Okay so here is what needs to be done so far:
Gilgamehdestroyer as
Sierra-Beta the ExploratorChoose a skill for your servo skull and a tool based on page 375 (just the basic options)
My Name Is Immaterial as
Sarvus the SeneschalYou also get a synskin for added sneakiness. Your calculance array also gets the reliable quality, which means it will never betray you, unlike those other crafty machines. Your family is also a lesser branch of the Glory Expansion Corporation, currently headed by "Duke" Martus Gathus Solar, one of your distant relatives. See Strik's description for the corporation, your family is only loosely associated.
Criptfeind as
Nathin the Astropath TranscendentPick your forbidden lore and were you going for the alternate career path? Either way I am fine I just want to be sure.
Ghazkull
Kordag Blightfang the KrootYou will be at -20 to your pulse rifle attacks until you pick up the training, but it is a valid starting item. Your skills are not selected, you should get some by default, unless I am referencing the wrong sheet.
Aseaheru as
Herenton the VOIDMASTERI am going to rule because forbidden lore xeno is untrained, you need to make a test before getting the +20 bonus to repairing xeno tech.
As for backstory, how does it sound that you were picked up by the former Rogue Trader in the Aurorus expanse (after your ship was destroyed) and brought back to the Calxis sector for a few years before now returning? Also what was the Spirit of Retribution doing when it was destroyed?
Your Shark assault craft is literally the only combat small voidship around, so enjoy having everyone hitch a ride.
Strik as
Holt Kennoch the Rogue TraderYour rivals are House Pak-Hal, an influential merchant dynasty in the Calixis sector. Most of thier wealth is in varrious contracts and facilities, but they maintain a warrant of trade and the heir to the dynasty is known to be flying the Dauntless class "The Heathen Burns in His Glory" exact locations are unknown.
Your allies are the Glory Expansion Corporation, a trading house which maintains and builds temples, cathedrals and humanitarian facilities (like sewage systems and hydroponics farms). They are an ancient but low key sect that has many different noble families among them. While they have a history of engaging in crusades it has not happened in sometime.
Kassire as
Bron the Dirty Mutant (Archmilitant)You have way too much starting equipment, the armor is your free one but I do not see why you have these:
Scourge Bolt Gun (Common) Range: 90m RoF: S/2/4 Dam: 1d10+5 X Pen: 4 Clip:24 Rld: Full Spc: Tearing; Reliable. 9.5 kg +10 BS to hit
Scourge Melee Dam: 1d10+4+SB +10 to attack Pen: 0 Spc: Unbalanced
Chain-Sword (Best) Dam: 1d10+5+SB R Pen:2 Spc: Tearing, Balanced kg: 8 +20 to Attack Upgrade: Adamantine Hilt Guard, Discharge Pack (you will need to acquire upgrades separately)
Knife (Best)(Mono) Range: 5m Dam: 1d5+3+SB R Pen:2 kg: 2 +20 to attack Discharge Pack (knife is fine the discharge pack is the issue)
Armored Body Glove (Poor) Arms, Body, Legs AP: 3+TB 5kg
Void Suit Selenite (Common) 3+TB AP: Body, arms, and legs 4+TB AP: Head Vox-link, seal patching kit, grapple w/ 10 meters of line & photo-visor -10 Agility tests 6 Movement
Volcano Autopistol (Common) Range 30m RoF: S/2/6 Dam:1d10+2 I Pen: 0 Clip:18 Rld: Full Spc: Reliable. 3.5 kg +10 BS to hit
Missile Launcher (Locke) Range: 250m, RoF: S/-/- Clip: 1 Rld: 1 12kg
Grox Whip (Good) Range: 3m Dam: 1d10+5+SB R Pen: 2 Spc: Flexible, Tearing, Mono +15 to attack 5kg, Discharge Pack
Shocking Quality for 1d5 rounds, then requiring a suitable source of energy to charge
And some of your other gear, please start from scratch and check what you are given. Also you need to choose your weapon mastery.
You can PM me your vile deformity if you wish, it should be hideous. I assume you keep it hidden most of the time to avoid random crew members rushing to attack you.
Tiruin as
Amara the NavigatorThe lost world thing can be detailed now or a little later.
You have spent extensive time in the expanse on another ship including the lost world incident.
Yes, you get lidless stare and one more power, so it is working correctly.
Twinwolf as
Anarette the ArchmilitantYou need a starting primitive monoblade melee weapon, and despite your disdain for melee weapons you are good with them (rolled 41-5=36).
You also need to choose a weapon mastery.
Commissars are normally trained from birth for the role, we can say that you were retrained and commissioned as one due to high casualties in an emergency situation. This would explain why you are no longer in the IG, your commission was revoked as it was temporary.
rolled 5 +1 + 6 TB = 10 starting wounds.
2 fate points, 2 insanity points.
Need a name for the ship at least.
If you have a skill as basic that you normally do not, I will be much more lenient about alternate advances with it.