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Total Members Voted: 4


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Author Topic: Dominions 4 Round 23 - It wasn't fine :'(  (Read 31110 times)

Shadowlord

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #180 on: September 22, 2016, 02:06:13 pm »

I also prefer to cover the world in scouts, but not at the expense of fort-turns. I save spies for special locations, like thrones and capitals. Probably they'd also be useful in war zones to get supply numbers on enemy provinces, and more accurate troop counts etc.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Anvilfolk

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #181 on: September 22, 2016, 09:57:38 pm »

Man, I guess y'alls scouts are telling you what other nations are doing then :P I had no idea Man and C'tis had decided to bump uglies.

Cheeetar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #182 on: September 23, 2016, 12:53:57 am »

Seeing as I have no access to my home PC for the next ~5 hours, would anybody like to torture me with the details of what happened this current turn?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

ThtblovesDF

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #183 on: September 23, 2016, 02:25:05 am »

Score Tables:

(You can scroll to the right for more)
Spoiler (click to show/hide)

Other then that, slap fights everywhere. C'tis still big, China still growing larger, Miracle-man... doing something.

Usually a war starts that pulls everyone in, to smack down the losing side, but most of these wars are fairly fair... well except for some you can't interact with.
« Last Edit: September 23, 2016, 02:42:52 am by ThtblovesDF »
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Cheeetar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #184 on: September 23, 2016, 02:39:32 am »

Thanks a bunch. Surprised Man didn't press their advantage on me, but I guess something else must be keeping them busy.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

ThtblovesDF

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #185 on: September 23, 2016, 03:10:18 am »

We'll see...

We have a fairly high amount of archer heavy nations, so anyone with air could consider that. Or anyone could start using archer bait.
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Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #186 on: September 23, 2016, 06:37:11 am »

Thanks a bunch. Surprised Man didn't press their advantage on me, but I guess something else must be keeping them busy.

Yep, you may notice by the huge drop of provinces. I ended up going to war with Ctis, Eriu, and Tien Chi within 2 turns.
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Cheeetar

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #187 on: September 23, 2016, 06:45:04 am »

I guess I inspired ferocity in the other players, or something. Sorry about that.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

chaoticag

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #188 on: September 23, 2016, 08:39:20 am »

To be honest, the Eiru Man war was brewing for a while. C'tis' declaration of war didn't even really speed things up, I was already in the last stage of mustering and organizing forces for the big push. Man was also the aggressor in the Tien Chi war so that's on them.
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Sean Mirrsen

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #189 on: September 23, 2016, 09:20:14 am »

I was briefly contemplating attacking Man instead of Shinuyama, because it would give me inland access and I'd be fighting a known threat. In retrospect, I probably should have gone with that. >_>
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #190 on: September 23, 2016, 09:27:03 am »

Quote
To be honest, the Eiru Man war was brewing for a while.

That's news to me.
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chaoticag

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #191 on: September 23, 2016, 10:30:29 am »

Well, yeah, that's why I moved my army to the front where you didn't have any soldiers. If anything, I was worried I was being too obvious. Then again, maybe you didn't spot those glamoured troops building up on my border, but they were accompanied by quite a lot of non-glamoured troops. Meanwhile, we did have the worst diplomacy among my neighbors. My point is, with or without C'tis my troops were going to be on your door, and I'm actually vaugly disapointed that we haven't had a proper battle yet.
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Micro102

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #192 on: September 23, 2016, 10:46:14 am »

Ah well here is what happened. Basically, EVERYONE bordered with me had armies situated next to me. Usually inside forts. I was wondering how everyone had so many units to be able to guard their borders with that many troops. Turns out everyone just wanted to kill me :P
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ThtblovesDF

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #193 on: September 23, 2016, 11:30:23 am »

For the cheap price of 4 Astral Gems, I could mind Hunt for you, to take out those pesky commanders. Standing offer for now.

As for diplomacy  - I am neutral or better with everyone as far as I know... then again, do you ever really know?

PS: T'ien Ch'i  - if you need a extension let me know early if possible.
« Last Edit: September 23, 2016, 11:39:48 am by ThtblovesDF »
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Nirur Torir

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Re: Dominions 4 Round 23 - Trouble in Paradise.
« Reply #194 on: September 23, 2016, 02:56:53 pm »

Heh. Spreading out defenders and centralizing them just before an attack doesn't work so well. They just run into the fort and hide while those who were there already fail to deal with the problem.

Funny thing is, I'd just looked up the turn order the turn I ordered them back.

For the cheap price of 4 Astral Gems, I could mind Hunt for you, to take out those pesky commanders. Standing offer for now.
Do you charge extra to Mind Hunt people who use astral researchers?
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