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Author Topic: Magma Moat  (Read 1576 times)

Spectre9000

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Re: Magma Moat
« Reply #15 on: September 02, 2016, 07:14:53 pm »

Not using DFHack. I tried using the starter pack but it keeps crashing on me so I'm just playing vanilla df. It's finally caged. Loss of 4 Hammerlords...
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Spectre9000

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Re: Magma Moat
« Reply #16 on: September 04, 2016, 11:43:30 am »

I may have discovered an error in my designs and am in imminent danger of !FUN!

I tapped the volcano in such a way that I don't have a way to shut it off... >.> so, either the pressure from the volcano filling up, or the fact that the lowest level is 2 z-levels beneath where I tapped it, but only 1 z-level below the "lowest" surface, will mean it'll overflow onto about half the map... >.>

As an aside, however, I'm experiencing no fps loss.
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PatrikLundell

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Re: Magma Moat
« Reply #17 on: September 04, 2016, 01:26:31 pm »

Drop water on the magma from from two z levels up to obsidianize the magma. That should stop the flow.
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Fleeting Frames

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Re: Magma Moat
« Reply #18 on: September 04, 2016, 04:57:26 pm »

Also, if you rely on natural flow of magma for the moat, not screw pump, then it won't have any pressure to rise above it's st...z-level.
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