I don't suppose Motivated has an effect on this? Also, is that one interaction and one miracle, or is it one interaction or one miracle and nothing else.
Action post edited in light of this information
One and that's it. Positive traits don't add new actions directly, but they can make the entity in question more inclined to do as you ask, so they can indirectly increase actions per turn.
I'll have to ponder the mind control issue a bit.
Like I said, I'm willing to roll a perception check or am with fine totally doing something else. I had always thought of godmodding and power playing as taking control of another character and making them do something, but if using my actions to respond to other's actions counts, then I'd rather do something else. I'd prefer to keep things fair.
I'm not fond of using actions to react to actions in progress for cleanliness reasons- it has the potential to create these weird arms race/standoff situations that makes getting actions out and processed tricky. I'm also not fond of not giving players the chance to react to things, though, especially over the course of a month.
Noticing the actions/changes is possibly even trickier but probably has a more natural resolution. I do think you're overstating your experience with mind control, though, since just having access to the same worlds as a lot of mind controllers isn't the same as living and breathing the stuff yourself. On the other hand, the person in question does scream mindrapey cultist.
Do we get any feedback on our actions before the turn is through? Or do we put in all our actions and then interaction happens at the turnover...
I suspect your turns will be far too unwieldy to handle all at once, so I'm probably going to have to chip through them a few actions at a time. I'll probably try to handle the Interactions first where appropriate, so that you can chat with them while your other actions are being processed.