Wearing combat armor like the carapace sends a distinct message about who you are and what you expect. Though if you are a bodyguard or want to flaunt your combat abilities, it might not be a bad message.
That said Bron has discovered, thanks to his desire to hunt cultists, one of the first endeavors!
To Hunt Man
Lesser Endeavor +1 profit factor
Bounty hunters have a delicate place in imperial society. That they do not fight for glory and faith like other warriors, and this makes them outcasts. However, when facing down the enemies of the empire, having a number of trained and experienced professionals who might save your life and soul for a few measly coins can not be discounted. With the right credentials, soldiers and reputation a group of bounty hunters can act as various types of mercenaries, move their contracts between many different factions and make a hearty profit.
Objective 1: Form a mercenary company. 200 total
Themes: Trade at least 50, Creed at least 50, Criminal
One must not only find talented, or desperate, warriors and trackers but establish their legitimacy with the powers in the area, whether legal or otherwise.
Objective 2: Track Down the Prey 300 total
Themes: Criminal, Exploration
Finding and getting evidence against the enemy is often the hardest part of hunting, as any inquisitor or arbitrator will tell you. Getting enough justification to shoot or even just finding their debased temples is an important skill for the new team to observe and learn.
Objective 3: Burn (and/or arrest) the Heretic 400 total
Themes: Military
Whether rounding up a drug den, setting holy flame to a xeno nest, slaying the gibbering spawn of the foolish or taking down a pirate ship, on the job training in how to deal with the varied threats they will face is important.
(Note: Objective 2 and 3 can be completed in any order)
Endeavors can be picked up many at a time, this could be a "side quest" type if you are not too serious about it.