Holt Kennoch
Point buy, 0 points: Went for a bit more balance on this one
WS 25
BS 45
S 40
T 45
A 43
I 35
P 25
W 30
F 48
Death World
WOUNDS
(2x T+d5+2)
FATE 2 on 5-, 3 on 6+
Scavenger (Resistance Fear, +3 Agility)
Hunter (Xenos hunter, +3BS, Sprint, Tracking 200xp) (storm)
Product of Upbringing (Rivals!, +3 Fel, Rival (RT house), Peer (RT house#2) 100xP
Fortune (+1 Fate)
Rogue Trader
Backstory
The Kennoch bloodline has been Rogue Traders for countless generations, after Holt's ancestor earned it long ago from impressive feats on the battlefield. The Kennochs have always despised weakness among themselves, and have a particular ritual to insure that those who would lay claim to the Warrant have the strength to insure the prosperity of the dynasty. Rather than the lofty, elegant, and decadent lives many young trades live while being groomed for the throne, Holt was dropped off on a death world with nothing but a small group of loyal house guards and a small supply of weapons when he was just a boy. He was told that if he survived to adulthood, he would prove himself a worthy heir to the dynasty. After a rocky start, losing many good men to the dangerous predators of the forest he found himself in while scavenging what he could find, he eventually made contact with the locals. With his natural skill and charisma, he managed to integrate himself into their society, greatly increasing his own chances of survival. Living there still wasn't easy, but Holt managed to grow accustomed to it. When parents picked him up a decade later, he was the very model of a successful Deathworlder, decked in the pelts of mighty beasts he had slain himself. It was clear that one day, he would be the one to inherent the position. Unfortunately (or, perhaps, fortunately) that day came much sooner than anyone could have expected. Swiftly after returning to civilization, both of Holt's parents had been assassinated by a rival Rogue Trader house, leaving him finally in his position of authority. Still new to the world he finds himself in, he is ready to take on any threat.
Holt is a large, rugged looking man covered in xenos pelts from head to tow over his armor. He has a thick beard on his face, kept clean more to keep animals from scenting him than for hygiene purposes. His hair is jet black, with almost a greasy shine to it. He is tall, with well-built muscles. He is quick to adapt to new situations, and while quick to anger, is also quick to make friends and allies. He has a large amount of pride, as a RT should, happily displaying trophies of both himself and his dynasty. It is now time to live up to the family name, coin is the best way to show off our strength.
Skills
Command (Fel), Commerce (Fel), Charm (Fel), Common Lore (Imperium) (Int), Evaluate (Int), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int), Tracking, Survival, Jaded, Paranoid, Survivor
Talents:
Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Sprint, Resistance Fear, Rival (RT house), Peer (RT house#2)
Stuff:
good-Craftsmanship hand cannon Pistol 35m S/–/– 1d10+4 I 2 5 2 Full – 3 Average
common-Craftsmanship power sword Melee — 1d10+5 E 5 Power Field, Balanced 3 Very Rare
best-Craftsmanship enforcer light carapace All 6 7.5 Rare
Best Autopistol Pistol 30m S/–/6 1d10+2 I 0 18 Full – 2.5 Common
Micro-bead, void suit, set of fine clothing, xeno-pelt cloak,
Exp:
300 (origin)
100 (dodge),
Fel+5 (100)
Backup done~. I was thinking of taking him into a beast master type character (Faith and Coin advance). For more near-future, probably getting his hands on some Manstopper bullets will be first priority, then a motion detector, then a second autopistol with this two things to make me suitably OP
.