First off - thanks guys for the kind words and encouragement
Hmm... this is getting a bit more attention so maybe I should address Trebz? I hope that this doesn't come off in an unintended way, here goes:
You made a lot of promises and put it in early access VERY early - from memory the game had about 1/2 the story done when I released, on early access. So this might depend on your perspective, I spent over a year in Early Access. So I went on Early Access a year before the game was feature complete. To some this might be too early. But there's also been a lot of games that stay in early access a lot longer.
So early that you got away with obfuscating the mechanics and story of it - I don't understand this so I can't argue against it.
I was expecting a space war, instead it was a game on rails - you contradict yourself below. The game is story based, I never said it wasn't, if Void Destroyer is on rails then so is Homeworld (Warcraft, StarCraft, etc) - and to me there's nothing wrong with following a story in a RTS.
The controls sucked and are overly complicated. Older games fine tuned controls in the genre and you ignored all of that. - No newer games "fine tuned" controls - and dumbed them down. Void Destroyer has three modes of control - flight (for dogfights primarily), command (for cap ships primarily) and RTS (for fleets) - so there is a lot of controls. This is a big argument and criticism of the game - in VD2 - you start in a single ship, so by the time you get larger ships and/or a fleet, you'd have mastered the flight aspect and should be ready for the next stages. This is my attempt at correcting that flaw in Void Destroyer's design.
The graphics stutter, the sound sucks, all the ships have the exact same one weapon - Nearly every ship has primary and secondary weapons. Larger ships have multiple turrets, and often missile/torpedo launchers.
Variety of weapons: "same exact weapon" - projectile gun, plasma lobber (heavy damage slow moving projectile), scatter guns (shot guns in SPAACE), turrets of various kinds, rail guns (instant hit - come in two varieties charging and non-charging), beam weapons, various missile/torpedoes (also missiles that split into missiles), mines (mines that split into missiles), heat seeking mines (react to larger ships, and weapon fire/engine use - possible to sneak past them). There's flame throwers, and plasma globs that split into flames and stick on ship's hulls, there's also "melee" weapons - drills/chain saws, there's weapons that disable a ship's engines, there's tractor beam abilities. there's ships that fire rocks that have a big pushing effect. Did I miss any? EDIT: yes I did - there's a canister gun, shoots a canister that on impact explodes into a radiation cloud. There's also ships that "latch" onto other ships (some do damage, some disable engines).
Check out this vid for secondary weapons demo:
https://www.youtube.com/watch?v=_DG5y0mwNj0Graphics stuttering depends on the system. Yes the sound system was buggy and there were clicks when too many sounds were playing, this is fixed now.
Dogfighting is a mess, locations and objectives in the missions are unclear - Personally I think dogfighting is awesome, Newtonian physics (full thruster control and the ability to turn it off), tons of unique weapon systems, switching ships on the fly, lots of various small ships to dogfight in (21 fighters).
Locations/missions unclear - there's a HUD marker on pointing towards objectives marked - capture base, enter gate, repair ship. The dialog is pretty important sometimes giving you clues (eg: get reinforcements via a gate). I don't get this argument - but then again I wrote the story/missions so I guess I'm totally biased.
I heard the campaign is short and retarded - "I was expecting a space war, instead it was a game on rails " - you said you heard that the campaign is such and such so it sounds like you didn't play it. Its absolutely bonkers huge battles through most of the story. The time to complete is somewhere around 15 to 20 hours. This is for a 14.99 indie game. There's also additional instant action scenarios, a built in battle editor (map editor to make your own battles), a "RTS mode" where you can fight against the AI in a RTS style map, and a "endless" mode where non-stop waves of enemies and friendlies come in to fight with.
Check out these two trailers (release trailers):
https://www.youtube.com/watch?v=O0rFGZuqXb4and
https://www.youtube.com/watch?v=zVdito6v1cYI recorded these from the campaign - now if that isn't "space war" then I don't know what is. You can even see mission markers and objectives in them (upper right side of screen - text).
It sounds like you need to try again - it sounds like you really wanted to like the game, but it came up short at the time. Try it now and maybe you'll fall in love.
Either way - there's no other game like it.