Ok, so:
Name: Sierra-Beta
Homeworld: Forge World (-5WS, +5Int, Credo Omnisiah, Fit for Purpose (+3int), Stranger to the Cult)
Birthright: False-man (autosanguine, chem-geld, ambidexterous, +3BS, +3T, -3Fel, +2d10 Insan)
Lure of the void: Tainted -Mutant (rolled for it, got necrophage [+10T, regeneration, must consume large amounts of raw meat.)
Trails and Travails: Hand of War: Heavy Weapon Training (Las), Hatred (mutant), Face of the Enemy (mutant)
Motivation: Prestige ( Talented (Tech-use))
Career: Explorator
Point buy.
WS: 25 -5=20
BS: 25+3 +18=41
S: 25 +5 =30
T: 25+10+3 +17=50
Ag: 25 +10=35
Int: 25+5+3+20 =53
Per: 25 +10 = 30
WP: 25+20=45
Fel: 25-3=22
Starting wounds: 15
Rolled a 4
Fate: 3
Rolled a 7
Insanity: 10
Rolled 6 and 4
Corruption: 0
Total: 4900 xp spent
100 spare
4500 xp starts as spent.
200xp - false-man
200xp on good MIU
Common Lore (Tech)+10 (Int) (x2)
Common Lore (Machine Cult)+10 (Int) (x2)
Forbidden Lore (Archeotech, Adeptus Mechanicus) (Int),
Literacy (Int),
Logic (Int),
Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int),
Tech-Use (Int), (+10 talented)
Trade (Technomat) (Int).
Regeneration: at the start of its turn the creature tests Toughness to remove 1 point of damage. It loses this Trait when slain.
Mechanicus Implants: Listed in Implants
Technical Knock
Basic Weapon Training (Universal),
Melee Weapon Training (Universal),
Heavy Weapon Training (
Talented (Tech-use)
Stranger to the Cult
Face of the Enemy (mutants)
Hatred (mutants)
Autosanguine: Always lightly wounded, heals 2 wounds a day
Chem-geld: cannot be seduced, charm attempts against +1 difficulty level
Ambidextrous
Iron Jaw: Toughness test to avoid stunning
Bulging biceps: weapons always braced
Logis Implant: +10 bonus on WS and BS on successful Tech-Use Test.
Electro-graft: +10 bonus to Common Lore, Inquiry, or Tech-Use Tests whilst connected to a data port.
Electoo Inductors
Respirator Unit: granting a +20% bonus to resist airborne toxins and gas weapons.
Cyber-mantle
Potentia Coil
Cranial Circuitry
Blackbone bracing (+2 dam unarmed, iron jaw, bulging biceps)
Good-MIU (
Good Lascannon
Good Hellgun (Lucius) Basic 110m S/3/– 1d10+4 E 7 30 2 Full 6 Rare, reliable
Good Power Axe (Mezoa) Melee — 1d10+7 E 7 Power Field, Unbalanced 6 Very Rare
Enforcer Light Carapace All 5 15 Rare
multikey,
void suit,
injector,
sacred unguents,
micro-bead,
combi-tool,
dataslate.
Servo-skull with auspex, +20 to tech-use
A tall, thin woman, swaddled in red cloth. What can be seen of her is remarkably human looking - what can be seen of the face, the exposed forearms and hands, are all flawless alabaster flesh. Her eyes are a startling green. Her mouth and nose are covered by a delicate-looking bronze mask, shaped like a bird beak. The beak can open, exposing razor-blade like teeth set at regular intervals. Instead of hair, bronze cables sprout from her skull like dreadlocks. These are her skulljacks she uses to interface with machinery.
The experiment, one of many 'sisters', was created in a space station. The station had grown on the side of a planetoid like a metal tumour, a grinding, smoking bubo dedicated to industry and technology, and controlled by the Mechanicus.
The station had long been out of contact with the greater Imperium as a whole, producing endless amounts of ship parts to be stored in hollowed asteroids, ready for trading for the rogue traders who formed the only major contact they had. With the long separation between the station Mechanicus and Mars, the science on board had... grown, somewhat.
That forbidden action, innovation and experimentation, had begun within the walls of the station. A magos biologis of the name of Sierra-4z2q-Gamma had begun to experiment with false-men - clones. Unlike the mindless servitors she'd grown before, she made life able to think and learn, shaped after her own image, perhaps.
One of these was the experiment.
It was freed from it's tank, and began to learn. Sierra-4z2q taught it like a disciple, testing the limits of its intelligence and endurance. Eventually, however, the experiment began to develop a fault - an increasing need to devour large amounts of meat. She resolved to dissect the thing, to see where she went wrong, and to begin the experiment again.
The experiment struck first. By freeing other sister-experiments, it gained the opportunity to slay the magos, and took her place and name. For a long time, it studied the notes and workings of its creator and predecessor, until it could almost believe it had always been the techpriestess, and not an experiment. Taking a risk, it contacted another rogue techpriest on the station. In exchange for Sierra's research, it had implanted the cybernetics of the creator within it. Still, the experiment realised that if it became known the greater majority of techpriests on the station, it would be destroyed for certain. Not all were as radical as its creator.
The experiment took on the name of Sierra-Beta, and obtained passage off that filthy station - to seek out a different fate in the cosmos. It knew many of its sister-experiments had also escaped the station, and scattered far and wide. Sierra-Beta feels compelled to hunt them down, and devour them - to prove herself first and greatest of her kind.
1. What is your Demeanor: Loyal and optomistic? Unyielding and Bitter? Sarcastic and seething with anger?
Sierra is friendly, compared to what would be expected from a tech-priestess, but a calculating core within. In truth, all others are tools to her.
2. Why are you a leader aboard a Rogue Trader vessel?
She has a great knowledge of tech, and is working on being able to apply her biological knowledge to medical purposes.
3. Why does the Aurorus Expanse call to you?
Many of her sister-experiments scattered there, and she has heard of many strange technologies that may benefit her.
4. What will you sacrifice?
She will sacrifice all but her own life. As long as she lives, she can continue.
5. What is your ambition?
She desires to become first and greatest of her kind, killing or devouring all the other sister-experiments. After that... she must live - through steel or new flesh, she would aim for life unending.
6. What are your hatreds?
She hates the dull-witted and mindless, as they would better serve as parts of servitors or prey. She depises the heavily mutated, as she carries a secret fear of further mutation, and ending up much like those wretches.
Starting: Good Multi-melta
Good Multi-Melta (Mars) Heavy 60m S/3/– 4d10+5 E 13 10 2 Full Blast (1), Reliable 40 Very Rare