He squized his gloves. They were not sweaty, despite his anxiety. He rolled his shoulders. His jacket was itself, a finely crafted technology, allowing maximum ability. He looked up, ahead peering through the black shades on his helmet. The announcer signaling... it was time for the show.
The audience cheered, it was no understatement to say Hernandez was a favorite. A pilot for MythOs, a winning brand. He approached his can, a nonsensicle mountain of metal- for now, and climbed in. It rised, and roared!
They were putty in his hands. 20 minutes later, long after hed lost in the first round, a lucky shot from a rookie, who himself was quickly taken down, a new crowd favorite emerged, as fans cried Sabrina! But how long would she be on top in a sport as maddening as this?
RULES
01) in a standard match you win by being the last can alive.
02) You can only activate one ability each round. All abilties you get from parts will fall into 3 types:
Attack: what it says on the tin.
Counter: stops an attack and retaliates, but backfires if you predicted wrong.
Bluff: An ability that isn't one of the above.
03) You can do nothing.
04) You will do nothing if you don't take an action within the match's round timer. (48hrs, 24 hour window for players, 24 hour window for GM to update and I may count some late submissions, but don't count on it!)
05) When you take damage a random part of your body is destroyed. And anything attached to that body part.
06) Many aspects of your can are a secret to your competitors until you use abilities that reveal them... or they do.
07) If all your legs are destroyed you are stunned for a turn.
08) A ranged attack defeats and cancels a melee attack. Most ranged attacks have limited ammo.
09) it's better to quit in around then be destroyed in the same round. Ties will be broken by most kills, then least damage, then least revealed parts, then least afk turns, then most activity.
REGISTERED PILOTS
Maegil
IcyTea31