*Rule additions:*See the Inventory rules on the first post for information on tools in the Communal Inventory.
*Tip*If a specific food item is vital to your survival, you may choose to try to preserve it, which will cause all other food items to take precedence over that item.
Just because it isn't marked on the map, doesn't mean there isn't possible prey on a tile. Only the ones that can cause problems are marked.
Turn 5The rest of the Mystery Food has been consumed. Your lack of foraging really surprised me.
Beatrix Purnima decides not to put herself in unnecessary danger, aside from collecting the berries that were dropped in close proximity to the Yider of course. One Love berry and other different berry are recovered. The bloody thorn plants actually appear to be rather small, growing near other plants. Beatrix also figures out how to create Fertilizer, which may potentially be useful if you survive long enough to get that farmland going properly.
Easter Sunday continues the fight against the Yider, attacking for 3 damage and inflicting poison upon it. He finally figures out the Bow technology, though actually creating the weapon may still prove to be difficult.
Asker of Questions picks up the stone and uses it to strike the Yider for 3 damage. It appears that the stone itself is actually not in and of itself a powerful weapon, though further research on the Stone Flail may be required. After a considerable amount of attacks the Yider still stands, although you are clearly getting some results. The Yider decides to retreat to E7 on the west, but not before giving Asker another demonstration of its attack, dealing 6 damage to him.
Next to starvation, Yiders might be the greatest threat to your existence. You'll want a good plan in place for dealing with them in the future.
Imic continues research on Irrigation, and figures out a way to cultivate river plants.
Finsternis Geist figures out how to create a fishing rod, however the early prototypes seem to be less effective than conventional methods of gathering. This is doubly true for people who posess a Gathering Tool, like the one that Finsternis now has!
Finsternis found another branch at her current location, which was used in place of one in the Communal Inventory.
A small furry creature is spotted at area F6, but it retreats upon catching a glimpse of you.
Agriculture: The building "Farmland" may be created on a tile. A size 0 farmland can be created for 5 labor, and its size can be increased by 1 at the expense of 2 labor and 2 plants. Not all plants can be grown and the farmland can only accommodate one type. Each size on the farmland allows up to 1 plant to be harvested from it per turn by civilians who spend time working it. Much more reliable than foraging.
Basic Tools: The tool "Gathering Tool" may be created at a cost of 1 labor and 1 building material. When the tool is created, one resource is designated. Using the tool increases labor by 1 when attempting to gather that material. Does not stack with most other tools.
Bow: the weapon "Bow" may be created at a cost of 2 building material and 1 string. Not all materials will create a functional weapon. A bow may be used to make a ranged attack in an adjacent tile.
Fertility: the item "Fertilizer" may be made with 1 plant and 1 labor, or 2 labor in a area with an abundance of plants. Fertilizer can repair 2 points of damage to farmland, or contribute 2 points of labor to its construction. Also has a chance to cause positive effects to occur when working the farm. The plant used to make it does not need to be edible.
Fishing Rod: The tool "Fishing Rod" may be created at a cost of 3 labor and 1 building material. This tool can be used to obtain otherwise unattainable items from water sources; but it is otherwise less effective than foraging.
Healing: A civilian may consume an additional food in a turn to restore its health by 1.
Hoe: The tool "Hoe" may be created at a cost of 1 labor and 2 building materials. Equipping a hoe will give you a x2 labor multiplier when creating farmland. Does not stack with most other tools.
Irrigation: The building "Paddy field" may be made on a tile with natural water. A size 0 Paddy Field may be created at a cost of 8 labor, and its size can be increased by 1 at the expense of 2 labor and 2 plants. Not all plants can be grown and the Paddy Field can only accommodate one type. Each size on the Paddy Field allows up to 1 plant to be harvested from it per turn by civilians who spend time working it. The Paddy Field can be used to cultivate plants that require large amounts of water.
Palisade: The building "Palisade" may be created on a tile at the cost of 2 labor and 3 building material. Attacking this building without a tool deals retalliation damage to the attacker based on the materials used. Cannot be used to wall off large areas.
Trap Design: The building "Pit Trap" may be created on a tile. The labor cost to create a pit trap is [building size]*[building size]. (EX: A size 3 trap would cost 9 labor). Not effective on all creatures, and completely ineffective if the trap is smaller than the target.
Farming: 6/? (Imic)
Stone Flail: 6/? (Asker of Questions)
E5: Familiar Cliff Area
E6: Familiar Plains Area, Small Prey
E7: Familiar Plains Area, River, Predator Sighting
F5: Familiar Waterfall
F6: Familiar Giant Tree, Mushrooms
F7: Familiar Grassland Area, River, Berries, Thorns, Herbs
Size 0 Farmland (+). (1 Love Berry until size 1)
G5: Familiar Cliff Area, Rocks
G6: Familiar Forest Area, Fruit, Thieving Animals
G7: Familiar Desert Area, River
Yider: A large yellow hexapod with a long and thick neck, and sharp claws and teeth. It is also about twice your size. Known to have over 17 health.
Angelo Moore. (tntey). Alpha Male. Growing, Brewing, Scouting, Persuation, Blades. Unknown
Asker of Questions (Maegil). Alpha Male. Analysis, Research, Building, Oratory, Teaching. 13 Health. F7
Beatrix Purnima (S34N1C). Alpha Female. Smart, Green Thumb, Hand-to-Hand, Fast, Diplomatic. 12 Health. F7
Easter Sunday (vishdafish). Alpha Male. Ranged Weapons, Stealth, Poison, Trapping, Crafting. 20 Health. F7
Finsternis Geist (Sprityo). Alpha Female. Inspirational Leader, Hawkeye, Blacksmith, Blessing of the Wind, Trapper. 20 Health. F6
Imic (Imic). Alpha Male. Building, Born Leader, Dreams Big, Creative, Strong. 20 Health, F6
1 Gathering Tool: Golden Fruit (+1 labor for gathering Golden Fruit)
2 Unnamed Branches: Fallen branches from the giant tree.
2 Love Berry: A red colored berry.
1 Unnamed Green Berry: A green colored berry.
2 Bloody Thorns: A plant that causes harm on contact.
1 Unnamed Herb: A dark green plant that grows in water.
1 Golden Fruit: A yellow fruit.
2 Unnamed Mushrooms: A light brown colored mushroom