November 3rd, 2016Today was quite an active one. Your mind was racing from dawn to dusk with many different potential plans of actions for the following day, and you were quite busy preparing for some of these plans as well.
After you get out of your makeshift bed, you get to work analyzing more of the data you acquired yesterday. You're specifically interested in the route of the truck delivering the art. Apparently the art is being brought into the city initially by a freighter just arriving at the docks. It's planned on being unloaded onto the waiting truck at around 11 AM. The truck will then bring the art to the museum. A fairly simple route, but what you're looking for is the perfect place to strike. The striking position needs to be at least somewhat secluded but also allowing for your quick getaway from the scene.
It takes a while, but you finally find it. Apparently the truck was originally planned to travel on a more central road in part of its trip, but the schedule change that you caused threw a wrench into Peaceforce's plans. Busier traffic tomorrow is going to force the truck to take a
very secluded road to still make its estimated delivery time. The road is just outside the city, and apparently almost a secret - the city hasn't bothered updating its maps to include the road as it was part of a canceled construction project before being forgotten by all but Peaceforce and probably a few other people. It's a dirt road but still connects to multiple major roads (through some alleyways, primarily) and is fairly short, allowing you to quickly get back into the primary roads quickly. They estimate that the truck will be traversing this road anywhere from 11:30 AM to 1 PM; probably for around 10 minutes.
You also look into the possibility of using your buggy to get to and from this location while you're at it. Since your buggy will
not be allowed on any actual road, you end up finding a basic route that would take 3 hours to get to and from the site through alleys and similar areas with your buggy at its 15 mph.
Finished with your terminal for now, you decide to do some more physical preparations for the upcoming heist. First up is hollow metal caltrops. Making these proves to be
extremely time consuming as you have to very strategically break apart some more brittle pieces and re-attach them and spent plenty of time trying to reshape other pieces. Metalworking is hard without metalworking equipment,
apparently. Nevertheless, you end up with
3x Crude Hollow Caltrops. At the cost of
5x Scrap Metal, sadly.
But now you can work on something actually fun: An injection crossbow! The basic plan is to create a crude crossbow that fires darts filled with knockout venom.
You were going to try to make it able to penetrate glass, but you feel that being strong enough to break glass but to hit someone without severely injuring them are mutually exclusive traits. So no glass penetration, sadly. You spent a while working on it after spending
$30 on some materials and taking the remaining
2x Scrap Metal for it.
The end result is...
okay. You suppose. You managed to give it a decent range - enough that it definitely won't be a problem for any reasonable usage as long as you're not trying to use it as a sniper. And even if range wasn't a problem, you've found it to be somewhat inaccurate as well. Close-range
should be fine but anything else is just a matter of pure luck. And finally, you don't think you can use standard darts bought online or at a store for it and will need to make your own darts to use with the crossbow. But hey, now you have an
Injector Crossbow.
The buggy seems to be begging for improvement now. You want to be able to use it for the heist, but its speed and carry capacity are a problem.
Unfortunately, it's not a problem that will be easy to fix. The capacity improvement requires plenty of materials as it can't even carry
anything at the moment. Speed is less of an issue, but still hard to accomplish.
You decide to spend
$60 on materials to add to its carrying capacity to start off with. The end result is serviceable but still underwhelming. Now the buggy has a 1mx1m open-bed carrying capacity with some slight walling to keep items from falling out.
Next up is speed. You decide you can essentially superpower the engine using some tweaks. Power usage will be way up, but you have an idea on how to solve that. Ultimately, you get a stable top speed of 40 mph. Great for a makeshift buggy such as yours, and it would be fit for the city roads if you weren't immediately pulled over for trying to drive this in the city roads. But using your prior buggy route you got for the heist, you estimate you can get to and from the planned heist site in a bit over an hour.
And finally, you've switched out the power source to instead use a good-ol' Energ-E MK4 fuel cell. This should facilitate the tweaked engine and allow for 36 hours of continued usage.
You take a break from heist preparation to explore the possibility of other projects. The one you're considering at the moment is a sort of battery backpack to be used for powering multiple creations of yours at once. This by itself would be pretty simple. Some modular plugs and stable containment and power routing is child's play. But wireless power transmission is much more of a problem and wouldn't be done easily. You feel that it's definitely possible, though.
Back to the heist! Actually, the only thing you have left on your list is the purchase of some gloves. Which you easily do at the cost of
$10. Say hello to your new pair of
black gloves!
A truck delivering $10,000 worth of art is scheduled to arrive at the Center of Art on Nov. 4th. The truck will be traversing a secluded road for 10 minutes as part of its route. It would take 1 hour and 8 minutes to travel to this site by buggy.
You got
$36 today working at your part-time job.
You harvested 2 ml of venom, turned it into lasting venom, then sold it for
$60.
Cash: $183
Housing: Trashy Garage
Holdings:
Structures
- Makeshift Data Terminal
- Hydrogen Fuel Cell MK3 w/ Wheels
- Basic Chemistry Equipment (Flasks, Tubing, Beakers, Safety Equipment, Bunsen Burner, Measuring Equipment, Droppers etc.)
- - Peltier Heat Pump (Cooling Device)
- Makeshift Terrarium [2 Deadly Scorpions]
- Roach Trap [Feeding 2/3 scorpions]
Clothing
- Baggy outfit
- Raccoon mask (face-concealing)
Tools & Equipment
- Cheap Welder
- Handheld Drill
- Shovel
- Glass Cutter
- Basic Chemicals (Used for experiments; doesn't require replenishment)
- Stinger-resistant Gloves
- Protective Work Gear - Boots, Gloves, Painter's Equipment, Goggles, Respirator
- Black Gloves
Miscellaneous Creations
- "Energ-E" MK4 Fuel Cell [100%]
- Aerial Remote-Controlled Drone & Controller
- Laser Impact Triangulation Device
- Remote-Controlled Robot & Controller
- Wireless Jamming Device
- Battery-less Buggy
- 6 ml Powdered Venom
Items and Materials
- 5 ml Knockout Venom [Expires in: 3 days]
- 10 ml Thermite
- 1 ml Dynamite
- 2x Scrap Metal
- 7x Electronics
- 3x Crude Hollow Caltrops
- 1x Plumbing Parts
- 1x Gas-filled Fire Extinguisher
- 2x Regular Computer Parts
- 5x Old Phone
Weapons
- Injector Crossbow
- Shock Baton
- 1x Glock 20
Ammunition
- 1x 10mm Magazine - 17/17
- 1x 10mm Magazine - 11/17
Miscellaneous Items
- Fake University Scientist ID
- Fake Military Scientist ID
- Fake Government Scientist ID
Makeshift Terrarrium
Scorpions
- [F] Nineteen (Fed by Roach Trap) ("Pregnant" until Nov. 5th, 2016) [Maze Navigation] [Stingerpainting]
- [M] Eighty-four (Fed by Roach Trap) [Maze Navigation] [Stingerpainting]
Makeshift Data TerminalSpeed: Okay
Hardware
Core - Regular/Basic
Memory - 8gb
Display - 14-inch CRT Display
Extras
- 3x USB 3.1 Type-C ports
- Basic Internet Connection
Software
- Data Entry
- Programming/Script Creator
- Internet Browser
- Packed Probe Virus
- Evan Williams, University Researcher(?)
- Modern Art Dealer
- Injector Crossbow: A crudely-made crossbow that fires custom-made darts intended for hitting a person or other entity. It requires custom-made darts to function. Mid-range to close-range. Is somewhat inaccurate. Costs $30 and 2x Scrap Metal to make.
- Knockout Venom: A very effective chemical that almost immediately knocks someone out for hours with just 1 ml once inside their body. Costs $2 to make 5 ml Knockout Venom from 1 ml Scorpion Venom. Can be converted back to Scorpion Venom at the same ratio of 5 ml Knockout/1 ml Regular. Expires in 3 days.
- Probe Virus: A basic computer virus sent over email to its target. It doesn't spread to other computers of its own accord, but is very stealthy at gathering information and sending it back to its owner.
- Aerial Remote-Controlled Drone: A small-ish remote-controlled aerial drone. Is extremely maneuverable and quick with a grabber-arm that can grab most small objects, putting them into the drone's container bin, or the arm can perform very limited manipulation of the surrounding environment. Has a small open-air storage bin on the top that's shallow and is 1 1/2" long+wide. A camera on the front transmits a video feed to its controller. Uses MK4 "Energ-E" Cells to power itself. Has a range of 10 miles. Lasts a week on a MK4 "Energ-E" Cell.
- Laser Impact Triangulation Device: A handheld device that can detect the exact position of impacts on surfaces with extreme accuracy up to a mile away. Used for tasks such as determining the location of a person or vehicle on a surface. Utilizes a small display located on the device to display data. Has a range of up to a mile. Extremely unwieldy due to power source. Powered for a week by a MK4 "Energ-E" Fuel Cell.
- Remote-Controlled Robot - A small remote-controlled wheeled vehicle powered by a "Energ-E" MK4 cell, and its accompanying controller. Extremely maneuverable and can navigate over obstacles its size or smaller, can very quickly make turns, and has a great speed relative to other remote-controlled vehicles. The controller and bot have a range of 10 miles and the bot lasts a week on a single "Energ-E" MK4 Cell.
- Hydrogen Fuel Cell MK4 - "Energ-E" (Patented): A hydrogen fuel cell identical to the MK3 in power output and fuel usage, but takes the form of a small cylinder 3 inches in diameter with a height matching about a foot. Can be easily inserted/removed from objects and hot-swapped in addition to being used like an engine similar to the previous Fuel Cells. Utilizes the Hydrogen Fuel Cell Catalyst. Costs $170 to make.
- Hydrogen Fuel Cell MK3: A hydrogen fuel cell that's very roughly about half a meter in length, height, and width. Lasts a day once fully fueled and can provide a fairly large amount of power - a bit more than is needed to run a regular consumer car. Utilizes the Hydrogen Fuel Cell Catalyst. Costs $170 to make.
- Shock Baton: A police baton intended to double as a melee taser device. Only delivers 10 'charges' when fully charged. Actual shocking component is completely useless.
- Hydrogen Fuel Cell MK2: A hydrogen fuel cell that's very roughly about half a meter in length, height, and width. Lasts a month once fueled. Outputs very little power. Costs $150 to make.
- Hydrogen Fuel Cell Catalyst: A chemical compound that speeds up the electrolysis process in fuel cells. Should increase power output at the cost of fuel usage. Costs $20. (Price is added onto the price to create a fuel cell utilizing catalyst)
- Hydrogen Fuel Cell MK1 - "The Long Count": A very large hydrogen fuel cell that takes in hydrogen and oxygen to output power. Once fueled, can continue running for years. Outputs very little power. Is extremely large. Costs $150 to make.
- Antivenom: Antivenom neutralizing venom that can be made in a lab. Requires 1 ml of Venom and $40 for 2 ml of Antivenom.
- QuadChopper: A Quadcopter with dual knives and a wi-fi camera that can reliabily kill or maim a person. Requires other device to control+see camera feed; Needs wi-fi connection
- Wireless Jamming Device: A backpack-like device that jams all wireless operations, including communications such as cell phones, in a 60 meter radius around the device. Goes around back (or can be held, but it is heavy) and can be operated from there. Also around the size of a backpack. Powered by a MK4 Energ-E Fuel Cell. A single fuel cell provides 20 pulses.
- Buggy: A buggy. Tiny single-person open-ended low-to-the-ground vehicle with a top speed of 40mph. Has an open-bed container with minor walling that can carry 1mx1m worth of materials. Uses a single Energ-E MK4 Fuel Cell to run for 36 hours on a full charge.
- Medical Chemicals: Theoretical combination of chemicals that could increase healing in affected area by 300%. Name needs work.
- SPCAAD Ammonia Grenade: A makeshift ammonia grenade that disperses ammonia on impact via the glass container shattering. Effective blast site measures 28 meters in diameter.
- Powdered Venom: Scorpion venom in powder form that lasts forever without expiration. Poses no threat to organisms and can't naturally turn into liquid form.
- Lasting Venom: Scorpion venom that lasts for 2 weeks while remaining just as potent. Sells for $40/ml. Requires 1 ml of Venom and $10 to make 1 ml of Lasting Venom.
- Handheld Microwave Jammer: A handheld (makeshift) gun that disrupts communications in the area it's pointed at. Can also cook food like a microwave if close enough and you really wanted to cook food. Needs to be plugged in.
- Venom Bullet: A bullet that will 'inject' scorpion venom into the victim. Venom expires after 2 days in the bullet.
- Butane Cannon: A projectile cannon that operates off of butane to propel the projectile roughly 40 meters away.
- Makeshift Data Terminal: A rudimentary terminal that accepts and stores data.
Some bolded actions seemed to be about plans for the next update, so I didn't act on them. Also, please bold actions. It's not particularly fun combing through posts for tangible actions.