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Author Topic: Streets of Rogue  (Read 18712 times)

Fniff

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Streets of Rogue
« on: September 04, 2016, 02:23:36 pm »

Here's a fun little discovery I made a few days back; Streets of Rogue is a roguelite best described as Deus Ex meets Sperlunky. Set in a procedurally generated city, it promises a variety of classes and a dozen solutions. So far, so early access, right? Here's the thing; it delivers, even in alpha.

For instance, if you're given a mission to kill some scientists in a lab, there's a few methods you can go about it. You could go in and shoot everyone, you could dump poison into the air filter and watch everyone inside suffocate, you could swallow a pill that makes you turn into a giant and crush the lab under your feet, or you could hack into the computer and release the gorillas from their cells to puvlerize the scientists. These aren't planned features. You can do all this in the game, right now.

The game also takes place in a living world. People wander the streets, gangsters participate in wars against each other, and cops patrol and punish criminals. It's possible for you to cause a whole district to collapse into a chain reaction of explosions, gunfire, and madness. Unintentionally, even.

However, the game does have problems at the moment. It relies a little too much on 'use disposable item X on objective Y' and it lacks music. I'd recommend listening to your own music while you play this game, since it really completes it. The game is still in alpha, but it's fun despite it. The dev is looking for feedback, so if you play it and have some spare time, shoot him a message saying what could be improved.

Hope you guys enjoy it - I certainly did.

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« Last Edit: September 14, 2016, 01:06:59 pm by Fniff »
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Xeron

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Re: Streets of Rogue
« Reply #1 on: September 04, 2016, 02:49:38 pm »

Uhh why s it only 64 bit ?Also I don't see the Spelunky part in it ? Spelunky is a roguelite platofmer....this looks like an isometric shooter roguelite.
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Fniff

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Re: Streets of Rogue
« Reply #2 on: September 04, 2016, 02:57:28 pm »

Binding of Isaac might be a better comparsion, but I didn't play that and playing this brought up a lot of the feelings I had playing Sperlunky. Besides, Streets of Rogue has that 'chain reaction of chaos' aspect of Sperlunky in spades.

I don't really know why it's only 64-bit. I run a 64-bit myself so I didn't actually notice that.
« Last Edit: September 04, 2016, 02:59:48 pm by Fniff »
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My Name is Immaterial

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Re: Streets of Rogue
« Reply #3 on: September 04, 2016, 09:24:09 pm »

You see, I'd really like to play, but I can't actually interact with the game for some reason. Any advice?

Yoink

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Re: Streets of Rogue
« Reply #4 on: September 04, 2016, 10:05:14 pm »

Looks pretty cool, I'll look into it more when I get home.
I've thought similar games "looked cool" in the past only to end up being bored to tears by them, though, so... I'll be careful. :P
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Neonivek

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Re: Streets of Rogue
« Reply #5 on: September 04, 2016, 11:57:52 pm »

Certainly looks interesting... But it looks rather pointless all things considered

which is a shame given it has a interesting system. If only it was attached to a game.
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Roundabout Lout

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Re: Streets of Rogue
« Reply #6 on: September 05, 2016, 04:10:23 pm »

Well, it IS an early alpha. A home base and "big quest" are planned to provide more structure. With a lot more content and balance to boot.
That said, I'very been having quite a bit of fun with this as is, and I hope it lives up to the potential I see in it. May very well scratch a gaming itch I've had for years.
« Last Edit: September 05, 2016, 04:20:05 pm by Roundabout Lout »
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Neonivek

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Re: Streets of Rogue
« Reply #7 on: September 05, 2016, 04:17:43 pm »

Well, it IS an early alpha. A home base and "big quest" are planned to provide more structure. With a lot more content and balance to boot.
That said, I'very been having quite a bit of fun with this as is, and I hope it lives up to the potential I see in it. May very well scratch a gaming itch I'very had for years.

I should state I have no issue with people being attracted to it. It does seem like a worthwhile purchase.

My hesitation is just my personal hesitation as it seems like a game I'll play for an hour and then never touch again.
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Itnetlolor

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Re: Streets of Rogue
« Reply #8 on: September 05, 2016, 04:18:06 pm »

What's a good way to neutralize a target? Sucker-punch them as they open the door or look through a window? No. Barge in guns-blazing like a madman? Nope. Have the terminator that's been chasing me for a good while launch a few rockets at them, while targeting me, to help retain my innocence (mind you, between the public, and the mooks of the target, and target themself)? Yep. Weaponizing said terminator against said target? Definitely.
« Last Edit: September 05, 2016, 04:22:19 pm by Itnetlolor »
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nenjin

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Re: Streets of Rogue
« Reply #9 on: September 05, 2016, 07:05:18 pm »

This looks promising. Waiting to see what the rest of the game shapes up like before I buy though.
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Ruludos

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Re: Streets of Rogue
« Reply #10 on: September 05, 2016, 11:39:14 pm »

ptw
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ZebioLizard2

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Re: Streets of Rogue
« Reply #11 on: September 06, 2016, 12:20:56 am »

Looks interesting, but I'm curious to see how he'll add on to it to make it more interesting.
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Yoink

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Re: Streets of Rogue
« Reply #12 on: September 06, 2016, 01:23:21 am »

Started as a comedian, told a joke to a bunch of slumdwellers and was brutally murdered with an axe.
10/10 best game ever.
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Zireael

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Re: Streets of Rogue
« Reply #13 on: September 13, 2016, 02:08:52 pm »

Looks interesting. Where's the DX-like part, guys?
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JumpingJack

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Re: Streets of Rogue
« Reply #14 on: September 13, 2016, 02:19:39 pm »

Definitely PTW.
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