::: If you like the content I produce and enjoy playing Masterwork, consider supporting it on Patreon. :::
::: It allows me to do regular updates and add more content more quickly. :::
::: Read up on future goals, vote on polls and make suggestions. :::
::: Or join community projects that add new mod content! :::
Update 1.15
New features: - 50 sign posts.
- Fixed the sand errorlog, should have been sand_tan.
Yep... as if the carpet with its 20 sub-types wasn't enough, now you can build... a sign. A sign costs 1 wooden log, and can be transformed into one of 50 different sub-types. Be it to mark a passage with a forgotten beast, show the way to your hospital, or distinguish different stockpiles. I think I covered almost everything. I hope these make your forts visually a bit more interesting; make succession and community forts easier to understand; and help people not lose track of their stuff, if they haven't played in a while.
I know that it's a rather simple update, but adding graphics to DF is still a nightmare.
200 entries in the override file, 50 reactions, 50 buildings, the sign-tileset... just for signs. But it works, I'm quite happy with how they turned out.
Future plans: Still trying to figure out which playable race to do next, or if I should stick with smaller utility updates for now. Some people are still reporting crashes, partly related to TWBT, others unknown. :/
Community feedback: Put a new poll up about the races.
Patreon: 2 new patrons this week, both pitching in $3. Thanks guys!
Cheers,
Meph