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Author Topic: Fan art competition! *Moving sound*  (Read 1457029 times)

umiman

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Re: Fan art competition!
« Reply #3735 on: March 13, 2010, 11:05:48 pm »

Use 7zip. It's free and supports every single format. Also faster.

Bloogonis

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Re: Fan art competition!
« Reply #3736 on: March 14, 2010, 03:34:00 am »

I decided to open up spore and take another crack at making a Dwarf, here it is

Dwarf
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Odd!x

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Re: Fan art competition!
« Reply #3737 on: March 14, 2010, 03:55:44 am »

uch... spore creatures, whenever they're trying to look like something, just end up giving me the willies.  That just does not look right :X
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We are who we are, depending on who we were.

Fault

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Re: Fan art competition!
« Reply #3738 on: March 14, 2010, 04:00:40 am »

I had a dwarf spore creature.. it looked pretty good.



unfortunately I forget how to save them as animated gifs.

« Last Edit: March 14, 2010, 04:18:21 am by Fault »
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Sensei

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Re: Fan art competition!
« Reply #3739 on: March 14, 2010, 04:47:49 am »

All this spore junk compels me to pick up Blender again...
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nogibator

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Re: Fan art competition!
« Reply #3740 on: March 14, 2010, 07:20:40 am »


this fortress needs more beatings
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sorry for bad grammar, not native english speaker

nogibator

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Re: Fan art competition!
« Reply #3741 on: March 14, 2010, 07:23:20 am »

this is what happens every time i play adventurer mode.
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sorry for bad grammar, not native english speaker

DennyTom

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Re: Fan art competition!
« Reply #3742 on: March 14, 2010, 10:03:30 am »

Dwarf Fortress Chess V.1.0

This is awesome! I just have slight problem recognizing what figure is what ... Would you care to enable zooming or making the whole thing a little bigger?
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It is so much easier to measure life in experience points...

Ironhand

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Re: Fan art competition!
« Reply #3743 on: March 14, 2010, 10:19:43 am »

Eh... everything right now is just drawn pixel by pixel. Zooming would require a pretty major reworking.

Sorry.

Feel free to modify or replace the spritesheets, though.
Just make sure your new one is the same size and has the same name.
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DennyTom

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Re: Fan art competition!
« Reply #3744 on: March 14, 2010, 01:22:50 pm »

Eh... everything right now is just drawn pixel by pixel. Zooming would require a pretty major reworking.

Sorry.

Feel free to modify or replace the spritesheets, though.
Just make sure your new one is the same size and has the same name.

I see - never mind, I can always change my resolution/use magnifier
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It is so much easier to measure life in experience points...

Fault

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Re: Fan art competition!
« Reply #3745 on: March 14, 2010, 03:07:26 pm »

nice style there, nogibator. It flows very well.

I'd work on symmetry, though. Especially in the head shape.

Strangething

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Re: Fan art competition!
« Reply #3746 on: March 14, 2010, 06:59:17 pm »

Over in the interface overhaul thread, Zwei suggested that a theoretical graphical Dwarf Fortress should have menus that look like an illustrated manuscript.

http://www.bay12games.com/forum/index.php?topic=34949.msg1083570#msg1083570

I wonder if anyone here will take that challenge.  ;D
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praguepride

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Re: Fan art competition!
« Reply #3747 on: March 14, 2010, 08:20:25 pm »

Wow, the chess program is neato. Although I noticed that it doesn't restrict where your dudes can go and they don't recognize turns or alignments.

Would also be fun to just have the AI randomly move people around and see who wins :D
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Man, dwarves are such a**holes!

Even automatic genocide would be a better approach

Armok

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Re: Fan art competition!
« Reply #3748 on: March 15, 2010, 10:12:01 am »

The chess program dosn't work for me, nothing moves adnd it dosnt respond to the mouse.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ironhand

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Re: Fan art competition!
« Reply #3749 on: March 15, 2010, 10:43:57 am »

I don't know what to tell you.
Do you have the latest version of Java?
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