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Author Topic: Bellum Aeternus: War of the Gods (OOC)  (Read 4847 times)

Corsair

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #30 on: September 29, 2016, 04:30:38 pm »

Hey I'm going to be inactive for the next few days as I am going camping.
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SOLDIER First

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #31 on: September 30, 2016, 08:41:11 pm »

Spoiler (click to show/hide)
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USEC_OFFICER

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #32 on: October 03, 2016, 09:49:36 am »

Spoiler: MSG (click to show/hide)

Not actually done. I'm just posting this shit so I don't lose it. Again.
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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #33 on: October 09, 2016, 03:24:12 am »

You'll want to put nagisa up one more tile
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TheBiggerFish

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #34 on: October 09, 2016, 10:52:58 am »

Sl4cker:Can we have a key for the icons?
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BlitzDungeoneer

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #35 on: October 09, 2016, 12:42:49 pm »

Sl4cker:Can we have a key for the icons?
...y'do know there is one already? In the initiative spoiler?
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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #36 on: October 09, 2016, 12:44:47 pm »

Only for team Thiyr actually
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Sl4cker

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #37 on: October 09, 2016, 06:28:52 pm »

Who here is still interested in the game? I ask because of the apparent lack of activity during the process of getting to the areas .<.
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I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #38 on: October 09, 2016, 06:30:12 pm »

not like there was a whole lot of inactivity from you
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Corsair

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #39 on: October 09, 2016, 10:03:50 pm »

I'm still interested just that there were a dozen conversations going on at once so trying to get a word in fell firmly into the "too hard" basket honestly.
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Empiricist

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #40 on: October 11, 2016, 11:48:32 pm »

Corsair, I don't think it's your turn yet. Currently waiting on Allum (Sentient), who, last time I checked, only has half, a Skill.

Wondering whether it would be worth it for us to keep track of whose turn it is and our INIT queue (seeing as we can only INIT swap at the beginning of the turn).

So we'd just maintain a queue in the form of
[<init>][<slot owner>]: <occupant>

So after everyone figured out whether or not they wanted to INIT Swap, it'd look like this (since no one INIT swapped this round):
Spoiler: Initiative (click to show/hide)

And on Obito's turn, it would've looked like (Valor is also in John's slot due to Opportunity):
Spoiler: Initiative (click to show/hide)

And right now, it'd look like:
Spoiler: Initiative (click to show/hide)
« Last Edit: October 11, 2016, 11:51:40 pm by Empiricist »
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Sl4cker

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #41 on: October 12, 2016, 03:30:07 am »

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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
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Empiricist

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #42 on: October 12, 2016, 04:19:16 am »

Also Corsair, you may want to INIT swap to the bottom of the priority queue BEFORE you use two to the head. Because since your last turn, your foe's only been attacked once. So unless you wanna risk getting attacked by a Knight and a Guard for that, you may want to wait.

Also, unfortunately, looking over your sheet, Two to the Head only gains a boost per ally, not per attack. So unfortunately the Opportunity-boosted Quad Tatsuya Attack followed by Two to the Head won't work like we thought it would :P
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want
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