((It would indeed be a knowledge(religion) check to know more then the basics. That said, you can do some research in a well-stocked library and find out some more with some decent rolls.))
Aloisturm processes the youth's outburst and calls up what supporting information it knows. Kal, meanwhile, recalls where his teacher's lessons covered other aspects of magic then the arcane. In both their cases, the information is somewhat limited.
Certain individuals, either touched directly by the gods or possessing such deep faith in something tap into divine power directly, instead of through the structure of prayers as normal clerics do. However, such close access to divine magic is not without its drawbacks, and these individuals, known as 'oracles' always possess some form of curse to counterbalance their gift. The more well known ones are blindness, unnatural aging and lameness. A curse such as Etoile mentions isn't common knowledge, but would it be if those cursed in such a fashion are forgotten so swiftly and completely?
Meanwhile, Zeratuu folders her arms and growls at Master Etoile. It's somewhat adorable coming from a creature her size. "Master has bad magic on him that makes others forget him always? Zeratuu not forget Master! Zeratuu not let Zeratuu forget Master! Master set Zeratuu free, fight things that try to kill Zeratuu, heal Zeratuu when hurt!" She starts poking Etoile in the leg with a finger, the claw stinging slightly as tries to make her point. "Zeratuu write note, read every morning, remind Zeratuu about debt she owes. Zeratuu not break honor by forget!"
Mayor Deverin stands back, lips twitching in surpressed amusement as she watches the argument. "Let me make the announcement. I think I caught everyone's names in all of this." She walks over to the platform, fighting back a giggle as the kobold continues to berate the human more then twice her size. Stepping onto the platform, Sheriff Hemlock shouts for attention and quiet slowly falls across the square as the townsfolk give her their attention.
"Friends, citizens, and travelling guests. We were beset this night by the foul goblins that plague this area. They came with torches in hand to burn our homes, and murder in their hearts. Yet despite the surprise of their attack, you fought back. You picked up weapons and defended our fair town, you helped the wounded to aid, and fetched buckets to put out fires before they could spread. Your stubborn refusal to panic, your courage in the face of danger stood Sandpoint well. We were not alone in the night, for we had each other. More, we had the efforts of five brave individuals, travelers and citizens alike. These brave folk slew several bands of goblins before they could bring harm to our glorious new cathedral or the people sheltered within. They slew one of the goblin's warchanters, sapping the craven monsters of their will to fight. They drove them from our town, and slew their war leader, saving an innocent life in the process.
You know many of our new heroes from their actions today. Swift and accurate Steven, the outlander winner of the Barrow Run and deadly shot with his gun. The mighty and agile Aloisturm, the construct that managed to defeat the otherwise undefeatable Sabyl Sorn. The mystic adept, Kal, gifting his allies with the size and strength of giants. The little dragon-kin Zeratuu, who unwillingly entertained us this day in the menagerie, yet fought to save our lives and our homes. And gentle Etoile, a simple librarian of our town, but with heart and courage enough for the bravest warrior. A man who unflinchingly faced danger, smiting down goblins with one hand and healing his allies with the other.
Give your thanks, gentle townsfolk, to the heroes of Sandpoint!"
The cheers are overwhelming as the citizens of Sandpoint respond enthusiastically.