The tasks quickly branches out fast if I don't stop and wait for stuff to be completed.
When I set the mason to build 7 rutile doors, coffers, and cabinets now--it takes a bit longer, so I have a bunch of No Jobs.
I have the Carpenter to make bed, barrel, bucket on repeat that barrel became a bottle neck, so the herbalist/grower/brewer has no Job since I limit which plants to get, and did not want to start farming until I have seeds from the brewing.
A bit inefficient, but it has to be done this way so I can document things step by step; otherwise it will not reflect on the next save.
So, with the 4 dwarf with No Jobs, I went ahead and place the beds and whatever rutile stuff are made. I'm so tempted to wait for at least (superior quality) *beds* for the first 7 (which I eventually did after making 10 more beds planning ahead for the shared bedrooms).
Anyway, this got me thinking of making a tavern so the idlers can start socializing and hook up sooner, freeing some rooms as a side effect. I did not check their orientation / willing to marry.
Anyway, placing beds has "3 options" and it is quite a challenge to come up with an image presentation. Placing doors, containers (coffers) and cabinets seems like an afterthought but they to have the same options.
Sorry, rambling now. I end up staying late last night watching late night twitch DF by 2 new DF players. I gained a little insight on what confuses them--but typing in chat with delay is like simulating communication with someone in Mars or the Moon, hehe.