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Author Topic: Dead Rising 2: The Forum Game (3/3)  (Read 9633 times)

NRDL

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #45 on: October 22, 2016, 07:07:24 pm »

"Shit shit shit shit..."

Find the alley where the security room is, RUN!!!
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wipeout1024

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #46 on: October 22, 2016, 09:31:47 pm »

((May I play as LaShawndra Dawkins?? I'll whip up a sheet.))
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Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #47 on: October 22, 2016, 10:10:34 pm »

((May I play as LaShawndra Dawkins?? I'll whip up a sheet.))

Of course! Now, unlike the actual game, she can't be found at the start due to player listing, but I will you, and by extension her, to the waitlist!

I've been debating bringing it up to 4 survivors, meaning that TheBiggerFish can make a sheet, and allowing you guys to make a Canon Sheet for Frank West. Maybe I should, still debating it.
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

wipeout1024

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #48 on: October 22, 2016, 10:40:06 pm »

« Last Edit: October 22, 2016, 11:10:50 pm by wipeout1024 »
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Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #49 on: October 22, 2016, 11:07:10 pm »


1. It doesn't seem like she's a receptionist from the Wiki Page, but it doesn't say what her actual job is. It's awesome! I appreciate either playing the game and finding dialogue, or filling in the blanks yourself!

2. ...Leshawndra's husband is Gordon. Who's Damon?

Other then that, and the encouragement to explore any canon characters, Approved!
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

wipeout1024

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #50 on: October 22, 2016, 11:10:00 pm »

Oh, I accidentally messed up his name. Gonna go correct that!
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Chromatic Wasp

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #51 on: October 23, 2016, 06:14:44 pm »

Were it not for the residual panic, James would probably have smiled over the sheer luck of the situation. Here he was, in a locked room with two guys he had just watched take out dozens of undead. This might have been the safest place he could be.

Scour the room for a weapon.
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Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #52 on: October 26, 2016, 05:16:18 pm »

((Sorry for taking so long without an update. I'll get to it when I can.))
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #53 on: October 27, 2016, 08:08:16 am »

((Once again, I'm sorry for the late update. Also, yeah, I'm changing/removing/adding the victims scripted to die in the original game. Different format, different events.))

Introduction: The Outbreak (Part Two)
Location(s): Fortune City Arena, The Silver Strip
Time Remaining: N/A
Music: None

With stumbling feet and the sound of shoes smacking against pavement, the clumsiness of the criminal in from of Samuel, Phillip Hoffman, is made more and more apparent. With a crazed look in his eye, Phillip charges right towards Samuel with knife in hand, with the intent being to sink the silver blade into his throat. [A/D: 8 vs. 9] With a quick sidestep, Samuel barely dodges Phillip's knife, though he isn't surprised that he's had a bit of practice. Samuel clears his throat and says, "You people really like your knives, don't you?", before walking over to Phillip. He tries to attack, but Samuel fights back by throwing a quick knee. [A/D: 5 vs. 14] Despite his self taught brawler style, Samuel's knee is suddenly and effortlessly blocked by Phillip, who throws it down and pushes him away. [Spot Check: 20] Despite the sheer adrenaline on display, Phillip, Samuel, and the old lady who's purse theft started the fight, all hear someone yell out, "EVERYONE! There's been a Zombie outbreak at the Arena! We need everyone to get into the safe room near the Arena. It's in harm's way, but once you're in, you're fine!". Samuel looks to Phillip, who looks angry. One waits for the other to make a move...

One would think that upon hearing that Zombies are loose in the building, your first response would be panic. With quick breaths and the mutters of "Shit shit shit shit...", it's quite clear that Joachim is, in fact, doing just that. With all of the survivors that heard the woman in tow, Joachim throws the doors open and sprints outside where, thanks to several outdoor containment areas, Zombies are outside as well. Joachim peers out and looks for the alley. [Spot Check: 14+2 (Assistance)] Thanks to the quick feet and survival instinct (and a couple of tourism maps by the entrance), Joachim and a few survivors make their trek. About five follow his sprinting form: three men and two women. With Zombies all around, they try to reach out and grab them. [Range Check: 11] They only manage to touch one of the men [A/D: 17 vs. 7], but the damage is done as he is grabbed and dragged into the Horde, screaming and yelling as the sound of tearing flesh sends sickening chills down the spines of everyone running. Up the path, Joachim can see quite a few more survivors running over to the Safe Room, and Joachim continues running. [Distance Check: 4] Despite all his running, setback after setback (and by setback, that of course means corpses) slow him down. Surrounded by a Horde focused on other humans, he begins to have flashbacks to hearing the news about Willamette as the chase goes on.

Were it not for the residual panic taking over his senses, James would be smiling right then and there. Anim White and Chuck Greene, two Zombie killing beasts. With a bit more time to look around, everyone notices a Security Guard's corpse lying on the ground. James, the Opportunist that he is, walks over and investigates the body, trying to find something that can help fight them off. [16] He finds a Handgun, a confiscated Bowie Knife, and a Zombrex shot. Hearing a voice behind him, probably Chuck's, saying, "Hey, buddy? My daughter needs that medicine. If you need it, that's fine, but it would probably help to have some.", he pockets the items. He then turns to them and asks, "I, uh, don't suppose you fellas have anything constituting a weapon on you, eh?". [Inventory Check: 12 and 11] Anim wordlessly holds out a Fire Axe pilfered from outside of his room, while Chuck holds out a Baseball Bat, probably from a careless fan or a confiscation. They all walk to the door, prepared to run and fight their way through...

Handgun (Weapon): Deals 1d6 damage to Psychopaths and cannot be combined.
A CZ-75 with 30 rounds. It's not that strong, but it'll do the job.

Bowie Knife (Weapon): Deals 1d4 damage to Psychopaths and can be combined with ? to get ??
A pretty big knife. I'm expecting Crocodile Dundee to show up and doff his hat off. Not very strong, but it'll do the job in a pinch.

Zombrex (Consumable): Prevents Zombification.
Produced by Phenotrans. It'll save your life, by delaying the inevitable turn to an Undead monstrosity.

Spoiler: The Pugilist (click to show/hide)
Spoiler: The Vigilante (click to show/hide)
Spoiler: The Opportunist (click to show/hide)
Spoiler: Initiative (click to show/hide)
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #54 on: October 28, 2016, 04:19:12 am »

*bump 2: bump harder*
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

NRDL

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #55 on: October 28, 2016, 04:23:34 am »

Try to find a quick way through the horde, tackle through em if necessary.
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Chromatic Wasp

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #56 on: October 28, 2016, 05:55:45 pm »

"If we make it out of here alive, it's all yours, man."

James is heartless, but not that heartless. If they make it out, he'll help Chuck's daughter. Of course, he's certainly going to make a note of that. After all, as long as James has Zombrex, he has a guarantee that Chuck will do everything to keep him alive.

Load the gun and cock it, moving towards the door.
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Hawk132

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #57 on: October 28, 2016, 08:41:28 pm »

Grab him by the throat and chokeslam him. Give him a stomp and leave the rest to the zeds. Take the old lady with me and run to the safe room.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Greatness942

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #58 on: November 02, 2016, 01:03:13 am »

((Sorry for the delay! No excuses. I am capable of juggling 3 games and my YouTube channel (because only my channel has a consistent upload), so it was a combination of laziness and day to day events. Also, once again, I'm finding out a good time ratio for the 72 in game hours. I'm thinking 30 seconds per turn. What do you think?))

Introduction: The Outbreak (Part Three)
Location(s): Fortune City Arena, Silver Strip
Time Remaining: N/A
Music: None

Growling. Yelling. Screaming and panic. The sound of shuffled feet and breaking glass. As Joachim stands up onto his feet and looks around the area, the sheer number of Zombies around him giving him a claustrophobic dread, he stands up makes a wild sprint to the Safe Room. [9. A/D: 12 vs. 17] While making his absolutely mad dash, a stray arm smacks his leg and sends him crumbling to the ground. A Zombie pops up and tries to gnaw on it's new prey, only for another survivor to run up and smack the Zombie in the skull. He then grabs Joachim and runs towards the Safe Room. [13] They make it to outside the door, with several survivors running past. [Avoidance: 6. A/D: 10 vs. 15] Another Zombie rushes away from the Horde to chase down fresh meat, only for Joachim to punch it in the face, knocking it down. [Safety Check: 20] They not only make it inside the room, but do it quickly enough that someone could still make it through that particular entrance. The Safe Room is cold and desolate, metal floors and stone walls, either black or navy blue, draw an emotionless, cold scene through the imaginations of everyone seeing it. [Spot Check: 4] Joachim can only see the survivor that helped him, a middle aged man with no hair and a thick, grey goatee, and a girl by the edge of the Security Door. [Memory Check: 10] Vaguely remembering her sense of style, Joachim believes this woman to be of C.U.R.E.

As a response to the gruff voice of Chuck Greene, James Vancoy turns to Chuck and says, in response to the Zombrex, "If we make it out of here alive, it's all yours, man.". Though his response is genuine, as Katey is apparently infected, he does make a note to use this as blackmail later on. He then attempts to load the gun, and pull it's slide back. [Auto-Success] Apparently, that gored out husk of a Security guy had quite the foreknowledge, as the gun is loaded and a round is already in the chamber, which James notices by checking said chamber by pulling the slide back in just the right way. He then makes a gesture to follow him, Chuck picking up and holding Katey with one arm, James pushes the door open and peeks out. [Spot Check: 8] Aside from the re-dead Zombies by the door and a few living ones in the hallway, James can't see anything. [Spot Check (Audio): 17] What he hears, however, is far different. What sounds like a Horde can be heard groaning and eating some poor dead guy, their location being somewhere in the lobby. Sighing, James thinks of his next move.

A move is made. Phillip rushes towards Samuel, screaming, "IT'S EVERY MAN FOR HIMSELF!" at the top of his lungs as he makes a pass towards Samuel. [A/D: 14 vs. 19] Samuel ducks the knife flying at him, before springing up and attempting to make a grab for him. [A/D: 9 vs. 18] Despite Sam's training, Phillip still blocks Sam's attempt at grabbing his throat, [A/D: 4 vs. 13] along with blocking a quick judo kick. The two of them remain at a standstill, as what sounds like a horde continues moving through the Park towards the Silver Strip. Apparently, Zombies move faster when there's more fresh meat...

Spoiler: The Pugilist (click to show/hide)
Spoiler: The Vigilante (click to show/hide)
Spoiler: The Opportunist (click to show/hide)
Spoiler: Initiative (click to show/hide)
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

NRDL

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Re: Dead Rising 2: The Forum Game (3/3)
« Reply #59 on: November 02, 2016, 01:09:23 am »

"Thanks, man.  I owe you one."

Look around the room for anything useful.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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