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Author Topic: Rogue Trader (something grimdark): Character Creation/OOC  (Read 41414 times)

GiglameshDespair

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #330 on: September 20, 2016, 06:39:13 pm »

I would recommend linking IC in the OP.
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VoidSlayer

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #331 on: September 20, 2016, 06:40:16 pm »

Duh, yes I will do that thank you.

Also I am assigning everyone a starting ship role, these are just suggestions so you can pick whichever you want.  (into the storm page 226)

Holt Kennoch Lord Captain

Sierra-Beta Engineseer Prime

Sarvus High Factorum

Nathin Choir Master Telepathica

Herenton First Officer

Bron Master of Ordinance

Amara Warp Guide

Kordag Blightfang Twistcatcher

Anarette Master at Arms
« Last Edit: September 20, 2016, 06:57:54 pm by VoidSlayer »
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #332 on: September 20, 2016, 09:18:38 pm »

Obviously, the most intelligent person on the ship is always the RT. Suggesting otherwise is a sure sign of heresy worthy of a swift execution  :-\.
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Tiruin

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #333 on: September 20, 2016, 09:53:09 pm »

Voidslayer: Thanks for the everything there! :D
Also my finished sheet is just a bit below the sheet list you use :P

I'll be...probably having fun tinkering on a Rogue Planet we may or may not explore. But the general details are that I and my expedition found it and noticed it was on a fast-ish route into the Aurorus Expanse from the fringes neighboring known Imperium Space. It was notably rich in archaotech, probably noting that it is important with DAoT relics or probably human ruins. Unsure what else to add, but mysterious fluffinanigans are to ensue. Hopefully not CHAOS shenanigans o_O I don't know where to edit or make a planet so all this is going to come out of pure fluffiness.

Also since there seems to be lacking 'AYE's on the ship, I'll just go ahead and propose the final drafts post-"Non-archaeotech-suggestions"...of which I seem to be the only suggestor? :-\

Early draft plan 1 and (anecdote 1; considering sword over tempest at the cost of removing the Trophy/Astropathic choir rooms)



Obviously, the most intelligent person on the ship is always the RT. Suggesting otherwise is a sure sign of heresy worthy of a swift execution  :-\.
*hugs to you and your 35 stat Int*
I don't believe it should be taken as is with the numericals :O It's more symbolization and all. Like for example--while there are characters with higher Int than you, that doesn't mean you're generally...not that smarter than them, because of how cognition and knowledge generally work :3
I mean you could say you have frequent memory lapses or otherwise parse those numbers in creative ways.

Like for me, my Navigator's Fellowship is standardly low, but I parse it into her awkwardness and people staring into her deep black eyes giving her words less focus despite her optimistic and people-loving nature.
« Last Edit: September 28, 2016, 12:18:36 am by Tiruin »
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #334 on: September 20, 2016, 10:07:52 pm »

Obviously, the most intelligent person on the ship is always the RT. Suggesting otherwise is a sure sign of heresy worthy of a swift execution  :-\.
*hugs to you and your 35 stat Int*
I don't believe it should be taken as is with the numericals :O It's more symbolization and all. Like for example--while there are characters with higher Int than you, that doesn't mean you're generally...not that smarter than them, because of how cognition and knowledge generally work :3
I mean you could say you have frequent memory lapses or otherwise parse those numbers in creative ways.

Like for me, my Navigator's Fellowship is standardly low, but I parse it into her awkwardness and people staring into her deep black eyes giving her words less focus despite her optimistic and people-loving nature.

It was a joke :P. Taking jokes seriously is a sure sign of chaos influence, and grounds for swift execution.
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VoidSlayer

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #335 on: September 20, 2016, 11:09:13 pm »

Voidslayer: Thanks for the everything there! :D
Also my finished sheet is just a bit below the sheet list you use :P


I do not know what you are talking about, we have always been at war with Eastasia used the first link.

As for the ship, it is perfect for deep exploration and smuggling heretical goods, just what one would expect from this crew.

I will post the real starting scene and some plot hooks tomorrow since I have the time.

Criptfeind

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #336 on: September 20, 2016, 11:27:12 pm »

Hum, I gota admit I'd be sad loosing the choir chamber, the +5 VU range to my space combat actions is pretty big (my current only ranged action has a range of 1 VU+1 per degree of success for example, meaning the relative bonus is prettty large.) However I can see that not having it DOES give us a lot of stuff. And also it's possible that my ship combat abilities are crappy enough to be not worth it anyway, (izz something like a 35% chance to make an enemy ship miss a shot/shoot an ally, but once I do it I'm exhausted and a lot less useful, probably pass out after two uses (and possibly that's two uses total not two success. I'm not totally sure if failure on the focus power test still gives exhaustion or not.))

I took some liberties with your characters in the opening, feel free to change whatever you want.

I like my opening, I think you managed to capture my low fellowship (and additional fellowship negatives) pretty well!  :P

Also I am assigning everyone a starting ship role, these are just suggestions so you can pick whichever you want.  (into the storm page 226)

Interesting, I didn't even know such things existed, is this only a narrative thing? Or do we also get the mechanical bonuses? (Mine seems quite large, but I wouldn't say no!)
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Tiruin

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #337 on: September 20, 2016, 11:30:48 pm »

It was a joke :P. Taking jokes seriously is a sure sign of chaos influence, and grounds for swift execution.
:I
I can't detect jokes!
...Which goes to say in my character too--she probably doesn't do that well in Fellowship because she can't get jokes, despite being very fluent in both high and low gothic. She's the SO SRS type of person that takes things literally. (Hide all ideas of HERETICAL GOODS from her unless you can explain it in a humanistically beneficial way)

As for the ship, it is perfect for deep exploration and smuggling heretical goods, just what one would expect from this crew.

I will post the real starting scene and some plot hooks tomorrow since I have the time.
Squee! :D
...I guess that means we're stuck with this ship ._.

I would've made a 'benefits to all' Tempest Class, but considering the machine spirit of our ship, I'd not like to let it down and not play it to its niche. :P (Grr lacking archaotech!)

VoidSlayer: Can we upgrade our ship or even get into making a light cruiser out of our probable riches?
I'm not asking just because I want to edit that Rogue Planet on the way to that path and all. Nope! (OK maybe I do, but I do understand the cost-to-effort ratio and fun-of-plot-and-people in games too!) :-[

Hum, I gota admit I'd be sad loosing the choir chamber, the +5 VU range to my space combat actions is pretty big (my current only ranged action has a range of 1 VU+1 per degree of success for example, meaning the relative bonus is prettty large.) However I can see that not having it DOES give us a lot of stuff. And also it's possible that my ship combat abilities are crappy enough to be not worth it anyway, (izz something like a 35% chance to make an enemy ship miss a shot/shoot an ally, but once I do it I'm exhausted and a lot less useful, probably pass out after two uses (and possibly that's two uses total not two success. I'm not totally sure if failure on the focus power test still gives exhaustion or not.))
Is this why you didn't mention it directly when we were on the IRC? :P

Also as an aside, I like how the GM casually noted my curious nature. :D Woo playing people right!
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #338 on: September 20, 2016, 11:48:59 pm »

Quote
:I
I can't detect jokes!
...Which goes to say in my character too--she probably doesn't do that well in Fellowship because she can't get jokes, despite being very fluent in both high and low gothic. She's the SO SRS type of person that takes things literally. (Hide all ideas of HERETICAL GOODS from her unless you can explain it in a humanistically beneficial way)

Everything I say is a joke, if that makes it easier :P.

Quote
VoidSlayer: Can we upgrade our ship or even get into making a light cruiser out of our probable riches?
I'm not asking just because I want to edit that Rogue Planet on the way to that path and all. Nope! (OK maybe I do, but I do understand the cost-to-effort ratio and fun-of-plot-and-people in games too!) :-[

I don't think there is anyway to upgrade the planet's hull rules as written, but we can have more than one ship. Ships have a penalty of their SP points, so a Lunar-class cruiser would have a -75 penalty. We have a small chance of getting a second Sword/Tempest right now (if our Senchal makes some good rolls on Commerce tests), and a decent chance of getting a Trader if we really want some of those extra components. If we *really* wanted a cruiser, and the GM lets use use the Into The Storm Acquisition rules, we could burn a *ton* of profit factor to get one.

Speaking of ItS, I plan on getting a force field at the first opportunity (...It was either that or a storm bolter with the micro upgrade from Hostile Acquisitions :P.), are those going to be allowed?
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Tiruin

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #339 on: September 21, 2016, 12:05:58 am »

Speaking of ItS, I plan on getting a force field at the first opportunity (...It was either that or a storm bolter with the micro upgrade from Hostile Acquisitions :P.), are those going to be allowed?
One of the things Gigla, adwarf, or Cript poked me about my acquisition item was a shield--specifically, that extremely rare conversion field projector in Into the Storm (which seems like a nice spruce up of the corebook :D), but I decided to go with something that'd benefit everyone else overall because I can always hide behind anyone's big shields or power armor because I'm not a front line fighter. :3
Although daemons will eat my face if I let them, so wooo WARP KNOWLEDGE. :v

That said, where's the bits on SP and how it got minus'd? Like our 40 SP on the frigates, and being left with 10?
Also on the note of character creation--there's several bits I still don't understand despite visiting both SKILLS and TALENTS sections in the corebook...
What does "Trade (Voidfarer)" really do O_o I mean, yeah I get the description under the Trade skill...but what is it applied in? What can I do with it (I seemingly am the only one with it ._.; )
« Last Edit: September 21, 2016, 12:34:24 am by Tiruin »
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VoidSlayer

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #340 on: September 21, 2016, 12:20:19 am »

Speaking of ItS, I plan on getting a force field at the first opportunity (...It was either that or a storm bolter with the micro upgrade from Hostile Acquisitions :P.), are those going to be allowed?
One of the things Gigla, adwarf, or Cript poked me about my acquisition item was a shield--specifically, that extremely rare conversion field projector in Into the Storm (which seems like a nice spruce up of the corebook :D), but I decided to go with something that'd benefit everyone else overall because I can always hide behind anyone's big shields or power armor because I'm not a front line fighter. :3
Although daemons will eat my face if I let them, so wooo WARP KNOWLEDGE. :v

That said, where's the bits on SP and how it got minus'd? Like our 40 SP on the frigates, and being left with 10?
Also on the note of character creation--there's several bits I still don't understand despite visiting both SKILLS and TALENTS sections in the corebook...
What does "Trade (Voidfarer)" really do O_o I mean, yeah I get the description under the Trade skill...but what is it applied in? What can I do with it (I seemingly am the only one with it ._.;)

Voidfarer trades are the practical duties of running and working on a ship, at the crew or command level.  These can be used in extended tests for exploration or investigation or part of endeavors that would involve voidship knowledge.  Those without this skill are either passengers or specialists and could not take over common crew duties, or even know if people are doing them correctly.

VoidSlayer

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #341 on: September 21, 2016, 12:57:05 am »

Also you can rebuild the ship with the right acquisitions, also you can take and rebuild captured ships.

Caellath

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #342 on: September 21, 2016, 01:03:21 am »

Ships have a penalty of their SP points, so a Lunar-class cruiser would have a -75 penalty.

A penalty of their SP cost, yes. Your example used the Lunar's Space instead, though.
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Stirk

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #343 on: September 21, 2016, 10:29:25 am »

Ships have a penalty of their SP points, so a Lunar-class cruiser would have a -75 penalty.

A penalty of their SP cost, yes. Your example used the Lunar's Space instead, though.

That post was done late at night. It is a well known fact Stirk is useless late at night, early in the morning, and occasionally in between :P. -60 penalty than.
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Kassire

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Re: Rogue Trader (something grimdark): Character Creation/OOC
« Reply #344 on: September 21, 2016, 02:54:10 pm »

Kassire as Bron the Dirty Mutant (Archmilitant)

You have way too much starting equipment, the armor is your free one but I do not see why you have these:

Spoiler (click to show/hide)

And some of your other gear, please start from scratch and check what you are given.  Also you need to choose your weapon mastery.

You can PM me your vile deformity if you wish, it should be hideous.  I assume you keep it hidden most of the time to avoid random crew members rushing to attack you.
Err, I fixed it, I was under the impression that if an item's common or poor quality made it's acquisition 0 that I'd be able to get it. PM coming soon(ish)
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