You grab the suit with one hand and crawl back to your ship using the other. Once you arrive, you hoist the suit in the ship along with yourself, and close the canopy. You turn cabin life support back on and spend a fair bit of time putting on the suit. Once it's on and you're pretty sure it has oxygen left in it and has no leaks, you turn cabin life support back off.
"Capacitor at: 90% of maximum capacity."
The suit is, as you suspected, extremely bulky. You try to discern how it works and if you can do anything more than survive with it. You find a small button on the side of your helmet. Pressing it activates a basic HUD outlining Oxygen levels as well as Capacitor and Fuel indicators.
Huh. It has its own capacitor and its own fuel tank. You look at your hands and see what look like small outlets that you can only assume are designed for tools to be plugged into. You're not sure how the fuel's relevant. The suit almost definitely has thrusters, but nothing you do seems to activate them. After a couple minutes of messing with the suit, you actually think you may have a handle on them.
You really should have seen it sooner, but it looks like you have a very basic set of thrusters located on your back meant for precise maneuvering - probably to aid in external repairs or something along those lines. Using some precise hand... gestures? seems to activate them. Further more, specific movements with your feet also activate magboots.
So that's helpful.
OXYGEN REMAINING: 38 MINUTES. CAPACITOR LEVEL: 5/5 EU. FUEL LEVEL: 5/5 FU.
You walk (very exciting to you) to the shuttle and close the door. You read the interface manual some more but unfortunately it seems that you can't toggle cabin life support - it's only on or off. You sigh in your suit and plug the cord into the port you saw earlier and turn on life support.
OXYGEN CONNECTED. LOCAL CAPACITOR LEVEL: 5/5 EU. HOST CAPACITOR LEVEL: 50/50 EU. LOCAL FUEL LEVEL: 5/5 FU. HOST FUEL LEVEL: 48/50 FU.
Prepared for your trek, you start to walk back into the airlock. After about 10 minutes you manage to get the second door open. The other side seems to lack pressure as well. You mark the wall and begin walking towards where you mentally noted the bridge should be earlier.
OXYGEN CONNECTED. LOCAL CAPACITOR LEVEL: 5/5 EU. HOST CAPACITOR LEVEL: 48/50 EU. LOCAL FUEL LEVEL: 5/5 FU. HOST FUEL LEVEL: 48/50 FU.
...
OXYGEN CONNECTED. LOCAL CAPACITOR LEVEL: 5/5 EU. HOST CAPACITOR LEVEL: 39/50 EU. LOCAL FUEL LEVEL: 5/5 FU. HOST FUEL LEVEL: 48/50 FU.
You've been walking for about 45 minutes at this point. You spent a bit opening a door earlier but other than that, not much has happened. The trip up this point has been fairly bland. You've been walking through a fairly spacious corridor that looks like it has some kind of track going along the center, but haven't even seen any branching parts of the ship.
You haven't been walking particularly fast thanks to the nature of both the magboots and the bulk of your suit, but you think you've reached the bridge. Or at least, the part before it. You just opened a door leading to a large "junction" room. The tracks end at what appear to be a station here. You don't see whatever goes on the tracks, but you do see openings in the ceiling of the room as well as various ramps and consoles and terminals. They're all unpowered, of course, but it definitely seems like this was a stopping point for whatever thing that drives on the track.
Thinking back, you saw one of these outside the airlock, too. Just much smaller scale. It looks like you came from the side of the ship. Two tracks appear to come in from a more central corridor.
You find the door handily labeled "BRIDGE" and quickly pry-
Huh.
The door's functional.
The door slides open for you as you step across, and closes behind you tries to close but stops upon hitting the cable. You see a large glass(?) "window" covering the entire front wall of the bridge. The actual bridge seems to be on a platform suspended in the middle of the 'chamber'. It ends before reaching the aforementioned window with various consoles and seating.
The consoles light up and a voice comes in through the intercom.
"System waking begun."
More consoles and lights begin to start illuminating the large chamber. On the window, a gigantic augmented display appears to be booting up.
"Retrieving stored data from last waking."
The window, or, well, display, starts to go through a rather extensive log. You can make out some of the lines before they quickly disappear. But they don't mean much by themselves. Eventually, the log ends. The system appears to stall, then more text appears on the screen.
HORIZONS COLONY SHIP - SYSTEM ANALYSIS
Waking Cycle: #07
Last waking: 2258.02.21
Current waking: 2313.08.19
Cryochamber status: Offline.
Occupants Status: Deceased.
"Unknown scenario encountered. Initiating wakeup sequence for command crew and waiting for human input."
Well, it looks like the bridge still had power at least.
There are too many consoles to be able to quickly determine the function of each one. You're probably going to need an idea of what you want to find if you want to use one. What now?
OXYGEN CONNECTED. LOCAL CAPACITOR LEVEL: 5/5 EU. HOST CAPACITOR LEVEL: 38/50 EU. LOCAL FUEL LEVEL: 5/5 FU. HOST FUEL LEVEL: 48/50 FU.