
That's a bad idea. It would actually serve to distinguish our fingerprints as different, making them easier to identify.
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As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
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