You kick the console out of anger. It doesn't seem to care.
Darn.
You try to look for ship schematics, but you don't have much luck. As it turns out, there's a reason why they train people for operation of specific ships. Besides, most standardized methods or systems you know of aren't present here.
Frustrated, you stomp back over to the area where you found the power interface earlier, hoping to find some kind of way to access the primary reactor. You seem to be in luck, as a nearby console looks like it has just the thing. It seems to be a nuclear fission reactor. From what you can tell, there's no kind of system damage and it has plenty of fuel.
Starting it is a risk. One that you're willing to take - primarily due to what appear to be signs that the entire process is almost entirely automated. You press a few obvious buttons, then the lights flicker, you hear a hum in the background, and the intercom turns on.
"Power restored. Commencing system troubleshooting and damage analysis. Results printed to log."
You run over to the console where you found the log.
HORIZONS COLONY SHIP - DAMAGE ANALYSIS
CRYOCHAMBER: CRITICAL FAILURE
SOLAR PANELS: CONNECTION FAILURE
All other systems functional.
Hull breach detected: Cryochamber.
Ship unpressurized. Automated Control successfully sealed off breached areas and activated Life Support in unbreached areas.
CRITICAL ALERT: Cryochamber has lacked power for: 55 years. Power has been restored, but all cryopods now connected to power are reporting deceased occupants.
You feel the atmosphere being vented in, and are starting to faintly hear it as well. There's still no gravity, though. But other than that, it looks like your job here is done for no-
Huh.
There's a red blinking light over one of the consoles.
You walk over to investigate it.
HYPERWAVE DISTRESS BEACON ACTIVATED
Okay. That's really bad. As in, REALLY BAD. You're sure you're in Occupier space, or at least are very close to it. Without a doubt, there's going to be a patrol coming very soon after detecting the distress signal. You still have weapons on your fighter and it's likely going to be a small patrol, but that's still not very reassuring. Your fighter still has no shields and no reactor. You're going to have to think and pretty fast.
You manage to deactivate the oxygen intake on your helmet, since you have an atmosphere to breath in now.