Current Players
Name : Ogg Goreth Junger
Gender : Male
Species : Oogr, Suptype: Magi
Description :
<physical>: Large and Imposing, he has Dark Gray Skin, Thick Brown Fur, and Three Green Eyes. In the Center of his Forehead is a Long Crystal Horn. He is Somewhat small for his Species, being 1.5 humans tall rather then 2.5 humans tall.
<psychological>: Far more Intelligent then his Normal Kin, Ogg Knows he is Above Humans and Other "Weaker" Creatures, and that it is time for Monsters to rule.
Background : Ogg was Born Several years past after his Mother had eaten the Head of a Elven Mage his Tribe had Hunted For weeks, This Imbued him with mental Strength beyond his Idiotic Kin.
Attributes :
STR - 2
MAG - 3
INT - 1
LEA - 0
Species Traits :
Earthen Strength: Oogrs and Oogr magi Are Creatures of the underground, With Claws that can Cut Stone and fists that Shatter Wood, Oger magi are Only Slightly Weaker then their Bigger Relatives.
Are What they eat: Oogrs gain Some Traits and Abilitys from what ever they eat, Combined with a Lifetime just over Thirty years and A High Rate of Reproduction and they can Quickly become a Great Threat.
Special Skills :
Basic Dark Magic: Weak Curses and Light Necromancy
Name : Azarian
Gender : For all intents and purposes he has no gender, but prefers male pronouns.
Species : Thoughtbeast
Description : A Strange, shambling mass of tendrils with a large brain in the center and a few eyes on short stalks. It is brown and has red eyes. It undulates rhythmically to move about.
Background : Azarian was a interesting creature. He was the result of an attempt to merge consciousness between multiple creatures to create a hive mind. The result was a mind capable of manifesting itself, leaving the victims of the experiment in a coma. It eventually settled on it's current form after shifting through the various nightmares of the victim's thoughts.
Attributes : You have 6 points, a starting attribute can't be higher than 4.
STR - 1
MAG - 3
INT - 2
LEA - 0
Species Traits :
Frail body: Being mostly sustained by psychic power has it's downsides, and as a result he is far more vulnerable to physical assault.
Warped view: It is difficult to hit him or his allies from afar due to his powers, which seem to passively distort the air and make it hard to target him. Obviously this does not affect melee, but it does give anyone looking directly at him a headache.
Special Skills :
Brainwasher: rather than commanding his allies into battle with psychic power, He specializes in disrupting leadership by influencing the judgement of his foes. He can turn enemies into his puppets, convince them to join him, or even cause them to go indiscriminately berserk. Enemies with higher intelligence tend to resist it better.
Seeking Tendrils: He is strangely attracted to anything capable of advanced logic beyond "eat this, kill that, follow orders." and if confronted with a intellectual, will try to grab and drag them away from the fight to do mental combat. If he is the victor, then he will absorb the knowledge of his victim and become stronger. If he is defeated, then he gives knowledge to the opponent short of things vital to the protection of the city.
Name : Eversor
Gender : Male
Species : Death Lord (Animated Armor subspecies)
Description : A 3 meter tall suit of black colored armor covered with a dark purple, fur-lined cloak. There are numerous signs of battle damage on the entire suit and the cloak is slightly tattered. The armor seems to emit small amounts of black smoke and in the helmet's eye-slits a fire-like white glow can be seen. It wields a massive two-handed sword that seems to be permanently covered in blood, which the strongest humans would only hope to barely wield, with a single hand.
Eversor is a skilled warrior and values strength immensely, even more than most monsters. While he enjoys fighting very much, he has no interest in the weak. He is intensely loyal to the King of Zethe, both for his strength and his promises of battles to come.
Background : Eversor's origins could be traced into a few thousand years back. A certain knight had a reputation for enjoying battle a tad bit too much. When he finally died, his intense thirst for more war pulled his soul back into his body within a century. Well, his body has long decomposed, but the armor was still in fine condition. Having forgotten much about his identity, but not much about his hobbies, he dove into battle again and again. In ten years, he fell again. But in another hundred years, once again, he returned for more. This cycle has repeated many times.
This is the beginning of the 47th cycle. A Monster King has risen. What better source of battle is there? Is there a better Lord to serve, than the one going against the whole world?
Attributes :
STR - 4
MAG - 0
INT - 1
LEA - 1
Species Traits :
Deathless and clad in Armor - Animated Armors are undead and covered in heavy armor, gaining all advantages and disadvantages of being such.
Train till death, then get up and do it again - Animated Armors were skilled warriors in life. Death has only reignited their passion for mastering their weapons.
Veterans of a thousand battles - Animated Armors have most commonly been soldiers and generals in their past lives. Combining their past expertise with the battles they fought after death, they are skilled with both tactics and strategy.
Special Skills :
Wave of Death - Having been with Eversor through millenia of battle, his sword has become a magical artifact thanks to being immersed in blood and death for ages. It's able to release a wave of powerful death energy that kills Eversor's weaker foes outright.
Vicious Cycle - Should Eversor fall, he will return back to unlife within a hundred years. (Most likely will never become relevant, consider this as a flavor skill)
Name: Rakar
Gender: Male
Species: Lryka
Description: A 7ft tall scaled humanoid figure with a large scar that runs vetically through his left eye, his right eye has a beautiful shade of green which seems to attract your attention. Wearing a set of dark red armor he carries with him 2 large black twin blades that somehow shine even in the dark of the night. His ears are pointy like an elves but smaller, his two sharp fangs show whenever he "smiles".
Background: Rakar was a traveling mercenary who was attracted to battles fighting countless battles he is very experienced in combat and knows how to lead men into battle. Rakar had recently finished a job and after getting paid he left on another trip to find a job which is where he met Radeus. He abandoned his trip and joined Radeus pledging his loyalty to him with the promises of countless battles and wars to be fought!
Attributes:
STR - 3
MAG - 0
INT - 1
LEA - 2
Species Traits:
Heavenly Scales[/i] - Lryka scales are extremely tough and have high magic resistance.
Mysterious Eye[/i] - Whenever someone stares into a Lryka's eye for 15 seconds they appear as a loved one - this lasts for 2 minutes.
Special Skills:
Twin Dance[/i] - His twin blades become one with his body as he slices down his foes in a "dance" of blood.
Roar of Death[/i] - Rakar lets out a terrifying roar/scream that lowers the enemies moral.
Name :Rin/Devourer<do you have one ?>
Gender :Formerly female <if applicable>
Species :A former Female human who was used in a ritual to create a Crin A gastly shapeshifter and soul collector who eats beings and holds their souls being able to morph into them effortlessly with their memory's and skills intact though they only have said skills in the specific form of that being.
Description :
<psychological:...They are an interesting monster or human neithers mind has been destroyed so it's a bit to soon to tell Which way they will go but neither way if one were to look into this creatures mind they would find two forces a cold psychopathic slaughterer who lives to kill maim and torture people in a ever hungry quest for souls and delicious meat.While the other would be clearly a human though one who's mind is slowly starting to break under the pressure of seeing this monstrosity wreck havoc and kill people with her deformed mutilated body.The only thing keeping them together a strong will and a kind and optimistic demeanor and the hope of defeating the monstrosity that has claimed her body only time will tell which will win or if they will perhaps become one?
Background :A young teenage mage skilled in water magic and ice magic bored of her life and continuous days of studying hearing tales of grand adventure and fortune signed up for a....contract though in reality it was a trap and made to be able to get a body for the Crin who they fervently worshipped and praised as the next step in greatness.She fell hook line and sinker for it and entered the ruins looking for the apparent treasure that she had been hired to get she was ambushed and tyed up and then a magical ritual was preformed and the deranged psychotic being known as devourer came into being destroying and mutilating her body transforming it beyond recognition and well that's how they came to be.Currently they are under the king of monsters employ as a spymaster and assassin.
Attributes : You have 6 points, a starting attribute can't be higher than 4.
Devourer's stats
STR -4<Strength>
MAG -0<Magical Power>
INT -2<Intelligence>
LEA -0 <Leadership>
Rins stats:
Strenghts:0
Magic:3
Intelligence:2
Leadership:1
Species Traits :<traits specific to your species>
Special Skills :Consume:Attempt to consume the foe and be able to easily take on their form.This is mainly a strength roll but can be a intelligence roll if trying to do it in a creative and sneaky way.
Blade transformation:Their body psychically morphs and they form long hard blades.
Rins form:
Ice magic:It's ice magic the possibility are endless but mainly involve making ice and using it to fight via magic.
Water magic:same as the above except with water.
Note:Rins skills can not be used in Devourer's form but Devourer's weaker skills such an ability such as blade tranformation can be used by rin in her own form.
Description :
Name : Emily the bard Siren
Gender : Female
Species : Siren
Description : A beautiful specimen that most men would desire, she has long black hair and the brightest blue eyes, she normally wears a navy cloak. and no she doesn't have a fish tail but she can morph her legs into one. also she has razor sharp teeth when going for a kill or very angry
<psychological>
She is aware of her looks and uses them to her advantage, she cares not for elves or raceless but she is fond of humans since they are the easiest prey.
Background : Em has killed many sailors and fishermen, she has a bit of gold on her. she was posing as a bard in zethe
Attributes :
STR - <1>
MAG - <3>
INT - <2>
LEA - <0>
Species Traits : Water breathing, charm, seduction, good sense of smell
Special Skills : Sirens song (Entrance males and lead them to their deaths) Water magic (uses the water to drown people in a bubble or a wave)
World Status as of Turn 3.2
Tartarus : Controlled and Pacified
Tartarus Surroundings : Controlled and Pacified
Forests of Ylmeria : Partially Controlled / Unrest
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
> friendly powers : Ylmerian Lions, Websivons, Fays
> hostile powers : Hyalmenids
Forests of Ylmeria Surroundings : Partially Controlled / Unrest
> inhabitants : predominantly Beast-type, Insect-type and Plant-type monsters
> friendly powers : Ylmerian Lions, Websivons, Fays
Plains of Wenat : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
> friendly powers : Graveyard inhabitants
Plains of Wenat Surroundings : Uncontrolled and Rebellious
> inhabitants : predominantly Beast-type, some Dragon-type and Flying monsters
> dominant powers : Bartoros
Mountains of Orotar : Uncontrolled and Rebellious
> inhabitants : predominantly Flying Beast-type
> dominant powers : Dragons and Giants
Mountains of Orotar Surroundings : Uncontrolled and Rebellious
> inhabitants : predominantly Flying Beast-type
Frontier of Zethe : Uncontrolled and Rebellious
Shore of Zethe : Uncontrolled and Rebellious
> inhabitants : predominantly Crustacean-type, some Beast-type (Turtles)
> dominant powers : Neritians
Monster Graveyard
[Killed in Turn 2.3 by Triastros the Hyalmenid King]
Name: Karc
Gender: male
Species: Chained Wolffolk alpha
Description:Karc looks like a musclebound biped with dense fur covering his body. He has a long mouth filled with razer sharp teeth and hands with powerful claws. He still wears the chains from his time in a wizards tower and plans to leave them behind along with his past once the monster city is built and a new future forged.
Background:He once was a pack leader of many of his spices but during a human attack his pack was slaughtered and he was captured. He spent years bound by a mage and used as a source of ingredients for experiments along with many other monsters. Rescued by The king of Zethe Karc has sworn to support him in his dream in exchange for a place to rebuild his pack as well as revenge upon the ones that took his last pack from him.
Attributes:
STR - 3
MAG - 0
INT - 1
LEA - 2
Species Traits
Dense fur: Thick fur protects from the cold and rain but makes the owner vulnerable to flame
Natural hunter: A powerful nose and intelegent mind make it easy to track others for requirement or for lunch
Special skills
Chain strike: Karc is very skilled in use of his old restraints as weapons swinging weights around to bash and trip hostiles from a distance
Rip and tear: With his great strength Karc is able to rip armored opposition apart limb by limb rather then try to claw through the armor (armor cant help against limbs getting ripped off)
[Killed in Turn 3 by the Mountain of Orotar]
Name : Bloops
Gender : N/A
Species : Entropic Slime
Description :
A pitch black Slime, composed of entropy. Due to its body being composed of a non-newtonian substance, the Slime does not always act in ways that physically make sense.
Bloops, being composed literally of entropy, seeks only to spread destruction and chaos. He is rather good at planning when it comes to creating disorder, but is otherwise unimaginative.
Background : Bloops was the result of some Arcane tinkering by an elven wizard. Immediately spurned by his creator, he was nearly killed, assumed dead, and disposed of as such. His dormant body was located by Zethe even before the monster king began building his army. He laid inactive for a long time, until a sufficient amount of destruction nearby awoke him. Now, he serves as a sergeant in Zethe's forces, but is still seeking the right kind of monsters to recruit.
Attributes : You have 6 points, a starting attribute can't be higher than 4.
STR - 0
MAG - 2
INT - 2
LEA - 2
Species Traits : (Three good if they're balanced?)
Entropic Matter: Breaking the membrane of an Entropic Slime results in an explosion, equally damaging for all involved parties.
Feeds off destruction: When disorder is caused near a beast such as this, it becomes stronger physically and magically, and regenerates.
Fears order: Pretty looking things (nice masonry, polished armor) will weaken the slime physically to be around.
Special Skills :
Destructive Blast: An orb of destruction is flung at the enemies, and will cause an explosion. However, this orb was previously a part of the slime; as such, using this attack will injure the slime.
Detonate: A last resort.
Turn Count