"Operation commencing"
John walks up to the pillar in front of him, crouching behind it then gestures to valour using opportunity on him.
John does so.
"Thank you, my friend." Valor moves upwards two spaces, onto the wet tiles.Up 3, right 1, ready shield to North.
She does so, placing herself on the wet carpet.
"...moving corpses. How annoying."
Despite her words, Obito doesn't seem particularly bothered by the knights and guards. Normally, she'd have done what Valor said to do. Avoiding or bypassing the enemies entirely was a perfectly valid tactic, and if they could deal with King Thiyr quickly enough, it might possibly weaken these creatures.
But... she had something to test. Ever since she had been summoned, she was feeling strangely weak, confined, and she needed to check how accurate those feelings were, just in case.
As such, she walks up 4 tiles and uses Right Arm of the Beginning to hit Faceless Knight 2. A massive skeletal arm materializes, sweeping widely before smashing into the nearby undead warrior.
Obito suddenly manifests a powerful skeletal arm, (16+6 VS 15+9) narrowly missing the Faceless Knight.
The undead warriors mechanically move into action, puppet-like, yet undoubtedly fearsome.
Faceless Knight 1 moves one tile to the right and three tiles down.
Faceless Knight 2 moves one tile to the left and uses
Charge, (18+9 VS 9+6) hitting Obito. (2d4=3+9=12-5=
7 damage) She feels a little hurt by that attack (1+4 VS 16+6), but she shrugs it off and keeps fighting.
Faceless Guard 1 moves one tile to the left and three tiles down.
Faceless Guard 2 moves right to Valor, hitting him with a
Shield Slam. (19+7 VS 9+4) It hits Valor, (7-8=
No Damage!) yet doesn't seem to harm him. (7+7 VS 5+4) However, the attacks surprises him, and he has to recover from it.
Valor loses his next movement.
Which is perfectly fine with him, as he rebounds with a
Daybreak. (11+4 VS 5+7) He manages to hit the Guard. (2d4=6+10=16-7=
9 damage) He strikes quite hard, though the Faceless doesn't seem to make any response to it.
Angelo seems a bit perturbed by all of the fighting. He walks over to Allum (one tile to the left), before transfusing dark energies into the boy. (2d4=2+2=
4 damage) It hurts, but
Allum's ATK and SKL are increased by 3 for two turns. "Go get 'em, I guess."John: 50/50
Mawr: 30/30
Nagisa: 50/50
Obito: 33/40
Faceless Knight 1: 60/60
Faceless Knight 2: 60/60
Faceless Guard 1: 60/60
Faceless Guard 2: 51/60
Allum: 66/70 (Sigil of Darkness: +3 ATK and SKL, 2 turns remaining)
Angelo: 60/60
Valor: 60/60