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Author Topic: ☼Teachfortress☼ The Pointy Way [43.03]  (Read 6932 times)

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #15 on: September 05, 2016, 10:52:57 am »

Added in Chapter 2

Task: Look around near the wagon while the early spring season still have the land snow-covered.
“How to Look Around”
Look k
Use the arrow keys to move the cursor over a tile and read the description of items on that tile.

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #16 on: September 05, 2016, 02:22:08 pm »

Chapter 3 Mason’s Workshop

Miner Erush, ‘The Mason” brought along stones and a stone block for the outpost.  She wants to create the following with priority over her mining labors:
  • A Mason’s workshop
  • Orthoclase stone blocks
  • Rutile doors, coffers, and cabinets

Task: Build a mason’s workshop next to the stairs.
“How to Build Mason’s Workshop”
Building b
Workshops w
Mason’s Workshop m
Move arrows to the spot, press enter to Place.
+ or - to highlight orthoclase block, enter


A hauler will bring the orthoclase block to the construction site.
And a mason will finish constructing the building.
Note: An architect is required to design the building for furnace workshops, other workshops are immediately constructed by the relevant labor. After designating a building to be built, hover over it with q and it will tell you what labors you need for next step.

Spoiler: Build Mason's Workshop (click to show/hide)

Task: Construct orthoclase rock blocks in Mason’s Workshop.
“How to construct a specific rock block in mason's shop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Blocks b
Details d
Filter f
type in "orthoclase"
Done filtering enter
Scroll + or - to highlight Orthoclase
Set material enter
Do task now! n

Spoiler: Construct Rock Block (click to show/hide)

Task: Make more rock blocks using a macro.
“How to make macro of constructing rock blocks in mason's shop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Start Recording a Macro, Ctrl r
a b d f orthoclase enter enter n
Stop Recording a Macro, Ctrl r

Save a Macro, Ctrl s
Type in macro name, Construct Orthoclase Block, then press enter to save.

Load a previously saved Macro, Ctrl l
Use arrow keys to highlight the macro name, "Construct Orthoclase Block", press enter to load.

Play the loaded Macro, Ctrl p, 2x more so there is a total of 4 construct rock block.


Note: You don't need to save macro to play it. It will always play last recorded or loaded macro.

---
Miner Erush, ‘The Mason” want to make doors, coffers (chest), and cabinets made from the 21 rutile stones she brought.  So these should net 7 rutile doors, 7 rutile coffers (a rock chest), and 7 rutile cabinets.

Task: Construct rutile rock doors, coffers, and cabinets in Mason’s Workshop on repeat, now.
“How to construct a specific rock door in mason's shop on repeat, now”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Door d
Details d
Filter f
type in "rutile"
Done filtering enter
Scroll + or - to highlight Rutile
Set material enter
Toggle Do task now! n until an ! is visible at the end of the workshop order.
Toggle Repeat r until an R is visible at the end of the workshop order.


“How to construct a specific rock coffer in mason's shop on repeat, now”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Coffer h
Details d
Filter f
type in "rutile"
Done filtering enter
Scroll + or - to highlight Rutile
Set material enter
Toggle Do task now! n until an ! is visible at the end of the workshop order.
Toggle Repeat r until an R is visible at the end of the workshop order.


“How to construct a specific rock cabinet in mason's shop on repeat, now”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Cabinet f
Details d
Filter f
type in "rutile"
Done filtering enter
Scroll + or - to highlight Rutile
Set material enter
Toggle Do task now! n until an ! is visible at the end of the workshop order.
Toggle Repeat r until an R is visible at the end of the workshop order.


Task: Promote constructing the first rock block in Mason’s Workshop.
“How to Promote a task from the mason's workshop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Scroll + or - to highlight one of the "Construct orthocloase Block"
Promote the task p a few times to move the selected task to the top of the list.

Spoiler: Promote Task (click to show/hide)
« Last Edit: September 10, 2016, 10:54:13 am by Sanctume »
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Fleeting Frames

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #17 on: September 05, 2016, 09:06:19 pm »

- small notes:

1) Only furnace workshops require an architect (not hauler) to bring materials, others are immediatelly constructed by the relevant labour.

After designating a building to be built, hover over it with 'q'  and it will tell you what labours you need for next step.

2) You don't need to save macro to play it. It will always play last recorded or loaded macro.

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #18 on: September 06, 2016, 12:15:36 am »

Cool, I'll add the notes. I wanted to include all the macro commands, so I added the Load there.

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #19 on: September 07, 2016, 12:18:25 am »

Chapter 4 Farm Plots

‘Herb’ Aban, ‘The Brewer’ says that the black sand below the surface on z147 is good enough to support farming, so he wants to prepare the farms and brewery with the following tasks:
  • Channel the surface to expose the black sands to sunlight, and then construct a floor over the hole.
  • Remove the ramps and dig more farm area on the black sand layer (z147)

Task: Channel the surface to expose the black sands below.
“How to Channel Surface to expose the layer below”
Designations d
Channel h
Set Priority to 1 + or -
Toggle Standard m
Use arrow keys, move cursor to start corner, enter
Move cursor to end corner, enter


Task: Cover the channeled area with constructed floor.
“How to Construct Floors”
Buildings b
Construction Walls/Floor/Stairs/Track C
Floor f
Change Height to 7 u
Change Width to 3 k
Use arrow keys, move the 3x7 floors over the hole, enter
Scroll to highlight hazel wood logs, + or -
Select all materials, shift enter


Task: Remove the ramps and dig more farm area on the black sand layer (z147)
“How to Remove Ramps”
Designations d
Remove Up Stairs/Ramps z
Set Priority to 1 + or -
Toggle Standard m
Use arrow keys, move cursor to start corner, enter
Move cursor to end corner, enter


Task: Dig more farm area on the black sand layer (z147)
“How to Dig”
Designations d
Mine d
Set Priority to 1 + or -
Toggle Standard m
Use arrow keys, move cursor to start corner, enter
Move cursor to end corner, enter


‘Herb’ Aban, ‘The Brewer’ says he wants 6 small farm plots each the size of 1x7 be built on the black sand layer on z147.  Place 3 of those farm plots on the channeled area left of the stairs, and 3 farm plots on the right side of the stairs.

Task: Build farm plots area on the black sand layer (z147)
“How to Build Farm Plots”
Buildings b
Farm Plot p
Change Height to 7 u
Leave Width at 1
Use arrow keys, move the 1x7 farm plot over the spot
Place enter



Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #20 on: September 07, 2016, 08:17:19 pm »

Chapter 5 Carpenter Workshop

‘Hammer’ Tulon, ‘The Carpenter’ wants the following tasks:
  • Build Carpenter’s Workshop on the wooden floor on the surface z148.
  • Create stockpile for wood.
  • Build beds, barrels, buckets, and wheelbarrow.

Task: Build Carpenter’s Workshop on the wooden floor on the surface z148.
“How to Build a Carpenter’s Workshop”
Building b
Workshops w
Carpenter’s Workshop c
Move arrows to the spot, press enter to Place
+ or - to scroll over hazel wood logs, press enter to Select


Task: Set a modest wood stockpile near the carpenter's shop.
“How to Set Wood Stockpile”
Stockpiles p
Wood w
Use arrow keys, move cursor to start spot, press enter to Select
Use arrow keys, move cursor to end spot, press enter to Select


Task: Remove portion of the wood stockpile over the stairs.
“How to Remove Portion of Wood Stockpile”
Stockpiles p
Remove Designation x
Use arrow keys, move cursor over the stairs, press enter to Select
Press enter to Select again.

Spoiler: Remove Stockpile (click to show/hide)

Task: Build beds, barrels, buckets, and wheelbarrow in the carpenter’s workshop.
“How to Build Items in the Carpenter’s Workshop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Carpenter’s workshop
Add a new task a
Construct wooden Bed b
Add to build 6 more beds, a b a b a b a b a b a b
Set the 7th bed on Repeat, r
Add wooden barrel on Repeat, a v r
Add wooden bucket on Repeat, a e r
Add wooden wheelbarrow, a
Scroll + or - over “Make wooden Wheelbarrow”, enter

« Last Edit: September 08, 2016, 08:14:07 am by Sanctume »
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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #21 on: September 08, 2016, 12:58:38 am »

A thought springs to mind, reading all those years-past succession forts:

The pictures disappear, the files are gone.

When the thread is done, I suggest downloading the webpages with images included and then uploading it to dffd with link to the depot in first post as well as using waybackmachine link record on it.

Because if dffd is down, bay12 is likely too.

I remember one annoying part as newbie was reading the whole menus to find out the  shortcut and option I want.


“How to Build Items in the Carpenter’s Workshop”

mentions moving cursor over to Mason's workshop.

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #22 on: September 08, 2016, 08:20:44 am »

The images are in my local only after I upload to imgur.

My Google docs only have the copy of what I posted here in bay12, so only links to the images.

I'll play around with Open Office create the posts as a PDF document and upload to dffd, so there is only 1 file per chapter.

HoshiGiniro

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #23 on: September 08, 2016, 11:01:27 am »

<3 <3 love all the detail you put into this!

Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #24 on: September 09, 2016, 01:40:31 am »

Chapter 6 Brewing Preparations

‘Herb’ Aban, ‘The Brewer’ wants to continue with the farms and brewery with the following tasks:
  • Set Seed stockpile
  • Dig area on z146
  • Set Plant and Fruit stockpile
  • Build a Still
  • Gather Plants

Task: Create Custom Stockpile for Seeds on z147.
“How to Set Custom Stockpile for Seeds”
Stockpiles p
Custom Stockpile c
Custom Settings t
Use arrow keys, highlight Food
Enable e
Block All b
Use arrow keys, highlight Seeds
Permit Seeds p
Done, press escape
Use arrow keys, move cursor to start, enter
Use arrow keys, move cursor to end, enter


Task: Remove portion of the seed stockpile over the stairs.
Spoiler: Seed Stockpile (click to show/hide)

Task: Dig storage area and a brewery room on z146.

Task: Create Custom Stockpile for Plants and Fruits on z146.
“How to Set Custom Stockpile for Plants and Fruits”
Stockpiles p
Custom Stockpile c
Custom Settings t
Use arrow keys, highlight Food
Enable e
Block All b
Use arrow keys, highlight Plants
Permit Plants p
Use arrow keys, highlight Fruit/Leaves
Permit Fruit/Leaves p
Done, press escape
Use arrow keys, move cursor to start, enter
Use arrow keys, move cursor to end, enter


Task: Remove portion of the plant and fruit stockpile over the stairs.

Task: Build Still on z146.
“How to Build a Still”
Building b
Workshops w
Still l
Move arrows to the spot, press enter to Place
+ or - to scroll over orthoclase blocks, press enter to Select


Task: Gather Plants on the surface.
“How to Gather Plants”
Designate d
Gather Plants p
Toggle Standard m
+ or - to set priority to 1.
Use arrow keys to move to start corner, enter
Use arrow keys to move to end corner, enter


Note: One can gather plants over a large area, or use the Look k on a tile to see what type of plant is there.
For this tutorial, I hand pick around 7 each plants: wild carrots, rye, barley, fisher berries and rope reeds.
« Last Edit: September 10, 2016, 04:30:53 pm by Sanctume »
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Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #25 on: September 10, 2016, 12:54:42 pm »

Chapter 7 Hotkey, Dig Work Area, Tables and Chairs

Task: Set a hotkey to zoom directly to the next work area.
“How to Set Hotkey”
Press F1 to zoom to the wagon (z148), the default hotkey
Change to view z143, Shift > five times
Hotkey H
F2
Set Zoom Here z
Change Name n
Type in “Work Area”, enter


‘Miner’ Erush, ‘The Mason’ wants more orthoclase stones found on z143, so do the following tasks:
  • Dig a work area on z143
  • Dig office space
  • Dig hall and bedrooms
  • Build a couple of Mason’s Workshops
  • Build tables and thrones

Task: Dig work area, 7x7 centered around the stairs on z143.
Task: Dig 2x2 office spaces.
Task: Dig 5-wide hall.
Task: Dig 7 3x3 bedrooms.
Task: Build 2x Mason’s Workshops using orthoclase blocks
Spoiler (click to show/hide)

Task: Construct 10 orthoclase tables in Mason’s Workshop.
“How to construct a specific rock table in mason's shop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Table t
Details d
Filter f
type in "orthoclase"
Done filtering enter
Scroll + or - to highlight Orthoclase
Set material enter

Add 9 more tasks in the mason’s workshop to construct orthoclase tables.

Task: Construct 10 orthoclase thrones (chairs) in Mason’s Workshop.
“How to construct a specific rock thrones in mason's shop”
Set Building Task/Preference q
Use arrow keys to move cursor over the Mason’s workshop
Add a new task a
Construct rock Throne c
Details d
Filter f
type in "orthoclase"
Done filtering enter
Scroll + or - to highlight Orthoclase
Set material enter

Add 9 more tasks in the mason’s workshop to construct orthoclase thrones.

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #26 on: September 10, 2016, 02:01:58 pm »

Are you removing the stockpiles over the stairs for hatches later, or because of falling combat?

It might be worth mentiong the zone method of gathering plants as well, not sure how it compares exp-wise though.

Orthoclase is nice yellow stone, it is a shame most stone is gray.

vonsch

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #27 on: September 10, 2016, 04:05:15 pm »

I need to get around to reading this to see what I have managed to overlook in my backpack of DF tricks.

Thanks for creating it.   :)
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Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #28 on: September 10, 2016, 04:12:55 pm »

The reason I remove the stockpile over stairs is because it irritatingly blink toggle displaying stairs and stockpile/item.

p.s. Oh, and I have plans for the above ground area later.
« Last Edit: September 10, 2016, 04:33:38 pm by Sanctume »
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Sanctume

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Re: ☼Teachfortress☼ The Pointy Way [43.03]
« Reply #29 on: September 11, 2016, 01:41:32 pm »

Chapter 8 Ingredient Permission & Brewing Drinks

Note: One can gather plants over a large area, or use the Look k on a tile to see what type of plant is there.
For this tutorial, I hand pick around 7 each plants: wild carrots, rye, barley, fisher berries and rope reeds.


‘Herb’ Aban, ‘The Brewer’ has finished gathering some plants and wants to look over them, and restrict fisher berries for brewing, restrict rope reeds not be used for brewing (only for cloth making), and restrict wild carrots for cooking only.  So the following tasks are needed:
  • Look over the gathered plants
  • Set ingredients for brewing and/or cooking
  • Do not permit the cooking of dwarven booze
  • Brew some alcohol

Task: Look over the gathered plants inside the barrel in the plant stockpile.
“How to Look inside a Barrel”
Change view to the plant stockpile on z146
Look k
Use arrow keys, move cursor over the barrel
Scroll + or - to highlight Plant Barrel
View enter

Spoiler: Look inside barrel (click to show/hide)

Task: Set ingredients for brewing and/or cooking.
“How to set ingredients for brewing and/or cooking”
Status z
Use left or right arrow to highlight Kitchen, press enter
Press tab to highlight “Vegetables/fruit/leaves”
Use up or down arrow to highlight Fisher berries
Toggle cook off, c
Use up or down arrow to highlight Rope reeds
Toggle brew off, b
Use up or down arrow to highlight Wild carrot plants
Toggle brew off, b


Task: Do not permit the cooking of dwarven booze.
“How to set drinks not permitted for cooking”
Status z
Use left or right arrow to highlight Kitchen, press enter
Press tab to highlight “Drinks”
Use up or down arrow to highlight each Dwarven alcohol,
Toggle cook off, c for each


Task: Brew some alcohol drinks in the Still.
“How to brew alcohol drink”
Set Building Task/Preference q
Use arrow keys to move cursor over the Still
Add a new task a
Brew drink from plant b
Add a few more tasks in the still to brew drink from plant.
Spoiler: Brew Drinks (click to show/hide)
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