Introduction: An Offer Letter
1 Limestone, 80, Early Autumn
Miss Rigoth ‘Snacks’ Mountainreleased:
A chief operating overseer (COO), also called the overseer, is a position that can be one of the highest-ranking executive positions in an organization, comprising part of the "C-Suite". The overseer is responsible for the daily operation of the company, and routinely reports to the highest ranking executive, usually the chief executive officer (CEO). The overseer is usually the second in command at the firm, especially if the highest ranking executive is the Chairman and CEO.
On behalf of McUrist Franchise Company (McUrist), I am pleased to offer you the position of Chief Operating Overseer (COO) or Overseer, reporting to the Chief Executive Officer (CEO). You will be based in “Agesrelic” Outpost, “The Hot Mine” Dwarven Nation
In your position, you will have responsibility for the Company’s sales, operations, facility improvement and business development functions and such other duties and responsibilities commensurate with your position as may be assigned to you by the Chief Executive Officer from time to time.
During your employment, you shall be entitled to all statutory employment rights as outlined in the Employment Rights Act, 67 (“The Hot Mine”). Your appointment has been approved by the Company’s Board of Directors (the “Board”) and your compensation package as outlined herein has been approved by the Compensation and Leadership Development Committee of the Board (“Compensation Committee”).
[compensation package details, see attachments]
While you are based in “Agesrelic” Outpost, you will be employed by “The Watchful Tool” subsidiary of McUrist. For the avoidance of doubt, time periods used in this offer letter are inclusive of your service as an employee of such “Agesrelic” subsidiary of McUrist and for purposes of this letter, your first day of work at McUrist or such such “Agesrelic” subsidiary of McUrist following cessation of your employment with your current employer will be considered your “Employment Start Date.” You agree that your Employment Start Date as Chief Operating Officer (COO) or Overseer will occur on 1st Granite, 81 that is mutually agreeable to you and to McUrist, acknowledging the shared objective of having you commence work for the Company as soon as practicable.
Signed by Rith K, baroness of Wetbust, acting CEO.
Here we go! Ladies and gentlemen, I present you McUrist's of '83:
Also, a set of rules refined by SanctumeHello there fellow Bay Watchers! Since the succession games I've been taking part in are progressing slowly at the moment due to inactivity of players and nothing much can be done with it at the moment, I was thinking of starting another one of me own... As the title suggests, it's gonna be a usual 42.05 succession game with rules, exept for that I'll be taking turns in case there is no one else to play.
So, here's the deal.
Story:So yeah, we're basically a dwarven aboveground drive in/drive by restaurant. The plot revolves around serving meals and drinks to caravans and visitors. As in real life, the customers don't always need to know the secrets of your kitchen or peculiarities of your general procedures... So yeah, no coffins at the dining room (unless it's a part of design). The rest is pretty similar to well-known
Breadbowl sucession game - you grow and find new ingridients, you cook food, you sell it to caravans.
List of Updates:Monitor Lizard:
Update 1Update 2SaveSanctume:
Update 3 (Introduction: An Offer Letter)Update 4 (Chapter 1: McUrist Weapon-Free Zone)Update 5 (Chapter 2: Rodent Infestation)Update 6 (Chapter 3: Action Plan)Update 7 (Chapter 4: Hamlet Agesrelic)Update 8 (Chapter 5: The Mice Come Play)Update 9 (Chapter 6: The Village Agesrelic, Save)Khan Boyzitbig:
Update 10Update 11Update 12Update 13 (Save)taptap:
Update 14 (Introduction)Update 15 (Chapter 1: Emergency measures)Update 16 (Chapter 2: Under siege)Update 17 (Chapter 3: Recovery)Update 17 (Chapter 4: Injustice)Rules:1. Firstly all the important instituitions of dwarven society (housing, workshops, offices, bars, dining halls, depots, storehouses and such) must be situated aboveground. Yeah, we want to be seen this time! The few exeptions to this rule are mines, garbage pits, less important stockpiles (like stone, which might also be kept aboveground) and cemetery (no one has to know how many dwarves died erecting these walls... Eheh, right).
2. Depot should be easily accessible, though you may protect it with bridges. But be careful, we don't want anyone passing the inacessible site!
3. Keep the abovegroung clean and tidy like the fortress itself. No one will visit the restaurant if goblin corpses are piled right next to the door.
4. The only goods available for selling are drinks and prepared meals.
5. Military. As the matter of fact, security guards are good... They must be unarmed though. Use of armor is alright, however, as is training in barracks and such. Still, wrestler only militia. Unarmored hunters should see limited use as soldiers only in times of great danger. EDIT: Crossbowdwarves are good as well.
6. Cooks and brewers are the first-class citisens and must be kept alive at all costs. Refrain from conscripting those as well as the farmers.
Map:Turn List (yellow-currently playing, green - turn finished!)
Monitor LisardTheImmortalRyukan
SanctumeKhan BoyzitbigGwolfski
IcyTea31
taptapDwarves:Tortoise the Founder (Monitor Lisard)
Snacks the first Chef Operating Overseer (Sanctume)
Arena (Arena)
Mistere Frogge the Occulte Frycoocke (Mr Frog)
Boyzitbig the Local Khan (Khan Boyzitbig)
Let the dorfings commence. You might want to give some additional detail if you want someone specific.
Feel free to share your ideas on additional rules, game versions or mods we might use (though I do want to use a vanilla version due to my experience with 43.05 bein very limited). However, if somebody can mod in burgers, salads and pies instead of just stew...