Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 168 169 [170] 171 172 ... 561

Author Topic: Fan art competition! *Moving sound*  (Read 1479242 times)

DG

  • Bay Watcher
  • Pull the Lever
    • View Profile
Re: Fan art competition!
« Reply #2535 on: December 05, 2009, 05:16:15 am »

I left this on a chalkboard in one of the classrooms in the Business department at my university.
I don't know what it is, but it's obviously Dwarf Fortress-inspired. And probably City of Saints and Madmen-inspired, too.
Spoiler (click to show/hide)

That is pretty awesome. Hopefully the RNG will be good enough to churn it out as a titan or forgotten beast somewhere. Squidbeard the King of Mushrooms.
Logged

Lord Braindead

  • Bay Watcher
    • View Profile
Re: Fan art competition!
« Reply #2536 on: December 05, 2009, 05:50:57 am »

I left this on a chalkboard in one of the classrooms in the Business department at my university.
I don't know what it is, but it's obviously Dwarf Fortress-inspired. And probably City of Saints and Madmen-inspired, too.
Spoiler (click to show/hide)

That is pretty awesome. Hopefully the RNG will be good enough to churn it out as a titan or forgotten beast somewhere. Squidbeard the King of Mushrooms.

So this is what happens when you build half of youre fortress from pitchblende...
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fan art competition!
« Reply #2537 on: December 05, 2009, 06:52:21 am »

no, goblins are [NARROW], elves are [LARGE], apparently.

also here's a troll:



Oh yay! He has 6 fingers!!! A good pair for my elven druidess :D.

P.S> Apparently, if df trolls were like yours, they'd be short distance runners. Speed:500 anyone? Hehe, good stuff, Fault.
« Last Edit: December 05, 2009, 06:54:03 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Fault

  • Bay Watcher
    • View Profile
Re: Fan art competition!
« Reply #2538 on: December 05, 2009, 03:14:47 pm »

yeah it's not a DF troll, those are bulkier and slower and don't have as many fingers.

It's actually a design for trolls who will appear later in mah webcomic. They're supposed to be a sort of biblical iterpretation of giants, the "nephilim", which are the monstrous offspring of fallen angels and mortal men.

A good pair for my elven druidess :D.

I am mildly disturbed by the implications of this message.
« Last Edit: December 05, 2009, 03:16:44 pm by Fault »
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Fan art competition!
« Reply #2539 on: December 05, 2009, 04:14:51 pm »



Ok, this isn't strictly FANart but whatevs, it was fun to make.
Logged
<3

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fan art competition!
« Reply #2540 on: December 05, 2009, 04:22:16 pm »

Woohoo, I wonder how did you make it. Some sort of script for some cool program to convert world map? Did you write that? Looks cool.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

3

  • Bay Watcher
    • View Profile
Re: Fan art competition!
« Reply #2541 on: December 05, 2009, 04:24:53 pm »

Export heightmaps?
Logged

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Fan art competition!
« Reply #2542 on: December 05, 2009, 04:25:22 pm »

 I want to know too.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fan art competition!
« Reply #2543 on: December 05, 2009, 04:25:58 pm »

Yeah, but it has a texture of "normal" map applied :P. I want to rotate it right now :D.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

3

  • Bay Watcher
    • View Profile
Re: Fan art competition!
« Reply #2544 on: December 05, 2009, 04:28:19 pm »

Could've exported the heightmaps, then created a render based on those maps, texturing it with the exported game map. Alternatively, he might've made a script based on exported heightmaps that maps different vanilla textures to areas of certain height (ie, high areas get the "mountain" tiles, etc).
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: Fan art competition!
« Reply #2545 on: December 05, 2009, 04:39:09 pm »


A good pair for my elven druidess :D.

I am mildly disturbed by the implications of this message.
Hur hur hur.
Logged
...I keep searching for my family's raw files, for modding them.

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Fan art competition!
« Reply #2546 on: December 05, 2009, 04:43:35 pm »

Could've exported the heightmaps, then created a render based on those maps, texturing it with the exported game map.

Yup. Applied the heightmap to a subdivided plane, used Blender's "noise" function, then applied the normal game map. Also a secondary plane at ocean level with just the game map.
Logged
<3

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Fan art competition!
« Reply #2547 on: December 05, 2009, 05:21:51 pm »



Ok, this isn't strictly FANart but whatevs, it was fun to make.
:o

That... is just amazing. Beyond Quality...
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Fan art competition!
« Reply #2548 on: December 05, 2009, 05:27:16 pm »

You guys want a tutorial or something?
Logged
<3

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Fan art competition!
« Reply #2549 on: December 05, 2009, 05:35:31 pm »

I'm not sure how many would actualy use it, but some kind of explanation of what exactly you did and what programs you used would be intresting.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
Pages: 1 ... 168 169 [170] 171 172 ... 561