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Author Topic: Brk_set  (Read 3235 times)

mrpsbrk

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Brk_set
« on: September 12, 2016, 09:30:26 pm »

So, i wanted to tweak just 3 tiles in dePiantino's superb GemSet, and i ended up doing a lot of work. All i can say is it pleases me, this tileset. There is still a lot i want to change, i actually am beginning to want to make a font just for it, but this is madness and i figured i should just put it out there before i enter the rabbit role.



The file is at dffd here: http://dffd.bay12games.com/file.php?id=12439

[Edited to use MaxTM's imgur link]
« Last Edit: September 13, 2016, 07:18:05 am by mrpsbrk »
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mrpsbrk

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Re: Brk_set
« Reply #1 on: September 12, 2016, 09:39:50 pm »

I should add that minecart tracks should use single-lines (like rivers) instead of double-lines (like walls). I have d_init.txt that covers this but i am not really sure how to release this (i mean, how not to mix my personal prefs with the tileset).
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Max™

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Re: Brk_set
« Reply #2 on: September 13, 2016, 01:13:30 am »

So, i wanted to tweak just 3 tiles in dePiantino's superb GemSet, and i ended up doing a lot of work. All i can say is it pleases me, this tileset. There is still a lot i want to change, i actually am beginning to want to make a font just for it, but this is madness and i figured i should just put it out there before i enter the rabbit role.


Loaded the image up on imgur for ya since the link you gave doesn't display right with the img tags as far as I can see, looks distinct enough to be well worth posting. You could post the d_init.txt file itself in a zip on dffd or toss it in [code] tags?
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raeborga

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Re: Brk_set
« Reply #3 on: September 13, 2016, 02:01:18 am »

Enter the rabbit hole
We're all mad here
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mrpsbrk

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Re: Brk_set
« Reply #4 on: September 13, 2016, 07:13:42 am »

The part of d_init.txt i changed is as follows:

Code: [Select]
Pillar tile, <character> as above.

[PILLAR_TILE:219]

Track tiles.  I at the end inverts the material colors.

[TRACK_N:193]
[TRACK_S:194]
[TRACK_E:195]
[TRACK_W:180]
[TRACK_NS:179]
[TRACK_NE:192]
[TRACK_NW:217]
[TRACK_SE:218]
[TRACK_SW:191]
[TRACK_EW:196]
[TRACK_NSE:195]
[TRACK_NSW:180]
[TRACK_NEW:193]
[TRACK_SEW:194]
[TRACK_NSEW:197]

[TRACK_RAMP_N:193I]
[TRACK_RAMP_S:194I]
[TRACK_RAMP_E:195I]
[TRACK_RAMP_W:180I]
[TRACK_RAMP_NS:179I]
[TRACK_RAMP_NE:192I]
[TRACK_RAMP_NW:217I]
[TRACK_RAMP_SE:218I]
[TRACK_RAMP_SW:191I]
[TRACK_RAMP_EW:196I]
[TRACK_RAMP_NSE:195I]
[TRACK_RAMP_NSW:180I]
[TRACK_RAMP_NEW:193I]
[TRACK_RAMP_SEW:194I]
[TRACK_RAMP_NSEW:197I]

Thanks for the imgur thing, here the opposite happens (only the dffd file shows), but most likely it is because i am logged at dffd.

I'll do a proper release at some point, swear!
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jecowa

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Re: Brk_set
« Reply #5 on: September 26, 2016, 11:12:25 pm »

Is this intended to be used with the GemSet creature graphics – like for a non-TwbT version of GemSet?
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