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Author Topic: The thread where we amuse over missing/upcoming/possible features  (Read 1765 times)

Haymaker

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The thread where we amuse over missing/upcoming/possible features
« on: September 05, 2016, 04:14:41 am »

I am not sure if something like this exists already, did do a search and comb through some pages. Don't hit me too hard with exceptional moderator hammer!

Anywho, in this thread we shall ponder about possibilities and !!fun!! any currently missing feature will do. Complete with the usual bugs, unintended uses and whatnot.

Throwing in Dwarf Fort!
When/if it gets implemented, instead of seeing your infantrydorfs blackening out the sun with hail of javelins, they instead toss whatever random crap they have in their hands, if they as per Dwarven Offduty/onduty doctrine demonstrates, they end up guarding your fort with a bin of socks in hand, they toss only that at the siegers... followed by his armor and weapons.
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Fleeting Frames

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #1 on: September 05, 2016, 04:54:35 am »

There is one thread: Playerlogs from 2050

There is another thread: The Hobbit - a dwarf fortress v1.0 game log?

Also, throwing is already implemented, at least in adventure mode. For over half a decade at least, I think.

Fawnek

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #2 on: September 10, 2016, 11:32:14 pm »

There is one thread: Playerlogs from 2050

There is another thread: The Hobbit - a dwarf fortress v1.0 game log?
I would promptly call those two dead, considering one hasn't had activity in over 120 days and the other hasn't seen anything in a little under a month.

but other than that i'm waiting for destructible walls

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Derro

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #3 on: September 11, 2016, 12:14:38 am »

Better enemy AI. Foes won't blindly rush ahead after seeing their buddy killed by a trap, but plan ahead, avoid or disarm traps, and perhaps even dig.
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Wyrdean

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #4 on: September 12, 2016, 08:10:56 pm »

Better enemy AI. Foes won't blindly rush ahead after seeing their buddy killed by a trap, but plan ahead, avoid or disarm traps, and perhaps even dig.
Arrg you stole mine..
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mirrizin

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #5 on: September 12, 2016, 08:16:35 pm »

Constructions that aren't indestructible...
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Dunamisdeos

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #6 on: September 13, 2016, 08:06:44 pm »

I'd rather not see digging enemies, because they will simply tunnel into your dining room and win every time.

I want magic, tho.
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Fawnek

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #7 on: September 13, 2016, 10:29:03 pm »

Constructions that aren't indestructible...

as of now they cant destroy walls that have been built. even when it is just a flimsy wood wall, a Cave ogre can't bash it down and proceed to murder everyone cause fun.
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wierd

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #8 on: September 13, 2016, 10:50:32 pm »

But they CAN scale up trump towers your fortress spiderman style, and proceed to cause all kinds of fun.
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Fawnek

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #9 on: September 14, 2016, 10:59:26 pm »

But they CAN scale up trump towers your fortress spiderman style, and proceed to cause all kinds of fun.
True... but thats only the ones with climbing enabled in raws.
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Henry47

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #10 on: September 15, 2016, 08:24:46 am »

The lack of a retreat order for military dwarfs has caused many a death in my fortresses. The ability to retreat would also make it much easier to bait undead into your traps.
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wierd

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #11 on: September 15, 2016, 11:44:37 am »

Dwarves do not need to be present to create pasture zones. ;)

Most of the non-grazing animal types are small, and do not need to be led to the pasture site to go stand where pastured either.

This combination lets you use, say adorable kittens, as a trail of breadcrumbs leading to the traps, and provide the tasty snack at the far end of the trapped hallway to really suck them in.  If the traps are already made, and animals already outside, you can do this even after turtling up inside the fortress. ;)
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Henry47

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Re: The thread where we amuse over missing/upcoming/possible features
« Reply #12 on: September 16, 2016, 03:02:20 am »

Thank You, this should help enormously will my problem. I was planning to build restraints and put kittens on those, but with this pasture method i should not have to do that.

Edit:Nevermind, the undead ended up killing everyone in my fortresses anyway.
« Last Edit: September 16, 2016, 07:51:44 am by Henry47 »
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