*Rules*I have decided that geological features can be named.
The rules on page 1 have been updated to explain how Starvation works.
If there is not enough food at the start of a turn, an amount of civilians equal to the food deficiency will take damage. Civilians may voluntarily choose not to eat; otherwise the GM will decide who eats and who does not. Consecutive turns without food will cause more damage to be taken.
*Tip*I will let your character die if you make too many poor decisions.
Turn 7Five food items are eaten from the Communal Inventory.
Asker of Questions harvests the 1 love berry and then moves to E7 to forage. 4 Unknown yellow plants are gathered. Unfortunately they do not appear to be edible. Flying creatures can be seen in the air above him.
Easter Sunday decides to go off into uncharted territory to try to hunt a predatory creature that is twice its size alone without a weapon and is now in area E8. Easter Sunday attacks the Yider to deal 3 damage, and the Yider attacks again to inflict 6 damage before moving to F8.
Several unknown limbless creatures with large teeth are here. They are currently feeding on an unknown animal carcass. They wisely decide to back away from the Yider, so they are not an immediate threat to you yet. These things are moderately smaller than you are.
E8 becomes partially scouted, and it is now known to contain a waterfall.
Beatrix Purnima cannot use fertilizer to expand the farmland because no fertilizer has been made. Fortunately there are already enough Love Berries on hand to expand the farm to level 2. Beatrix Purnima has also figured out how to create Salves from herbs!
Imic decides to name the giant tree Ygdrassil, and forages. 1 mushroom is collected. Imic also finds a large nut. It appears to be too hard to bite into. Imic figures out how to create farming tools, which can increase efficiency when harvesting farmland.
Finsternis Geist assists with the expansion of the farmland. All that it requires now is more Love Berries. Research begins on Rationing.
Agriculture: The building "Farmland" may be created on a tile. A size 0 farmland can be created for 5 labor, and its size can be increased by 1 at the expense of 2 labor and 2 plants. Not all plants can be grown and the farmland can only accommodate one type. Each size on the farmland allows up to 1 plant to be harvested from it per turn by civilians who spend time working it. Much more reliable than foraging.
Basic Tools: The tool "Gathering Tool" may be created at a cost of 1 labor and 1 building material. When the tool is created, one resource is designated. Using the tool increases labor by 1 when attempting to gather that material. Does not stack with most other tools.
Bow: the weapon "Bow" may be created at a cost of 2 building material and 1 string. Not all materials will create a functional weapon. A bow may be used to make a ranged attack in an adjacent tile.
Farming: A "Farming tool" may be created at the cost of 2 labor and 2 building materials. Farming tools increase labor when performing a farming action by 2. Does not stack with most other tools.
Fertility: the item "Fertilizer" may be made with 1 plant and 1 labor, or 2 labor in a area with an abundance of plants. Fertilizer can repair 2 points of damage to farmland, or contribute 2 points of labor to its construction. Also has a chance to cause positive effects to occur when working the farm. The plant used to make it does not need to be edible.
Fishing Rod: The tool "Fishing Rod" may be created at a cost of 3 labor and 1 building material. This tool can be used to obtain otherwise unattainable items from water sources; but it is otherwise less effective than foraging.
Healing: A civilian may consume an additional food in a turn to restore its health by 1.
Herbology: A "Salve" may be created at the cost of 1 labor, 2 herbs and 1 water. The water cost is not applicable on a tile that has water. The effect of the salve varies on the item used to make it. Note that the communal inventory cannot directly store liquids such as salves.
Hoe: The tool "Hoe" may be created at a cost of 1 labor and 2 building materials. Equipping a hoe will give you a x2 labor multiplier when creating farmland. Does not stack with most other tools.
Irrigation: The building "Paddy field" may be made on a tile with natural water. A size 0 Paddy Field may be created at a cost of 8 labor, and its size can be increased by 1 at the expense of 2 labor and 2 plants. Not all plants can be grown and the Paddy Field can only accommodate one type. Each size on the Paddy Field allows up to 1 plant to be harvested from it per turn by civilians who spend time working it. The Paddy Field can be used to cultivate plants that require large amounts of water.
Palisade: The building "Palisade" may be created on a tile at the cost of 2 labor and 3 building material. Attacking this building without a tool deals retalliation damage to the attacker based on the materials used. Cannot be used to wall off large areas.
Stone Flail: The weapon "Stone Flail" may be created at a cost of 1 building material, 1 string and 1 masonry. This weapon increases base damage by 1 and may have other utility.
Trap Design: The building "Pit Trap" may be created on a tile. The labor cost to create a pit trap is [building size]*[building size]. (EX: A size 3 trap would cost 9 labor). Not effective on all creatures, and completely ineffective if the trap is smaller than the target.
Knife: 10/? (Easter Sunday)
String: 6/? (Asker of Questions)
Rationing 5/? (Beatrix Purnima)
E5: Familiar Cliff Area
E6: Familiar Plains Area, Small Prey
E7: Familiar Plains Area, River, Predator Sighting, Tall Plants, Flying creatures
E8: Unfamiliar area, waterfall, Predator Sighting
F5: Familiar Waterfall
F6: Ygdrassil, Mushrooms
F7: Familiar Grassland Area, River, Berries, Thorns, Herbs
Size 2 Farmland (+). (2 Love Berry until size 3)
G5: Familiar Cliff Area, Rocks
G6: Familiar Forest Area, Fruit, Thieving Animals
G7: Familiar Desert Area, River
Yider: A large yellow hexapod with a long and thick neck, and sharp claws and teeth. It is also about twice your size. Known to have over 25 health.
Angelo Moore. (tntey). Alpha Male. Growing, Brewing, Scouting, Persuation, Blades. Unknown
Asker of Questions (Maegil). Alpha Male. Analysis, Research, Building, Oratory, Teaching. 13 Health. E7
Beatrix Purnima (S34N1C). Alpha Female. Smart, Green Thumb, Hand-to-Hand, Fast, Diplomatic. 12 Health. F7
Easter Sunday (vishdafish). Alpha Male. Ranged Weapons, Stealth, Poison, Trapping, Crafting. 8 Health. F7
Finsternis Geist (Sprityo). Alpha Female. Inspirational Leader, Hawkeye, Blacksmith, Blessing of the Wind, Trapper. 20 Health. F6
Imic (Imic). Alpha Male. Building, Born Leader, Dreams Big, Creative, Strong. 20 Health, F6
1 Gathering Tool: Golden Fruit (+1 labor for gathering Golden Fruit)
1 Love Berry: (food) A red colored berry.
0 Unnamed Green Berry: (food) A green colored berry.
0 Unnamed Herb: (food) A dark green plant that grows in water.
1 Golden Fruit: (food) A yellow fruit.
1 Unnamed Mushrooms: (food) A light brown colored mushroom
3 Unnamed Branches: Fallen branches from the giant tree.
2 Bloody Thorns: A plant that causes harm on contact.
1 Unnamed Glowing Blue Plant: A plant that glows.
1 Unnamed Vine: A plant that can function as a string as it is.
4 Unnamed Yellow Plant: A tall yellow plant. Not edible.
1 Unnamed nut: A large circular plant product with a tough outer shell.