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Author Topic: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings  (Read 90121 times)

highmax28

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #195 on: September 26, 2016, 04:34:59 pm »

((Can we get a rule check on that?))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #196 on: September 26, 2016, 05:04:35 pm »

(("Multiple magical effects that increase size do not stack."

From the Enlarge Person spell page on d20pfsrd. If there's a non-magical way to increase size then I think it'd be fair play.))
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Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #197 on: September 26, 2016, 05:24:12 pm »

((That, indeed. I think there's a higher level spell that can boost you two size catagories, but it was self-only, or limited to a domain or something. I'll take a look tomorrow for more information.))
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Sirus

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #198 on: September 26, 2016, 07:00:27 pm »

((Sadly, although it is a psionic effect the rules for Expansion specifically state that it doesn't stack with other sources of embiggening, so I assume that includes Enlarge Person.

On the other hand, the rules for Expansion allow me to spend psi points to upsize twice. Combine that with the Powerful Build customization and I could, in theory, wield Gargantuan-sized weapons.))
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highmax28

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #199 on: September 26, 2016, 11:57:35 pm »

((Sadly, although it is a psionic effect the rules for Expansion specifically state that it doesn't stack with other sources of embiggening, so I assume that includes Enlarge Person.

On the other hand, the rules for Expansion allow me to spend psi points to upsize twice. Combine that with the Powerful Build customization and I could, in theory, wield Gargantuan-sized weapons.))
((Its easy to fix this. He's a construct. Just have an artificer build grafts for him that increase his size. He'll be like Optimus Prime when he gets the trailer attachment and doubles in size.

I regret not making Olon now, because he specialized in that...))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #200 on: September 27, 2016, 01:39:08 am »

((He's half-construct, actually. And there are also problems with getting too large, like going into any buildings for example. :P On the other hand, you can punch dragons in the face without having to jump up to do so, so there are benefits.))
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Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #201 on: September 27, 2016, 01:58:06 am »

So that was the scaly thing. What a curious creature.

Plod to the tile just south of Etoile and smash the gobbo.

((*roll* 1d20 + 6 vs AC : 9 Miss))

The goblin had seen this construct smash his buddy to green and red paste and jumps back in fright as it takes a swing at him, causing Aloisturm to miss.


((Initiative Tracker: Aloisturm, Kal, Steven, Zeratuu, Etoile, Goblin #3))
((Health Tracker: Goblin #1: DEAD, Goblin #2: DEAD, Goblin #3: Healthy, Goblin #4: DEAD))
« Last Edit: September 27, 2016, 02:02:00 am by Hanzoku »
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Sirus

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #202 on: September 27, 2016, 07:33:32 am »

((What are the benefits to getting larger, anyway? Yes, you get a minor STR bonus, but you lose DEX, attack bonus, and AC. You're basically trading 2 AC for the ability to deal one extra point of damage with your melee attacks, and since your HP doesn't change (IIRC) you could wind up in this bizarre situation where the dragon-sized creature dies to a peasant stabbing it in the toe with a salad fork.))
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Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #203 on: September 27, 2016, 07:51:15 am »

((Mostly damage dealing. Your melee weapon also increases in size with you, and you pick up reach naturally going from medium to large. Large with a reach weapon actually gives you enough reach that enemies HAVE to eat an AoO to get into range of you, since if they're one square away they can take a 5' step without provoking.))
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TD1

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #204 on: September 27, 2016, 08:24:38 am »

Once again casting Acid Splash through his flask, he prays to Shelyn to guide it true.

((If this doesn't work both I and Kal will be very angry :P))
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Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #205 on: September 27, 2016, 09:01:17 am »

Once again casting Acid Splash through his flask, he prays to Shelyn to guide it true.

((If this doesn't work both I and Kal will be very angry :P))

((*roll* 1d20 + 1 vs Touch AC : 17 Hit!
*roll* Damage 1d3 +1 : 3))

This time, the glob of acid flies true, splashing over the goblin's arm and shoulder and causing it to scream in pain as the acid eats into its flesh.

((Initiative Tracker: Aloisturm, Kal, Steven, Zeratuu, Etoile, Goblin #3))
((Health Tracker: Goblin #1: DEAD, Goblin #2: DEAD, Goblin #3: Wounded, Goblin #4: DEAD))


((I wouldn't worry about missing much. the goblins have decent touch AC due to being small sized and dex-based, and your ranged attack modifier isn't that high.

*edit* Realized you had to step forward one square to get into range, thus the updated map))
« Last Edit: September 27, 2016, 09:09:59 am by Hanzoku »
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TD1

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #206 on: September 27, 2016, 09:27:19 am »

((Yea, I know that. Unfortunately it's the only real attack I have at this point which wouldn't result in blind party members, heh.))
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highmax28

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #207 on: September 27, 2016, 09:37:35 am »

Move in and shoot. use deadeye if needed
((I forget; is moving diagonally 10ft? Or 5 then 10? Or are you just gonna keep it 5ft?))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #208 on: September 27, 2016, 09:56:52 am »

((Officially, diagonal movement is 5' for the first square, 10' for the second, and 5' for the third and so on. I'm never going to remember that, so I'll treat diagonal movement as always 5' unless there's great outcry against it.))
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highmax28

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Re: Let’s Play Pathfinder: Rise of the Runelords – Chapter 1: Burnt Offerings
« Reply #209 on: September 27, 2016, 10:14:20 am »

((Officially, diagonal movement is 5' for the first square, 10' for the second, and 5' for the third and so on. I'm never going to remember that, so I'll treat diagonal movement as always 5' unless there's great outcry against it.))
((If that's fine...))
Move to the top right of the debris at the north and fire
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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