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Author Topic: Streets of Rogue  (Read 18746 times)

NJW2000

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Re: Streets of Rogue
« Reply #45 on: September 17, 2016, 11:26:20 am »

Oh yes. It's a cliche in gaming these days (see: The Order Eighteen-Eighty Yawn) but this game could really benefit from Bullet Time, if only for one class. The One, perhaps.
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Darkmere

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Re: Streets of Rogue
« Reply #46 on: September 17, 2016, 11:30:03 am »

The Shopkeeper is really powerful, just for the fact that you throw money around very well and have a lot of it. My first win was playing as one.

I'm also not a big fan of the killer robot in some ways. it's possible to kill it, but it drops nothing at all.

I've managed to complete a Neutralize quest by dropping a holographic yeti and having police accidentally beat the target to death while they were all trying to work over the yeti.

Boom boxes are hilarious. Try one.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

EuchreJack

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Re: Streets of Rogue
« Reply #47 on: September 17, 2016, 10:30:30 pm »

Killer robot annoys me, but I appreciate the challenge that it provides.  Usually, you plan things out.  But with killer robot on your heels, you have to act FAST.

ZebioLizard2

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Re: Streets of Rogue
« Reply #48 on: September 17, 2016, 11:12:57 pm »

I enjoy the thief thus far, there's something about just robbing everyone blind from behind that makes it all so worth it .
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birdy51

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Re: Streets of Rogue
« Reply #49 on: September 18, 2016, 09:00:03 am »

Wrestler does it for me. There is something glorious about picking up a trashcan and nailing someone with it. Or several shelves.

My most successful run however has been as a doctor. That chloroform rag is fantastic. Because it's relatively non-violent, it's less likely to make people more upset when people just start falling unconscious.

That said, a Bullet Time Class would be awesome, especially for a game like this. I imagine things could start getting crazy on some of the later, as of yet unreleased levels.
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Drakale

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Re: Streets of Rogue
« Reply #50 on: September 18, 2016, 09:23:01 am »

Shapeshifter is awesome. The fact that the controlled NPC keep the aggro you accrued while you get off to another guy is genius. You even get to use the guy's special ability like theft and chloroform!
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Yoink

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Re: Streets of Rogue
« Reply #51 on: September 18, 2016, 10:18:37 am »

That said, a Bullet Time Class would be awesome, especially for a game like this. I imagine things could start getting crazy on some of the later, as of yet unreleased levels.
Half the classes are bullet time classes when there's enough going on, on my laptop at least. :P   
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NJW2000

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Re: Streets of Rogue
« Reply #52 on: September 18, 2016, 11:56:24 am »

I find myself returning always to hacker or gangster. Something about easy large scale massacre appeals to me  :P

Goddamn I hate that robot.
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Darkmere

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Re: Streets of Rogue
« Reply #53 on: September 18, 2016, 12:13:30 pm »

Shapeshifter is awesome. The fact that the controlled NPC keep the aggro you accrued while you get off to another guy is genius. You even get to use the guy's special ability like theft and chloroform!

They make retrieval quests really easy. control a goon, ask the target for whatever you need, complete quest and walk out the door.

When something goes wrong you're basically dead instantly though.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Tiruin

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Re: Streets of Rogue
« Reply #54 on: September 19, 2016, 12:27:43 am »

I'm wondering if, other than email the dev, anyone could link them to this thread or otherwise? It helps inter-discussion and remarks and such :O But I'm not that knowledgeable on feedback giving here.

...Nor do I know how to send them my feedback.
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Yoink

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Re: Streets of Rogue
« Reply #55 on: September 19, 2016, 01:00:42 am »

There's the, er, thingy. In the thing.


Edit: the "give feedback" button in the main menu.   
« Last Edit: September 19, 2016, 01:02:36 am by Yoink »
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

ThtblovesDF

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Re: Streets of Rogue
« Reply #56 on: September 19, 2016, 02:52:23 am »

Comedian is intresting, but I mostly ended up running away from people wanting to kill me, while telling jokes tilll I had enough hobos punching them to end it.
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Zireael

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Re: Streets of Rogue
« Reply #57 on: September 19, 2016, 07:47:35 am »

On the note of the newsletter, doesn't signing up give you a chance of a free copy of the game once it's complete? So I don't really see the problem with it.

Is this true?
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stabbymcstabstab

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Re: Streets of Rogue
« Reply #58 on: September 19, 2016, 07:48:49 am »

Said so on their website when I signed up.
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Zireael

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Re: Streets of Rogue
« Reply #59 on: September 19, 2016, 08:25:06 am »

How do I possess another person? I posessed a random goon, killed a bartender then tried to possess someone else and can't.
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