Hit: 98 - 8 = 90.
Hit Roll: 13, Hit!
Critical: 13 - 3 = 10.
Critical Roll: 4, Critical!
(9 - 2)*3 = 21 damage!
Taukek continues his reign of terror, striking down the enemy bowmen wherever they might be found.
15 HP healed!
Diane heals the wounded soldier with her magic arts.
Seraphina and Alisa move up while Arthos makes rude gestures towards the ambushers. They certainly seem pissed off now!
6th Enemy Phase
Hit: 105 - 16 - 20 = 69.
Hit Roll: 35, Hit!
Critical: 11 - 2 = 9.
Critical Roll: 96.
8 - 3 - 2 = 3 damage!
Arthos Counters:
Hit: 113 - 20 = 93.
Hit Roll: 90, Hit!
Critical: 12 - 2 = 10.
Critical Roll: 48.
10 - 1 = 9 damage!
The final enemy horseman charges at Arthos once again. This time he is not fast enough to avoid the mercenary's blade and pays for it with his life.
Hit: 99 - 16 - 20 = 63.
Hit Roll: 73, Miss!
Hit: 84 + 15 - 16 - 20 = 63.
Hit Roll: 8, Hit!
Critical: 2 - 2 = 0.
10 + 1 - 3 - 2 = 6 damage!
Arthos finds himself under another barrage of missiles, suffering from their blows despite his advantageous position.
Hit: 70 - 16 = 54.
Hit Roll: 44, Hit!
12 - 3 = 9 damage!
Counter: 4 + 2 = 6.
Counter Roll: 57.
Sera Counters:
Hit: 94 - 3 = 91.
Hit Roll: 22, Hit!
Critical: 7 - 1 = 6.
Critical Roll: 22.
10 - 6 = 4 damage!
Sera Doubles:
Hit Roll: 68, Hit!
Critical Roll: 42.
4 damage!
An armoured thug charges Sera, somehow managing to land a blow with his unwieldy weapon. While her blows are just as vicious, her attacker was fresh while she was already wounded.
Hit: 96 - 12 = 84.
Hit Roll: 72, Hit!
Critical: 2 - 2 = 0.
10 - 1 = 9 damage!
Sensing blood, an adept rushes forward and manages to bring the axewoman down in a burst of fire.
Hit: 96 - 14 = 82.
Hit Roll: 92, Miss!
Hit: 96 - 14 = 82.
Hit Roll: 88, Miss!
The rest of the adepts focus upon the wyvern, but the beast is too agile to be hit by their feeble attacks.
7th Player Phase
Karima al-Zalara's HP is fully restored.
Anyone glancing back the way they came would notice the cloud of dust snaking its way along the road. A cloud of dust which is undoubtedly caused by a group of horsemen riding as hard as they can. It won't be long before the individual riders can be seen. And the riders see everyone else too.
Objective:Kill every player character.
Enemies:Enemy Stats.Bowman A: 00/16Bowman B: 00/16Bowman C: 10/16
Bowman D: 00/16Skirmisher A: 00/18Skirmisher B: 00/18Skirmisher C: 00/18Skirmisher D: 04/18
Scout A: 00/15Scout B: 00/15Scout C: 00/15Shield-Bearer A: 00/20Shield-Bearer B: 0/20Shield-Bearer C: 12/20
Adept A: 00/16Adept B: 16/16
Adept C: 12/16
Adept D: 16/16
Ghulam A (Iron Bow): 24/24
Drops: Concoction (3/3)
Guhlam B (Iron Bow): 24/24
Drops: Pure Water (3/3)