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Author Topic: Fan art competition! *Moving sound*  (Read 1479759 times)

RedWarrior0

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Re: Fan art competition! *Moving sound*
« Reply #6195 on: February 14, 2011, 09:21:33 pm »

Balathustrias, do you have a DeviantArt or something? I enjoy feelings of pure artistic incompetence, you see.
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Balathustrius

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Re: Fan art competition! *Moving sound*
« Reply #6196 on: February 14, 2011, 10:01:30 pm »

Mephansteras:  Thank you very much.

Armok:  Cheers bro

Buttery_Mess:  Wow, thanks. That troll is excellent, btw.  It looks like a dwarf caught him moving through the darkness with a flash camera; it makes a cool effect.  And the anatomy and foreshortening on his left arm is really nice.  If I had one suggestion, it would be to maybe start from the middle of the value range and work outward; it looks like you started on a black background and painted him in with lighter values, which gives it that cool flash-photo sort of effect, but it also means that all your values have to go a long way to get back to light, with the end result that your painting retains a sort of heaviness unless you work hard to expunge it.  It's especially evident in the deep black shadows on his face and ear.  Starting in the middle grays and working towards lights and darks only gradually makes it much easier to control your values.

Another tip that's really helped me a lot is to make a palette of values and use that when selecting which value to paint.  2 lights, 3 midtones, and 2 darks is a good range, I think.  The benefit of this is that you learn to organize and unify your values on your painting instead of just choosing what looks right on a moment-to-moment basis, and this gives you a cohesive value scheme, which is probably the #1 key to realistic painting. (or maybe #2 after good drawing)

Hopefully I'm not irritating you with this unsolicited advice.   :)

Comrade:  Ha, thank you.  I envy a lot of people's drawing skills, too.

RedWarrior0:  I do have a DA account, but there's nothing on it atm.  I deleted it all because it caused me excruciating physical pain to look at it.  If you want to feel like a bad artist, check out goodbrush.com.  Does it for me every time.

Here is another cave.  I was just playing around with perspective on this one, trying to get more of a sense of space in the frame.  Dunno if it worked.

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Shinziril

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Re: Fan art competition! *Moving sound*
« Reply #6197 on: February 14, 2011, 10:41:02 pm »

AUGH ABOUT TO FALL DOWN GIANT CHASM OHSHI-

Yeah, I think it worked. 
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RedWarrior0

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Re: Fan art competition! *Moving sound*
« Reply #6198 on: February 14, 2011, 10:43:25 pm »

Bal, I want more. Especially the landscapes. You know what? I'm just going to look at every post you've made and stare in awe/envy at the art.
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Buttery_Mess

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Re: Fan art competition! *Moving sound*
« Reply #6199 on: February 14, 2011, 10:45:55 pm »

You're wonderful at drawing stone, Balathustrius. I never spend enough time trying to draw actual things, I just draw whatever comes to mind. I can't do scenes.


Yeah I actually did start 128 grey originally. I fiddled the contrast and brightness a bit which might be why you think it looks like someone took a flash photo of him.
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But .... It's so small!
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Balathustrius

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Re: Fan art competition! *Moving sound*
« Reply #6200 on: February 16, 2011, 07:11:09 pm »

Bump

I uploaded a black-and-white version of this several months ago.  Here is the revised and colored version!


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Aklyon

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Re: Fan art competition! *Moving sound*
« Reply #6201 on: February 16, 2011, 07:12:30 pm »

Very Nice.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Meanmelter

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Re: Fan art competition! *Moving sound*
« Reply #6202 on: February 16, 2011, 09:35:21 pm »

But he's not mounted on a Giant Cave Swallow?
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Julien Brightside

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Re: Fan art competition! *Moving sound*
« Reply #6204 on: February 17, 2011, 04:36:15 am »

Only in dwarf fortress.

Acanthus117

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Re: Fan art competition! *Moving sound*
« Reply #6205 on: February 17, 2011, 05:32:43 am »

How could it steal 10k+ bees without getting the fuck stung out of it???
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Blargityblarg

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Re: Fan art competition! *Moving sound*
« Reply #6206 on: February 17, 2011, 06:51:16 am »

How could it steal 10k+ bees without getting the fuck stung out of it???

VULTURE SCIENCE.
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Dante

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Re: Fan art competition! *Moving sound*
« Reply #6207 on: February 17, 2011, 07:39:19 am »

How could it steal 10k+ bees without getting the fuck stung out of it???

VULTURE SCIENCE.
Experiment log, day 43. Subject attempted to steal 12101 honey bees. Subject stung to death.
Experiment log, day 44. Subject attempted to steal 11889 honey bees. Subject stung to death.
Experiment log, day 45. Subject attempted to steal 10034 honey bees. Subject stung to death.
Experiment log, day 46. Subject attempted to steal 10775 honey bees. Success!

Armok

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Re: Fan art competition! *Moving sound*
« Reply #6208 on: February 17, 2011, 05:46:18 pm »

that's hilarius.
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Aklyon

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Re: Fan art competition! *Moving sound*
« Reply #6209 on: February 17, 2011, 06:00:41 pm »

How could it steal 10k+ bees without getting the fuck stung out of it???

VULTURE SCIENCE.
Experiment log, day 43. Subject attempted to steal 12101 honey bees. Subject stung to death.
Experiment log, day 44. Subject attempted to steal 11889 honey bees. Subject stung to death.
Experiment log, day 45. Subject attempted to steal 10034 honey bees. Subject stung to death.
Experiment log, day 46. Subject attempted to steal 10775 honey bees. Success!
Experiment log, day 47. Subject attempted to steal 10776 honey bees. Subject stung to death.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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