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Author Topic: Bellum Aeternus: War of the Gods (OOC)  (Read 4790 times)

Corsair

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #15 on: September 20, 2016, 12:25:48 am »

Sheet will be existing later
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

WunderKatze

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #16 on: September 20, 2016, 05:36:35 pm »

Still room?

I want to make a Roman officer who calls forth legionnaires.

Not sure what restrictions exist.
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

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Powder Miner

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #17 on: September 20, 2016, 06:23:19 pm »

Spoiler: Mawr Heulen (click to show/hide)
« Last Edit: October 02, 2016, 08:35:17 pm by Powder Miner »
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Chevaleresse

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #18 on: September 20, 2016, 07:06:18 pm »

Still room?

I want to make a Roman officer who calls forth legionnaires.

Not sure what restrictions exist.
summons aren't allowed, afaik, so that might be difficult
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

WunderKatze

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #19 on: September 20, 2016, 09:18:21 pm »

summons aren't allowed, afaik, so that might be difficult

Do you think it's the act of summoning thats the problem (maybe lore reasons)

Or is it the prospect of flooding the game with independent NPC entities?
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

_DivideByZero_

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #20 on: September 20, 2016, 09:19:02 pm »

Still room?

I want to make a Roman officer who calls forth legionnaires.

Not sure what restrictions exist.
summons aren't allowed, afaik, so that might be difficult

Then what about TBF's tower defense char?
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Chevaleresse

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #21 on: September 20, 2016, 09:39:41 pm »

summons aren't allowed, afaik, so that might be difficult

Do you think it's the act of summoning thats the problem (maybe lore reasons)

Or is it the prospect of flooding the game with independent NPC entities?
the latter, previous games with similar systems have gotten outright nightmarish when it comes to balancing summons, let alone managing them
Still room?

I want to make a Roman officer who calls forth legionnaires.

Not sure what restrictions exist.
summons aren't allowed, afaik, so that might be difficult

Then what about TBF's tower defense char?
still being looked at, p sure he's being treated as terrain modification

i haven't actually read the sheet tho so don't quote me
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GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

TheBiggerFish

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #22 on: September 20, 2016, 09:49:52 pm »

Sl4cker:Could you post the issues from the Discord here so I can look over them?
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Twinwolf

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #23 on: September 20, 2016, 09:53:42 pm »

I'll just make it quicker while I'm here:

Quote from: Sl4cker
(In regards to Advantage:) no

run away is too vague but sounds really powerful
regular turrets should have less range, perhaps CEL/2
same thing with AOE, far too much range for a level 1
explain to me what status effects there are
no extra hits
well maybe some extra hits but not as it is now

in fact i think i'm gonna require you to make upgrading a turret a seperate skill entirely

oh boy that equipment
mechanics' wrench: define "range"
ERD: no
not as starting equipment
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Empiricist

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #24 on: September 21, 2016, 12:58:41 am »

Adding my two cents to the matter, the wrench, if allowed, should be a static bonus. Not proportional to a stat.
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Corsair

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #25 on: September 21, 2016, 06:51:10 am »

Spoiler: Agent Smith (click to show/hide)
« Last Edit: October 09, 2016, 06:17:29 am by Corsair »
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

BlitzDungeoneer

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #26 on: September 21, 2016, 10:12:35 am »

oh this has a thread now

somehow i completely missed that, rip

Spoiler (click to show/hide)
« Last Edit: September 30, 2016, 07:46:03 am by BlitzDungeoneer »
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

WunderKatze

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #27 on: September 22, 2016, 01:56:12 am »



Spoiler: Changes. (click to show/hide)
« Last Edit: September 22, 2016, 03:35:58 pm by WunderKatze »
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Sigh, they always said that junk food was bad for you. I guess that leaves us with canabalism.

HEAVY DAMAGE
OPERATION MARKET STORM

TheBiggerFish

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #28 on: September 24, 2016, 10:37:22 am »

« Last Edit: October 06, 2016, 06:13:00 pm by TheBiggerFish »
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Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

BlitzDungeoneer

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Re: Bellum Aeternus: War of the Gods (OOC)
« Reply #29 on: September 24, 2016, 06:14:07 pm »

oh this has a thread now

somehow i completely missed that, rip

Spoiler (click to show/hide)
sheet is finished

yey
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword
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