Ohs well...
- Two Stoneworkers (novice: miner, engraver, stone crafter, mechanic, building designer; proficent mason)
- One Woodworker (novice: wood cutter, wood crafter, bowyer, wood burner, potash maker; proficent carpenter)
- One Smith (Furnace Operator, Weaponsmith, Armorsmith, Metalsmith, Metal Crafter)
- One Jeweler (Proficent Gem Cutter, Proficent Gem Setter)
- One Farmer (novice miller, novice thresher, remaining points in grower and herbalist)
- One Barkeep (Brewer, Cook, Novice: Appraiser, Comedian, Conversationalist, Judge of Intent, Pacifier, Consoler)
I'm sure I'll think of something clever another time...
The stoneworkers are quite handy when putting up surface walls as I often do first year, especially since the bottleneck is stone transport. If I send some food, booze and bed with them, they can mine out the depths and convert the insignificant stones to blocks or crafts. I'm also not likely to be inconvenienced building bridges because one of my dwarves decides not to work. I haven't seen yet whether I need more mechanics points yet, but I'll find out my fort develops. A short time with my stone stockpiles and they've produced enough for me to buy that first caravan's food and booze. Important.
The woodworker? Somehow I manage to keep up with demand and maintain surplus wood. I think its because I've had trouble geting up farms, and have been customizing my stockpile's contents and bin usage, and saving crafting for later. Even with wood being a good walk away, I've got about 25 logs in stock in Autumn. Enough for the immigrant bed panic, I believe.
The Smith? Hasn't been useful yet, except as a hauler. I'd expected to find lots more metal in the area. Besides, forging's been a low priority.
The Jeweler? More of the same... I bought some gems off the caravan, but I can't figure out how to encrust the toy oven I made (big demand for them back in civilization, i hear). There are a few gems I see around, but none that have been in the direct vincinity of my outpost digging. I took the jeweler because I want a jeweler. No master plan.
The Farmer was a little experiment, and I like the way it turned out. He/She's a lot more productive than your farmer/cook/brewer combo. Once you've got your crops planted (and a small fields all that is needed with proficent grower and potash and plots that allow fertilization) you've got a lot of spare time to bring in random plants for booze, and herbalism skyrockets. Growing on the surface is better than underground soil because you can fertilize without flooding first. I brew all my prickleberries and then cook the seeds (a prickleberry seed roast can make 200* easy for trading if you cook just before the caravan is likely to appear) getting booze AND a meal from the same batch without having to wait for a newly planted crop to grow. Prickleberry seed roasts can buy you a lot more meat than you're giving up, but the crafts handle the meat. I trade the roasts for booze, and gems.
The barkeep is inspired by one of the dwarves submitted in my community shipwreck. I made some changes for versatility, but its still the same dwarf, same role. Enough gets done with plain Brewer and Cook.Helps with hauling meanwhile, assumes leadership roles.
Uhmm, what with my early construction of walls on the surface, and the need to multitask my stoneworkers, and forgetting to turn off hauling on them, and the lack of soil + low mining skill... my cave fortress doesn't expand as fast as usual. As well, legendary is quite a ways away. But it works out fine thanks to my walling off surface area, and ignoring fishing/hunting. The lack of butchers/tanners/fisherys leads to a smaller and more efficent fortress with fewer stockpiles to manage and workshops to place.
Is this build perfect? No. Once I got the dwarfs somewhat setup, I accidentally embarked without checking my point total and inventories. The only change was one less axe, and no pets, unfortunately. But it is a pretty comfortable setup, and I haven't been plagued by a single vermin for some reason, even into late autumn. If I had been, my smith or jeweler would have started making animal traps.
[ January 14, 2008: Message edited by: Lazy_Perfectionist ]