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Author Topic: Gridland Survival! A game about learning lessons the hard way.  (Read 34487 times)

Supernerd

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Re: Gridland Survival! Game Start
« Reply #75 on: October 05, 2016, 04:41:33 pm »

I am basically stating that it requires an actual stone item. Not just junk that can be effortlessly picked up off the ground. Its sort of like how wood can be used as a "building material"
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

S34N1C

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Re: Gridland Survival! Game Start
« Reply #76 on: October 05, 2016, 04:42:07 pm »

((So the farm no produces 1 love berry per turn?))
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Maegil

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Re: Gridland Survival! Game Start
« Reply #77 on: October 05, 2016, 04:49:11 pm »

But that is a stone picked off the ground. The string will have to be researched (he's doing it now) and manufactured, but the stone isn't a knapped blade or whatnot! Please look at the pic again...
« Last Edit: October 05, 2016, 05:48:04 pm by Maegil »
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Elvish Miner

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Re: Gridland Survival! Game Start
« Reply #78 on: October 05, 2016, 05:20:11 pm »

[What would it take to collect a masonry item?]
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vishdafish

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Re: Gridland Survival! Game Start
« Reply #79 on: October 05, 2016, 06:03:47 pm »

Easter Sunday goes to E8, and melee attacks the Yider. He continues researching a knife design.
« Last Edit: October 06, 2016, 05:08:44 am by vishdafish »
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Supernerd

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Re: Gridland Survival! Game Start
« Reply #80 on: October 05, 2016, 07:17:09 pm »

The farm basically can be harvested for 1 labor per size each turn. Farming actions are generally more reliable than foraging, (Upwards of 90% success rate) and there is at least one Character Ability that gives you giant variants of crops with farming actions.

I'm not spoiling how to collect items that could qualify as masonry. (Not that it really qualifies as a secret). But I'm sure you can figure out a way.

Spoiler: Non game related (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

S34N1C

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Re: Gridland Survival! Game Start
« Reply #81 on: October 05, 2016, 08:08:25 pm »

Expand the farm, using the fertilizer. Continue researching the herb.
((I'll name the herb after I find out more about it))
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LordPorkins

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Re: Gridland Survival! Game Start
« Reply #82 on: October 05, 2016, 09:48:16 pm »

The farm basically can be harvested for 1 labor per size each turn. Farming actions are generally more reliable than foraging, (Upwards of 90% success rate) and there is at least one Character Ability that gives you giant variants of crops with farming actions.

I'm not spoiling how to collect items that could qualify as masonry. (Not that it really qualifies as a secret). But I'm sure you can figure out a way.

Spoiler: Non game related (click to show/hide)

:-D
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Imic

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Re: Gridland Survival! Game Start
« Reply #83 on: October 06, 2016, 12:37:13 am »

I forage

((Remind me again the rules of naming, since I want to name our tree Ygdrassil))
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Supernerd

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Re: Gridland Survival! Game Start
« Reply #84 on: October 07, 2016, 04:59:08 pm »

Update coming tomorrow at the latest, even if not everyone posted an action. Beware!
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Sprityo

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Re: Gridland Survival! Game Start
« Reply #85 on: October 07, 2016, 07:30:15 pm »

Expand the farm, using the fertilizer. Continue researching the herb.

assist Beatrix Purnima in expanding the farm.

Research: Rationing
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Supernerd

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Re: Gridland Survival! Game Start
« Reply #86 on: October 07, 2016, 09:54:44 pm »


*Rules*
I have decided that geological features can be named.
The rules on page 1 have been updated to explain how Starvation works.

If there is not enough food at the start of a turn, an amount of civilians equal to the food deficiency will take damage. Civilians may voluntarily choose not to eat; otherwise the GM will decide who eats and who does not. Consecutive turns without food will cause more damage to be taken.

*Tip*
I will let your character die if you make too many poor decisions.

Turn 7
Five food items are eaten from the Communal Inventory.

Asker of Questions harvests the 1 love berry and then moves to E7 to forage. 4 Unknown yellow plants are gathered. Unfortunately they do not appear to be edible. Flying creatures can be seen in the air above him.

Easter Sunday decides to go off into uncharted territory to try to hunt a predatory creature that is twice its size alone without a weapon and is now in area E8. Easter Sunday attacks the Yider to deal 3 damage, and the Yider attacks again to inflict 6 damage before moving to F8.

Several unknown limbless creatures with large teeth are here. They are currently feeding on an unknown animal carcass. They wisely decide to back away from the Yider, so they are not an immediate threat to you yet. These things are moderately smaller than you are.

E8 becomes partially scouted, and it is now known to contain a waterfall.

Beatrix Purnima cannot use fertilizer to expand the farmland because no fertilizer has been made. Fortunately there are already enough Love Berries on hand to expand the farm to level 2. Beatrix Purnima has also figured out how to create Salves from herbs!

Imic decides to name the giant tree Ygdrassil, and forages. 1 mushroom is collected. Imic also finds a large nut. It appears to be too hard to bite into. Imic figures out how to create farming tools, which can increase efficiency when harvesting farmland.

Finsternis Geist assists with the expansion of the farmland. All that it requires now is more Love Berries. Research begins on Rationing.

Spoiler: Science (click to show/hide)
Spoiler: Places (click to show/hide)
Spoiler: Bestiary (click to show/hide)
Spoiler: Character List (click to show/hide)
Spoiler: Communal Inventory (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

S34N1C

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Re: Gridland Survival! Game Start
« Reply #87 on: October 07, 2016, 10:05:30 pm »

Harvest the farm. Research cooking the berries to make a more filling meal.
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Maegil

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Re: Gridland Survival! Game Start
« Reply #88 on: October 07, 2016, 10:27:59 pm »

Analyse the yellow plant. Move to there the Yeder was last seen; if we find it, grab a stone ant throw it at it, else forage.
Continue researching the string.
« Last Edit: October 08, 2016, 04:47:40 am by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

Imic

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Re: Gridland Survival! Game Start
« Reply #89 on: October 08, 2016, 01:37:32 am »

I move to E6 to research carpentry.
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