Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: About Animal People ...  (Read 4134 times)

Tallcastle

  • Bay Watcher
  • Every nightmare you've ever had.
    • View Profile
    • Tallcastle's Graphics Repository - Bay 12 Forum
Re: About Animal People ...
« Reply #15 on: September 16, 2016, 01:52:57 pm »

working on it now. keep checking in from time to time ... progress is currently at 14% complete, but there are updates nearly every day and at around 25% ill release a usable alpha for community use.
Logged

Skilled Pixel Artist(Link)
Prone to flights of fancy.
Dreams of crafting a Masterwork Pixel Art Some Day

Evans

  • Bay Watcher
    • View Profile
Re: About Animal People ...
« Reply #16 on: September 16, 2016, 04:19:43 pm »

I will.

Thank You.

May I suggest looking also in Fantasy General (old dos game) for an inspiration? They had plenty of steampunk/beastmen/beasts covered :)
Logged
getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()

Tallcastle

  • Bay Watcher
  • Every nightmare you've ever had.
    • View Profile
    • Tallcastle's Graphics Repository - Bay 12 Forum
Re: About Animal People ...
« Reply #17 on: September 16, 2016, 10:22:45 pm »

LOL Dude! i actually HAVE that game! I just never considered looking at the sprites! Good Tip!
Logged

Skilled Pixel Artist(Link)
Prone to flights of fancy.
Dreams of crafting a Masterwork Pixel Art Some Day

Evans

  • Bay Watcher
    • View Profile
Re: About Animal People ...
« Reply #18 on: September 17, 2016, 07:23:20 am »

Haha!  :D

See the unit card drawings for extra inspiration as well!  :)
Logged
getlost.lua # How to get rid of tavern guests
function getlost ()
   local unit = dfhack.gui.getSelectedUnit (true)
   unit.flags1.forest = true
end
getlost ()
Pages: 1 [2]