The "Microwave Gun"? Psshaw. It's the "Handheld Microwave Jammer" now!
Much cooler. But it has its design flaws. Like the part where it's a gun and the part where you have to aim it at things to jam it. And how you have to plug in a gun. Not great.
And that's why you're going to make a better version! You find another old functional microwave at the dump, and get to work. Without any scrap metal, you spend
$20 on material for the casing and some other components. You take it the battery from the buggy, rendering it nonfunctional for the time being. You head to the store to buy some aluminum foil as well as a cheap satellite dish for
$25. Once these materials are all brought back, you start working on everything.
Eventually, you end up with the
Microwave Area Jammer. It's not particularly effective. You don't know why, but it has an extremely short range - 5 meters from the dish. Other than that, it works fine. The area that's actually affected is jammed as expected. Electronics still work of course, but most wireless-related things cease function. The device itself is about 50 centimeters in length and is cube-shaped with the satellite dish sticking out of the top. Battery time is also pretty poor. For some reason, you're getting two hours of jamming on a single charge.
With the time left in the day, you decide to arrange a meeting with the gang second-in-command.
He's impressed by the assortment of creations you brought with you. When you present each individual item - the
Ammonia Grenades, Handheld Microwave Jammer, and Butane Cannon. He tells you that he can spend
$300 for everything, and you agree with the conditions. After informing you that he can't spend too much in his current role, he says he won't need incendiary or ammonia grenades for the time being. But he also tells you that he could use something in particular to deal with the current leader of the gang. His request is... interesting.
He wants something to efficiently and quickly kill the gang leader, but that also does so in an extremely intimidating - perhaps even horrifying - way. "Something mechanical, maybe?" is also something he mentions.
...You tell him that you'll think about it.
You can't find any place that buys scrap materials, sadly. Well, unless you feel like selling scraps for 5 cents a piece at the local recycling center.
You harvested
2 ml of Venom today. Like yesterday, you just leave it in storage.
1 ml of Venom expired today again too.
Cash: $427
Housing: Trashy Garage
Holdings:
Structures- Makeshift Data Terminal
- Basic Chemistry Equipment (Flasks, Tubing, Beakers, Safety Equipment, Bunsen Burner, Measuring Equipment, Droppers etc.)
- Peltier Heat Pump (Cooling Device)
- Makeshift Terrarium [2 Deadly Scorpions]
- Roach Trap [Feeding 2/3 scorpions]
Tools & Equipment- Cheap Welder
- Handheld Drill
- Shovel
- Glass Cutter
- Stinger-resistant Gloves
- Protective Work Gear - Boots, Gloves, Painter's Equipment, Goggles, Respirator
- Basic Chemicals (Used for experiments; doesn't require replenishment)
Creatures -
See "Creatures" spoiler.Miscellaneous Creations- Microwave Area Jammer
- Battery-less Buggy
- 1 ml Powdered Venom
- 1 ml Lasting Venom (Expires in: 12 days)
Items and Materials- 3x Scrap Electronics
- 2 ml Venom (Expires in: 2 days)
- 2 ml Venom (Expires in: 1 day)
WeaponsAmmunition- 1x 10mm Magazine - 17/17
- 1x 10mm Magazine - 11/17
Makeshift TerrarriumScorpions- Nineteen (Fed by Roach Trap) [Maze Navigation]
- Eighty-four (Fed by Roach Trap) [Maze Navigation]
Makeshift Data TerminalSpeed: Very SlowHardwareCore - Go Phone
Display - 14-inch CRT Display
ExtrasSoftware- Data Entry
- Programming/Script Creator
- Gang Kids (Via Parents)
- Gang Second-in-Command
- Modern Art Dealer
- Microwave Area Jammer: A jammer that jams wireless functions in the affected area (Effect can be aimed via a satellite dish). Lasts 2 hours on a charge. Only jams 5m in front of dish.
- Buggy: A buggy. Tiny single-person open-ended low-to-the-ground vehicle. Runs two and a half hours on a single charge of its battery. Top speed is 15 mph.
- Medical Chemicals: Theoretical combination of chemicals that could increase healing in affected area by 300%. Name needs work.
- SPCAAD Ammonia Grenade: A makeshift ammonia grenade that disperses ammonia on impact via the glass container shattering. Effective blast site measures 28 meters in diameter.
- Powdered Venom: Scorpion venom in powder form that lasts forever without expiration. Poses no threat to organisms and can't naturally turn into liquiid form.
- Lasting Venom: Scorpion venom that lasts for 2 weeks while remaining just as potent. Requires 1 ml of Venom and $10 to make 1 ml of Lasting Venom.
- Handheld Microwave Jammer: A handheld (makeshift) gun that disrupts communications in the area it's pointed at. Can also cook food like a microwave if close enough and you really wanted to cook food. Needs to be plugged in.
- Venom Bullet: A bullet that will 'inject' scorpion venom into the victim. Venom expires after 2 days in the bullet.
- Butane Cannon: A projectile cannon that operates off of butane to propel the projectile roughly 40 meters away.
- Makeshift Data Terminal: A rudimentary terminal that accepts and stores data.
- Perfect Pasta: Unappetizing pasta goop.
I was unsure if you wanted to plug the jammer into the Buggy's battery, or if you wanted to take the battery out to use solely for the jammer. I ended up deciding that the latter option was closest to the actions. But you can always put the battery back at the expense of the jammer. And I didn't know what Maegil meant by "ball-and-cup attachment". I'm assuming you meant a kind of joint. Actually, that entire last sentence was hard to interpret. I'm really just going to go over it since the creation is too large to be held like a pistol anyways.
Also, I forgot to put the Ammonia grenades in the inventory, apparently. Doesn't matter since they're gone now.