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Author Topic: Castle: New squad and the never ending wait for the next GM post.  (Read 162679 times)

KaineFisher

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Re: Castle: New squad beginning!
« Reply #1530 on: October 21, 2016, 08:16:16 pm »

(If you haven't, buy body armor.)
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Power is how much control you have over your current situation.

~Neri

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Re: Castle: New squad beginning!
« Reply #1531 on: October 21, 2016, 08:24:35 pm »

((Reminder. Magi can make skillchecks for divining useful arcane data relating to their skills. Some of the potential rolls are useful.))
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KaineFisher

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Re: Castle: New squad beginning!
« Reply #1532 on: October 21, 2016, 08:25:35 pm »

Khaiden will try to use his abilities to detect the taint of Undeath in the surrounding area.
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Power is how much control you have over your current situation.

~Neri

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Re: Castle: New squad beginning!
« Reply #1533 on: October 21, 2016, 08:29:56 pm »

In the immediate area. You don't sense anything. However you do notice several sorta living sorta undead creatures flying around above the village. You can sense a fairly strong Death Foci coming from the stated direction of the storm. Not quite ancient battlefield tier but certainly above crypt tier.
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KaineFisher

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Re: Castle: New squad beginning!
« Reply #1534 on: October 21, 2016, 08:35:35 pm »

(Must resist urge to say "my Necro-senses are tingling")

Khaiden motions to Dhan:

"There's something flying above the village. I don't know if it's Undead, but it's definitely not living. And before you ask that doesn't include machinery. And this storm is definitely not natural. There's Necromancy in it."
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Power is how much control you have over your current situation.

Bill Chompski

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Re: Castle: New squad beginning!
« Reply #1535 on: October 21, 2016, 08:52:45 pm »

Grunting, Danh gets back up off his bunk, asking, "Right now? Right over the village?" He seems a bit concerned.
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KaineFisher

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Re: Castle: New squad beginning!
« Reply #1536 on: October 21, 2016, 08:54:00 pm »

"Yes. I'd advise immediate action."
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Power is how much control you have over your current situation.

Bill Chompski

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Re: Castle: New squad beginning!
« Reply #1537 on: October 21, 2016, 09:00:29 pm »

Thankfully, Danh slept with his armor on, and he still had his helmet on from when he plopped it on to talk on comms earlier.
Standing up, he grabbed the flamethrower, strapping it to his back, before taking his 5.56 Bullpup and holding it in both hands.
"TEAM, TO THE VILLAGE, ASAP!" He bellows, running towards the village himself.
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S34N1C

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Re: Castle: New squad beginning!
« Reply #1538 on: October 21, 2016, 09:02:10 pm »

Dexter quickly gears up and runs after Danh.

What's the situation?
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somemildmanneredidiot

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Re: Castle: New squad beginning!
« Reply #1539 on: October 21, 2016, 09:05:28 pm »

Thankfully, Danh slept with his armor on, and he still had his helmet on from when he plopped it on to talk on comms earlier.
Standing up, he grabbed the flamethrower, strapping it to his back, before taking his 5.56 Bullpup and holding it in both hands.
"TEAM, TO THE VILLAGE, ASAP!" He bellows, running towards the village himself.
"BOSS WAIT! What's the plan? Are we going to try to shoot them at night? Use the VTOL? What?"
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Bill Chompski

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Re: Castle: New squad beginning!
« Reply #1540 on: October 21, 2016, 09:08:34 pm »

"We got something flyin' over the village, and it ain't normal!" He shouts back, looking up into the sky as soon as he's out in the open.
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Kavrick

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Re: Castle: New squad beginning!
« Reply #1541 on: October 21, 2016, 09:10:30 pm »

During the last day Regon had been setting up a small garden away from the bunks, with a rather large ritual circle in the middle, Regon spent most of his time meditating and trying to keep his mind off what he saw during the seizing of the village. Making sure to pop his head in the bunks every now and then to listen in to plans, Regon decided to try to gather information about the forest and the manor from the spirits in the area, and spends his night listening in on the spirit realm.

(sorry that i hadn't joined in with the roleplay the past could of days, i've kinda been in a bad mood, so sorry about not adding to the experience)
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"how can they not fight in glorious hand to hand combat, face to face with their adversaries, like all true champions of the battlefield do?"

KaineFisher

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Re: Castle: New squad beginning!
« Reply #1542 on: October 21, 2016, 09:10:55 pm »

"I can't tell the size, but I'm pretty sure it will be a hard target. Do we have anything long range AND accurate?"
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Power is how much control you have over your current situation.

somemildmanneredidiot

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Re: Castle: New squad beginning!
« Reply #1543 on: October 21, 2016, 09:14:10 pm »

"We got something flyin' over the village, and it ain't normal!" He shouts back, looking up into the sky as soon as he's out in the open.
Ratodx continues the conversation over comms. "And? Making a scene about it is only going to let them know that we know. We need to decide how we're going to deal with them and then take action. My recommendation? We take Khaiden to a VTOL and then go hunting. He can pin point the flyers and the VTOL can make them regret existing. Sound good?"
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"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Insanegame27

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Re: Castle: New squad beginning!
« Reply #1544 on: October 21, 2016, 09:15:52 pm »

Reserti's bird lands about two meters away from the group, "What's up?" Reserti says from the saddle.
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