Diane Mauro is revitalized!
The power of a single note is quite impressive. Who knows what Ghamina can do with an entire song?
10 + 4 = 14 healed!
Revitalized by Ghamina's powers, Diane heals Alisa's burns.
2nd Enemy Phase
Hit: 70 + 15 - 12 = 73.
Hit Roll: 63, Hit!
Critical: 0.
12 + 1 - 5 = 8 damage!
Hit: 98 - 3 - 15 = 80.
Hit Roll: 17, Hit!
Critical: 13 - 1 = 12.
Critical Roll: 96.
9 - 6 - 1 = 2 damage!
Double:
Hit Roll: 59, Hit!
Critical Roll: 53.
2 damage!
While Taukek is out of range of the bowmen, he is not out of range of the armoured thug. The two trade blows, Taukek's stabs mostly deflected by his opponent's armour.
Hit: 99 - 9 - 20 = 70.
Hit Roll: 16, Hit!
Critical: 3 - 1 = 2.
Critical Roll: 40.
11 - 3 - 2 = 6 damage!
Hit: 93 - 8 = 85.
Hit Roll: 43, Hit!
Critical: 7 - 4 = 3.
Critical Roll: 63.
10 - 2 = 8 damage!
Doubles:
Hit Roll: 45, Hit!
Critical Roll: 16.
8 damage!
One of the ambushers decides to try his luck against the buff axewoman. He pays for it with his life.
Hit: 105 + 15 - 9 - 20 = 91.
Hit Roll: 24, Hit!
Critical: 11 - 1 = 10.
Critical Roll: 39.
8 + 1 - 3 - 2 = 4 damage!
Counter Roll: 86.
Hit: 93 - 20 - 15 = 58.
Hit Roll: 63, Miss!
His comrade proves much more fortunate, darting in and nicking the warrior with his sword. Being mounted on a speedy horse enables him to avoid her counter blows.
Hit: 84 - 3 = 81.
Hit Roll: 74, Hit!
Critical: 2 - 1 - 1.
Critical Roll: 56.
10 - 5 = 5 damage!
Hit: 106 - 4 = Autohit!
Critical: 1 - 2 = -1.
12 - 1 = 11 damage!
Deciding that he would rather go after the easier target, one of the skirmishers attacks the wagon. Despite his un-martial appearance, Prince Jan proves to be a sure shot with his crossbow.
Hit: 84 - 6 - 10 = 68.
Hit Roll: 13, Hit!
Critical: 2 - 2 = 0.
10 damage!
Hit: 94 + 10 - 4 = 100, Autohit!
Critical: 2 - 2 = 0.
9 damage!
Karima exchanges shots with one of the assailants, both inflicting grievous wounds on the other.
3rd Player Phase
Karima al-Zalara regenerates 4 HP.
Objective:Kill every player character.
Enemies:Enemy Stats.Bowman A: 00/16Bowman B: 16/16
Bowman C: 16/16
Bowman D: 16/16
Skirmisher A: 00/18Skirmisher B: 7/18
Skirmisher C: 9/18
Skirmisher D: 18/18
Scout A: 15/15
Scout B: 15/15
Scout C: 15/15
Shield-Bearer A: 7/20
Shield-Bearer B: 20/20
Shield-Bearer C: 20/20
Adept A: 00/16Adept B: 16/16
Adept C: 16/16
Adept D: 16/16
Ghulam A (Iron Bow): 24/24
Drops: Concoction (3/3)
Guhlam B (Iron Bow): 24/24
Drops: Pure Water (3/3)