Yeeaaah, looking into it a bit more the bulk of the game plays like a middling-if-not-bad flash RPG (in the style of the Epic Fantasy Battle stuff), with a thin veneer of strategy that's... well, you can make the x-com comparison but the comparison you'd be making is "Like x-com but shallower and more annoying". I can see what they're trying to do with the combat, and to be fair the whole "consume debuff for extra damage" thing isn't something you see all that often, but it's pretty flat as implemented. Tech tree's maybe better but it's still just kinda' straightforward and only so-so in terms of interest... same for the station clearing stuff, so far as I've seen.
Similarly the strategy layer approaches more annoying than fun due to the manual resource collection -- that sort of thing would be okay in the beginning, if you could set up convoys or something to do it for you (and bonus, that could add another opportunity to do something interesting, with having to defend the things or whatev'), but as near as I've noticed you can't, and it's not -- and just how the travel works... even just moving the station would have helped there, make it more centralized so the tedium stuff (resource collection, fending off the desultory raids) didn't involve much travel and the interesting was actually doing stuff beyond that area.
The aesthetics are pretty solid if like that sort of thing, if nothing else, though the music seemed fairly repetitive (bar maybe the racial stuff, but you kinda' don't hear that enough and what you do hear constantly is... pretty constant). Not something I could blame a small studio for, really, but still.
... basically the game's not exactly offensively bad, but there's zero chance I'd spend more than five bucks on it. Probably less, tbh. The production values seem pretty good but the gameplay is "found buried in a pile of 3 star flash games on kongregate", if definitely something I could see being improved pretty substantially. The 1.0 release isn't a game I could recommend to someone, though.